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Thread: New dark troop idea: Ninja

  1. #1
    Fresh Spawn
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    New dark troop idea: Ninja

    The ninja is a formidable force on the battle field... Or is he? Since you never know where he is

    The ninja is a troop that is able to use stealth to hide from defenses. When he is in motion, he uses stealth to move and can jump walls. When in stealth, he will not be detectable or effected by traps but will still be visible to ally troops like healers. He is transparent when in stealth so the attacking player can see them but a defending player watching cannot. When attacking from stealth, he can do extreme damage, but after the first attack, he will be visible and vulnerable.

    Dark Elixir cost: 125
    Housing space: 10
    Training time: 15 minutes
    Health: 150
    DPS: 25 (x4 when attacking from stealth)
    Preferred target: defending troops
    Movement speed: 36
    Target: ground only.

    So whatcha think?

  2. #2
    Forum Contender devil9394's Avatar
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    Hello. Thanks for taking the time to think about the stats of a ninja troop. This troop is one which is not ruled out by SuperCell, but which might be included in future if they consider to do so.

    New Troops Type Requests:
    * (UNITS) Ogre, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress, witch, cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, baby dragon, phoenix, cavalry, falcon, priest, ninja, dog, blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, serpent, slimer
    As for the troop itself and the stats you suggested, I think the ninja, as a dark troop, should have some special ability too, apart from the usual information such as damage, hitpoints, etc. These can be decided by SuperCell but what I think is intriguing about new troops is what special effects could they have.
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  3. #3
    Pro Member 0jij0's Avatar
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    I don't think thats the type of troop Clash of Clans need in this actual level of THs
    maybe for th11+ but i don't think for th10

  4. #4
    Fresh Spawn
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    Some ideas for this

    Don't make him Jump over wall that is too easy and make him undetected not by all defenses but only low to ground ones such as cannons mortars etc.

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