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Thread: Earthquake spell math not adding up - trying to make sense of it

  1. #21
    Millennial Club KJ's Avatar
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    Out of curiosity I'm not computing can anyone compute or this is doable if for example your a Townhall10 against (vs)Townhall 10 also with 11 spells space ofc and needed only 1 star to win the war... using FIRST 9 lvl 1 EQ and LAST 1 lvl5 lighting spell on his townhall would crushed it and get easily 1 star without using troops anymore? I think it would not work with reverse using the lighting first coz damage I know not a % original or remaining health... Correct me if I'm missing something or is it doable or still not?

    Cheers,
    Kj

    EDIT thanks in advance...
    Last edited by KJ; July 11th, 2015 at 01:13 AM.

  2. #22
    Forum Elder Awness's Avatar
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    Observe how the AQ destroys a building. The health bar (blue) slows down considerably when almost destroyed compared from the first moment she hits it.

    To my understanding, she takes away from the percentage already taken, not continously taking from the original 100%. If that's the way how it goes, what can we do?
    Last edited by Awness; July 11th, 2015 at 01:27 AM.

  3. #23
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  4. #24
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by Mahonroy View Post
    Hey guys,
    I was trying to make some sense about the earthquake spell, and things didn't seem to be adding up. Am I missing something, or not doing the math correctly haha? What is described in the description/stats of the earthquake spell seems to be different than what is observed in game play. I will be focusing on walls here:

    A lvl1 earthquake spell says it does 6% damage to remaining hitpoints, and does 4x damage to walls. This can be either interpreted as taking 24% damage away from walls, or taking 6% damage away from walls 4 times (0.94 ^ 4 = 0.78075, so that would be equivalent to 21.925%. I will show both below:

    Lvl 1 Earthquake Spell Calculations:
    Spells Used Wall Hitpoints Remaining (using 24%) Wall Hitpoints Remaining (using 21.925%)
    0 100% 100%
    1 100 * 0.76 = 76% 100 * 0.78075 = 78.075%
    2 76 * 0.76 = 57.76% 78.075 * 0.78075 = 60.957%
    3 57.76 * 0.76 = 43.898% 60.957 * 0.78075 = 47.592%
    4 43.898 * 0.76 = 33.362% 47.592 * 0.78075 = 37.157%
    5 33.362 * 0.76 = 25.355% 37.157 * 0.78075 = 29.010%
    6 25.355 * 0.76 = 19.270% 29.010 * 0.78075 = 22.650%
    7 19.270 * 0.76 = 14.645% 22.650 * 0.78075 = 17.684%
    8 14.645 * 0.76 = 11.130% 17.684 * 0.78075 = 13.807%

    Below is what I have observed in the game using lvl 1 Earthquake spells. I got these percentages by taking screenshots of the game after each spell, and using photoshop to count the pixels of the percent bar. I would say this is accurate to roughly 2% or less.

    Lvl 1 Earthquake Spell Observations Vs. Calculations:
    Spells Used Wall Hitpoints Remaining (using 24%) Wall Hitpoints Remaining (using 21.925%) Observed
    0 100% 100% 100%
    1 76% 78.075% 72%
    2 57.76% 60.957% 53%
    3 43.898% 47.592% 34%
    4 33.362% 37.157% Destroyed

    As you can see, what is observed in the game does not correlate with the claimed 6% damage (x4) at all. You can also notice that the observed percentage of damage taken away for each spell is not even a consistent number (1st spell appears to take away 28%, second spell takes away 26%, 3rd spell takes away a whopping 36%!, and then the 4th spell destroys the wall completely).

    Now lets talk about the threshold at which the building collapses. In the earthquake spell description it mentions that buildings with low health will suddenly collapse. The reason for this is that if you only rely on a spell taking away a percentage, it will never reach 0 ever (its an asymptote), so there must be a threshold of some sort.

    I did the above calculations with a Lvl4 spell as well, and the 3rd spell takes walls down to 18%, and the 4th spell destroys the wall. This would imply that the threshold percent we mentioned earlier is less than 18% (like 17%?). In order for lvl1 spells to get a wall down to 17% it would take 7 earthquake spells... but the observed shows it only takes 4.

    And speaking of this threshhold percent, the observed threshold for lvl1 earthquake spell implies that walls will collapse at roughly 25 - 30%, but as you can see with lvl4 earthquakes - the 3rd spell takes walls down to 18% and the wall still remains. Is there different mechanics between lvl1 and lvl4? If that is the case, it almost seems better to leave the spell at lvl1! haha

    So you might be wondering why I care about all of this. This brings up a lot of questions for me:

    1. Is it worth upgrading to lvl4? Some of the above information would go to show that keeping it at lvl1 is just fine, and better in some scenarios.
    2. Is it hard coded into the game that there is a spell counter on the walls, and if any wall gets touched by 4 earthquake spells then it is destroyed - regardless of the damage done to the wall?
    3. What if a wall is already at 72% damage (damaged more than the first spell would do), would it take 4x more earthquake spells to destroy it? It looks like it might.
    4. If you drop an earthquake spell on a wall that is heavily damaged in an attempt to collapse it, what is that threshold? According to a lvl1 earthquake its at 25-30%, and according to a lvl4 earthquake its at roughly 17%.
    5. Is there some kind of a bug/glitch going on here that supercell might want to know about?


    So the only conclusion I can make at the moment is that the game mechanics for earthquake spells is completely different than what is described in the spell description. Let me know what you guys think

    EDIT:
    It was also brought up that it may be 4 multiplicative factors of 1.5% to get the 6%... which would be (1 - ((0.985)^4)^4) * 100 = 21.48%, which would make the discrepancy even larger.
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  5. #25
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    Haha thanks!
    So far from what I can tell, there is still a big discrepancy between the earthquake spell description, and the observed spell behavior in gameplay.

  6. #26
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    Eq calc

    I just tried 3 x lvl3 eq v lvl 7 walls and it does not take them down. This confirms that the 4 eq takes down a wall is a hard coded attribute which has no logic from the stated calculations i.e. lvl 7 walls have 2000hp -40% (10% x 4) = 720. -40% = 720. -40% = 432. As this is more than the 12% threshold of the original wall value, a fourth eq should not destroy it, but it does. The 4 spells destroy a wall is thus hard coded. QED
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  7. #27
    New Guy Triskaidekaphob's Avatar
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    The math may work out if the spells are dropped consecutively.- Thought experiment

    If you drop the 4 spells consecutively (tap + hold), then their would be no prior damage to the wall(s) at the time of drop. I assume that the time of drop is when the damage done is calculated. Thus, all spells would do 24% of the Wall's STARTING hit point.

    It then follows that the first 3 spells do 72% and the fourth finishes it off (96%, which is less than threshold). This would work if the threshold is set by a less than or equal to Boolean.

    (Done in mind of 4 Level ONE EQ spells)

    Please note that I have not tried this.

  8. #28
    Junior Member dzabotto's Avatar
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    Quote Originally Posted by Squall9010 View Post
    The threshold is somewhere between 15-20% apparently, but I haven't seen proper confirmation.

    4 jump spells always break a wall.

    I would imagine they are two separate effects and you cannot mix and match other damage with a couple eq spells to achieve the same results. But this is again just speculation. But this makes sebse, otherwise it would mean lvl1 eq spells can more easily break walls and have a higher threshold than lvl4 spells which obviously doesn't make sense.
    4 jump spells always break a wall? :eek:


  9. #29
    Senior Member Pryorr's Avatar
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    I've always been under the impression that (4) LvL 1 EQ spells will take out a zap wall. I don't understand how it all adds up, I just accept that it does and move on. After all, we are just playing a game here.
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  10. #30
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    whats the point in upgrading the earthquake spell if 4 of them destroy walls whatever lv they are?

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