That spell is useless
totally useless
This was explained in the original post:
Now lets talk about the threshold at which the building collapses. In the earthquake spell description it mentions that buildings with low health will suddenly collapse. The reason for this is that if you only rely on a spell taking away a percentage, it will never reach 0 ever (its an asymptote), so there must be a threshold of some sort.
If it does a percentage based damage on the remaining Hitpoints it can never reach 0 Hitpoints so it can't take out buildings! Even if it has 1 Hitpoint and we would do a 99 % damage then the building would still not reach O Hitpoints! The earthquake spell is not well explained by SC or maybe it's just me that can't find the exact description of earthquake spell! But Maths is Maths and the explanation is above....
Arrivederci Your Italian Guest
TH Level: 9
XP Level:150
Walls: All Lavas
King&Queen Level: 25 __ Defenses,Spells and Troops: Fully MAXED OUT for TH9
In game description:
Weaken walls and buildings with crippling earthquakes!
Earthquake Spells cause structures to lose a portion of their remaining hitpoints. Walls are specially vulnerable to this effect. Earthquake Spells can also cause structures that are almost destroyed to collapse instantly!
Im still interested in seeing higher level earthquake spells in action. It has to improve somehow so I assume it must be to lower inferno hp or kill walls with less than spells.
Imagine hitting only the Townhall with all Eq spells will never get you even 1 star? hehe
Thanks for the explanation! Let me see if this adds up...
So I will do your calculations for the lvl1 spell:
(1 - x)^3 = 0.94
x = 0.020414
Damage of hit = 2.041%
Damage of hit against wall = 8.166% (from 2.041 * 4)
(1 - 0.08166)^3 = 0.77448
Damage of spell against wall = 22.552%
How are you calculating the remaining percent after each spell using the 22.552%? I am curious how you got your 1 spell = 63%, 2 spells = 40%, etc. Thanks again!
The damage increase against walls for level 1, 2 and 3 earthquake spells is higher than just 4x. Each hit gets an added 12.1% damage added (the same % damage increase level 4 spell gets).
So redoing above calculation:
(1 - x)^3 = 0.94
x = 0.020414
Damage of hit = 2.041%
Damage of hit against wall = 14.141% (from 2.041 + 12.1)
(1 - 0.14141)^3 = 0.63293
Damage of spell against wall = 36.707%
I not sure why SC did the calculation like that (might even be a bug), but it just fits perfectly with my in-game observations. It also fits perfectly with 20% as the threshold for walls collapsing when hit by earthquake.
If that turns out to be a bug and it gets fixed, then I would expect it to take 7 level 1 earthquake spells to destroy a wall.
Last edited by Yoyobuae; July 11th, 2015 at 12:23 AM.
If a wall has 1000 health and the EQ does (6%x4) that's 24% so now it's at 760, next one does 24% of 760 not of the original 1000.
That's my understanding anyways.
And if not that on walls it is on buildings at6,8,10,12% w.e.
Town Hall lvl 11
Experience lvl 143
Highest Trophy Count 4133
Join Focused Gods, looking for th9+, nonrushed for war. We're a level 8 clan.