Hello All,
I looked through the requested feature posts and I didn't see anything like this:
Working Name: Nether Spike"
"Our Wizards have developed a way to drain the elixir and dark elixir released by spells back into the ground"
Hidden building/trap: Deploys similar to Tesla Tower - hidden unless an enemy troop or spell reaches its trigger radius. Take either 2x2 or 1x1 space. Once deployed generates a "nether" field which reduces strength of spells cast where the spell radius overlaps the nether field. The anti-spell field is dispelled when the nether spike is destroyed. The Nether Spike is delicate and relatively easy to destroy.
Level 1- 50% reduction in spell strength, Radius equal to wizards tower, 450 hp, 1,000,000 gold
Level 2- 65% '', +0.5 grid radius, 495 hp, 1,750,000 gold
Level 3- 75% ", +1.0 grid radius, 540 hp, 2,835,000 gold
Level 4 - 85% ", +1.5 grid radius, 585 hp 4,125,000 gold
Level 5 - 95% ", +2.0 grid radius, 630 hp 6,250,000 gold
TH 7: 1 max level 2
TH 8: 2 max level 3
TH 9: 3 max level 4
TH 10 3 max level 5
This could be complicated a bit by making the Nether Field effect weaker or stronger depending on the level of the spell dropped if required to balance the game play.
I hope people like this idea.
Regards,
Oglark



