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Thread: Defensice Building: Nether Spike/Tower - Creates anti-magic field

  1. #1
    Fresh Spawn
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    Jul 2015
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    Defensice Building: Nether Spike/Tower - Creates anti-magic field

    Hello All,

    I looked through the requested feature posts and I didn't see anything like this:

    Working Name: Nether Spike"

    "Our Wizards have developed a way to drain the elixir and dark elixir released by spells back into the ground"

    Hidden building/trap: Deploys similar to Tesla Tower - hidden unless an enemy troop or spell reaches its trigger radius. Take either 2x2 or 1x1 space. Once deployed generates a "nether" field which reduces strength of spells cast where the spell radius overlaps the nether field. The anti-spell field is dispelled when the nether spike is destroyed. The Nether Spike is delicate and relatively easy to destroy.

    Level 1- 50% reduction in spell strength, Radius equal to wizards tower, 450 hp, 1,000,000 gold
    Level 2- 65% '', +0.5 grid radius, 495 hp, 1,750,000 gold
    Level 3- 75% ", +1.0 grid radius, 540 hp, 2,835,000 gold
    Level 4 - 85% ", +1.5 grid radius, 585 hp 4,125,000 gold
    Level 5 - 95% ", +2.0 grid radius, 630 hp 6,250,000 gold

    TH 7: 1 max level 2
    TH 8: 2 max level 3
    TH 9: 3 max level 4
    TH 10 3 max level 5

    This could be complicated a bit by making the Nether Field effect weaker or stronger depending on the level of the spell dropped if required to balance the game play.

    I hope people like this idea.

    Regards,
    Oglark
    Last edited by oglark; July 10th, 2015 at 02:28 PM.

  2. #2
    Trainee
    Join Date
    Jun 2015
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    19
    Was that supposed to say 1 billon andd etc? .. lol or is itjust me

  3. #3
    Fresh Spawn
    Join Date
    Jul 2015
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    Quote Originally Posted by Isaiahdunkin View Post
    Was that supposed to say 1 billon andd etc? .. lol or is itjust me

    ooops I will edit

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