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Thread: Hero Combinations & Queuing Heroes; FUTURE IDEA?

  1. #1
    Fresh Spawn
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    Hero Combinations & Queuing Heroes; FUTURE IDEA?

    Hello Everybody, I'm here to introduce something that I personally haven't seen on the forum. Now this does involve the Heroes "stands/podiums."

    Now this won't really take effect until there are more hero troops, if ever possible.

    As we all know 2 heroes on the battlefield is already over powered. So my idea is not too add more troops into your attack but too make it so you're stuck with only choosing 2 heroes too take into battle out of all of the standard 10 basic heroes. (If more are introduced)

    In addition to this you keep both the Barb Kings and Archer Queens "stands" and swap heroes too your liking. For example you could go with the Barbarian King on one stand and maybe some sort of variant of a Balloon Hero.

    Another added bonus is that it you can't constantly use the same combo of heroes. The reason for this is that as one of your heroes is defeated/damaged in battle they are unable to fight and have to rest (which is normal). So instead of using the same heroes and having to wait you'll be able to swap out for another hero.

    Considering the fact that they just straight up just let you swap for free is false. By that I mean that it'll cost dark elixir too train up heroes so you can't just swap for free whenever you want. Plus if there was a dragon or pekka based hero and you could use it for free; I'd think it deserves a price and queuing for wait times.

    Finally, the system aswell will encourage you too swap because the more times you use them, the longer the rest time.

    Well thank you all for stoping by!
    What's your opinion on my idea?
    What would you change too make this better?
    And anything that should of been added?

    Too break it down;
    -You're only able too use 2 heroes at a time
    -Able to swap between each hero
    -Heroes are able to be queued at a price
    -The more times you use the hero, the longer the wait/rest time.

  2. #2
    Forum Contender devil9394's Avatar
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    Hello. Well, first of all, releasing a hero for every troop is a ruled out idea.

    Troop/Barracks Related:
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    Also, the heroes provide a lot of support in every battle, hence why there was added such a long regeneration time the higher you go in level with them.. to make you take care of them if you want to use them again in the next battle. Now, if you'd be able to choose another heroes after the first 2 were damaged, then you would end up not caring about the regeneration time, because by the time you waste all the heroes, you should have the first ones ready and fully recovered. I agree to the idea that if a third hero would be added, this one could follow this principle and replace one of the other 2, thus having only 2 heroes available at a time in a battle, BUT 2 heroes out of a total of 3, not out of 10.
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  3. #3
    Fresh Spawn
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    Agreed

    Quote Originally Posted by devil9394 View Post
    Hello. Well, first of all, releasing a hero for every troop is a ruled out idea.



    Also, the heroes provide a lot of support in every battle, hence why there was added such a long regeneration time the higher you go in level with them.. to make you take care of them if you want to use them again in the next battle. Now, if you'd be able to choose another heroes after the first 2 were damaged, then you would end up not caring about the regeneration time, because by the time you waste all the heroes, you should have the first ones ready and fully recovered. I agree to the idea that if a third hero would be added, this one could follow this principle and replace one of the other 2, thus having only 2 heroes available at a time in a battle, BUT 2 heroes out of a total of 3, not out of 10.
    Yes, I can agree with that completely.

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