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Thread: Current Upgrades Menu/Builders Queue

  1. #1
    Fresh Spawn
    Join Date
    Jul 2015
    Posts
    2

    Current Upgrades Menu/Builders Queue

    I think it would be really nice if there was a menu I could bring up that showed all the remaining/current upgrades that I need to complete as well as the ones currently being performed. It's easy to forget about an upgrade with a certain building in the midst of dozens of other buildings. With more buildings being added as well, some sort of building Queue/upgrade tab would make everything much more organized without sacrificing any of the core values of the game.

  2. #2
    Pro Member mhed's Avatar
    Join Date
    Oct 2014
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    In the earth
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    Quote Originally Posted by chrisd93 View Post
    I think it would be really nice if there was a menu I could bring up that showed all the remaining/current upgrades that I need to complete as well as the ones currently being performed. It's easy to forget about an upgrade with a certain building in the midst of dozens of other buildings. With more buildings being added as well, some sort of building Queue/upgrade tab would make everything much more organized without sacrificing any of the core values of the game.
    First idea is ruled out

    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!


    Frequently Requested:
    *Donating (or trading) resources or gems to (with) other players
    *An exchange building to convert between elixir, gold, dark elixir, or gems
    *Assign multiple builders to one build/upgrade
    *Upgradeable builders’ huts
    *Player search function
    *Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
    *Indicate last online date
    *Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution


    Clan Related:
    *Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
    *Customizable clan flag
    *Add ability to send short message to rejected applicants similar to when expelling
    *A large text area for clan rules that just the clan can see (separate from public clan description)
    *Leader (and co-leaders) ability to delete messages in chat
    *Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
    *Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
    *Increase clan size: 75 or 100 are most common requests
    * Separate Elder+ chat tab in-game


    Defensive Structure Related:
    *Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
    *Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
    *Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
    *Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
    *Display both X-bow range circles at once for planning – different color on inactive one
    *Modify clan castle – toggle defend/not defend (like heroes)
    *Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)


    Other Buildings Related:
    *Gem mines/drills
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    *Ability to turn on all def building radius circles at once to check coverage
    *Trap/Explosives hut to upgrade/build bigger ones
    * Lightning Rod to absorb lightning spell


    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics

    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts


    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Add a counter when all builders are busy to indicate when first one will be free
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Upgrade menu listing all things upgradable


    2nd idea will totally ruin the loot ,imagine someone start and upgrade and queue another one and all his loot get spent leave us zero loot to raid

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  3. #3
    Fresh Spawn
    Join Date
    Jul 2015
    Posts
    2
    Quote Originally Posted by mhed View Post
    First idea is ruled out

    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!


    Frequently Requested:
    *Donating (or trading) resources or gems to (with) other players
    *An exchange building to convert between elixir, gold, dark elixir, or gems
    *Assign multiple builders to one build/upgrade
    *Upgradeable builders’ huts
    *Player search function
    *Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
    *Indicate last online date
    *Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution


    Clan Related:
    *Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
    *Customizable clan flag
    *Add ability to send short message to rejected applicants similar to when expelling
    *A large text area for clan rules that just the clan can see (separate from public clan description)
    *Leader (and co-leaders) ability to delete messages in chat
    *Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
    *Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
    *Increase clan size: 75 or 100 are most common requests
    * Separate Elder+ chat tab in-game


    Defensive Structure Related:
    *Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
    *Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
    *Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
    *Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
    *Display both X-bow range circles at once for planning – different color on inactive one
    *Modify clan castle – toggle defend/not defend (like heroes)
    *Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)


    Other Buildings Related:
    *Gem mines/drills
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    *Ability to turn on all def building radius circles at once to check coverage
    *Trap/Explosives hut to upgrade/build bigger ones
    * Lightning Rod to absorb lightning spell


    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics

    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts


    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Add a counter when all builders are busy to indicate when first one will be free
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Upgrade menu listing all things upgradable


    2nd idea will totally ruin the loot ,imagine someone start and upgrade and queue another one and all his loot get spent leave us zero loot to raid
    I didn't mean that it automatically starts the upgrades. There is only one idea as well. I was simply thinking if there was some tab, similar to how the building store is laid out, that has the upgrades and what not that can still be purchased.

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