How does the sledgehammerman look like?
The sledgehammerman carries a electric sledgehammer that can make some vantages for him. This master is incredibly strong a little tall. He is white and uses rope with a belt. No shoes, uses gloves, and a small hat. His sledgehammer is really beautiful and has some blue lines which are electricity. So heavy but much features.
image.jpg
What does the sledgehammerman do?
His sledgehammer attracts and absolves electricity and fire.
His sledgehammer transmits the building's health to him every hit (some part of the damage he takes is wasted).
His sledgehammer makes him faster every hit.
The sledgehammer is so hard that can smash walls for himself (it gets up when he passes).
What are the sledgehammerman's weak points?
His sledgehammer has impact with solid damage and damages the guy, so archers, cannons, and x-bows make 1.5x damage on them.
The mortar has 4x damage on them, because the impact is really high.
Statics: | Level |
DPS |
HP |
HPH (Heal Per Hit) |
TC |
TH level required |
Upgrade cost (E) |
| 1 |
75 |
650 |
30 |
1500 |
8 |
3000000 |
| 2 |
85 |
800 |
50 |
2500 |
9 |
3500000 |
| 3 |
100 |
1000 |
75 |
5000 |
9 |
4000000 |
| 4 |
120 |
1200 |
100 |
9000 |
10 |
5000000 |
| 5 |
150 |
1300 |
130 |
1500 |
10 |
6500000 |
Sledgehammerman's information:
Favourite target: defences
Damage type: single target
Targets: ground
Housing space: 10
Training time: 7,5 minutes
Movement speed: 25; every hit increases 2 (until 35); every 2 seconds decreases 3 (until 25)
Offensive strategy:
-Groups of sledgehammerman will be strong, since wizard towers and infernos can't stop them.
-They can serve as tanks for weaker troops like wizards.
-They could destroy a few buildings alone (like wizard towers, air defences).
-Make sure to take out mortars.
Defensive strategy:
-Wizard towers and air defences must be have a x-bow/canon really close.
-The x-bows, archer towers, canons should cover all your village.
-Put the mortars spread in a way that all of them are protected for at least one mortar.
Compositions:
Slugdehammerman mass (rages, hastes and heal): groups of them must be almost unstoppable without infernos, teslas, traps and wizard towers, witch do splash damage.
SluLaLoon- Slugdehammerman, lava-hound, balloon (rages and hastes): Use those sludgehammermen to destroy air defences and possibility wizard towers. Leave 1-3 remaining. Then, start a LavaLoon atack, where there are still air defences. Use the remaining sludgehammermen to help the balloons (try to destroy mortars with them).
SluWiVa- Sludgehammerman, wizard, valkery (heal, rage, poison and haste): Just start a Sludgehammerman mass attack (with 10-15) and poison the CC troops. After, put some wizard to clear some outside biuldings, when the passage in the base is open, put the rest of the wizards and all the valkerys (and use rages, heal and hastes for the WiVa)
SluHo (rages and poisons): Put 15-20 hogs and after 7-11 sludgehammermen. Poison the CC troops and RAGE THOSE TROOPS. Really strong. You wanna destroy the mortars with the hogs and the wizard towers with sledgehammerman. Don't let hogs without sledgehammermen and vice-versa.
Please help with ideas!
Comment how can I improve this troop.
Tell me if the troop is too strong or too weak, and tell how DPS, HP or HPH can change.
If you liked comment so I can know!
If you have an idea for that troop please tell!
Iff you imagine other comosition for the troop, let me know
Summery:
He uses a sledgehammer that:
-Increases his movement speed
-has more damage for solid damage defences
-Smashes the walls for him
Protects him prom inferno toewrs, teslas and wizard towers (as wells as any bombs).
Help with any idea and comment what you think.
THANKS