View Poll Results: Do you like the Lightning Drowe?

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  • Love it!

    3 23.08%
  • Needs work..

    6 46.15%
  • I..I don't get it..

    2 15.38%
  • Needs a lot of work (please comment)

    0 0%
  • Don't like it (please comment)

    2 15.38%
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Thread: Idea for DB8.. The lightning drowe!!!!

  1. #1
    Forum Veteran J1M808's Avatar
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    Idea for DB8.. The lightning drowe!!!!


    Catch lightning in a bottle

    with J1M808'S Lightning

    Drow!




    Table of contents:

    #1: Introduction
    #2: Back Story
    #3: Description of the troop
    #4: Statistics
    #5: Army Compositions
    #6: How to Redo my base

    Intro:

    Firstly I would like to credit Anthony Vince, we have discussed the troop and he has offered to help me bring this thread to perfection. I would also lie to thank the other members of the Troop Team (Antdroid, TheOneTheyCallSmasher, maroun etc..) Who also looked over my idea and helped.

    Throughout this thread I will go into a tonne of detail on how to use this troop in army compositions; How to re-arrange your base to defend against it and the troops statistics. NOTE:this thread is long,if you have the time to read this, I than you but the troop concept is quite confusing so you will have to read through thoroughly in order to grasp how the troop works. I will add a trivia in a reply if you are still confused.
    Now that that is all out of the way, lets get to the... Lightning Drow

    The troop itself:

    She is a magnificent sight on the battle field, when attacking, she raises her lightning rod to the sky, absorbs a shock of lightning and then she attacks a wall. The electricity from the lightning rod is conducted by the walls and passes through a box of walls as a circuit before being earthed and discharging the walls. Through this process, they do damage to any building inside the box of walls. consequently, there is a huge amount of damage divided between those buildings to be effective.

    Stats-PAY ATTENTION, THIS IS THE TRICKY PART final stats are up to SC:

    The troop has a similar attack to the wall breaker. It's DPA is 30 but it's favourite target is walls, the damage is multiplied by 100. So 3000 damage of electricity is conducted by the wall. This travels like a circuit through a box of walls but the walls aren't effected. The buildings inside are. The total damage is divided by the total number of tiles. The answer is how much damage is done to each building.

    This is just an example designed to be easier to grasp, here are the real stats:

    Level DPA HP Training Cost Favourite target Damage type Targets Housing space Training Time Movement speed
    1 25 260 520 DE Walls Damage X100 Single target Ground 18 35 mins 12
    2 30 320 600 DE Walls Damage X100 Single target Ground 18 35 mins 12

    Upgrade costs/times:

    Dark barracks upgrade: 4.8 million Elixir (12 days)
    Upgrade to level 2 in lab: 75,000 DE (14 days)

    Now with level one stats as an example, lets say that a town hall and a clan castle are boxed together in a wall, that would take up 25 tiles. so the original DPS will be divided by that amount of tiles. So 3000 divided by 25 is 120, so 120 will be the damage done to those buildings. You don't have to understand the mathematics, basically what I am trying to say is that when the Drow attacks a box of walls, all the buildings inside will be damaged equally.

    Army Compositions:

    GoLDWiWi:
    Golems, Lightning drows, witches, wizards. Golems meat shield and witch's skeletons provide distraction for the Drow to take out buildings. Wizards clear up.
    LDHealer: Drows are placed and destroy buildings under the support of healer.
    LDHogs: A few Hogs dropped as a distraction whilst the Drows clear a path for the second wave. Hogs then clear up.
    LDBarch: Drop: Barbarians provide a temporary distraction and meat shield for Drows to clear up the first line of defense. Archers clear up the rest of the resources.

    How can I change my base to defend against it?

    Either keep your long ranged defense like X-bows and archer towers near the center so they can pick off LDs at a safe distance, or you could make your whole base a big box to limit the total damage done to each building to a small number.

    Thank you if you read through and understood it, please comment if you voted bad in the poll so I can get good criticism and improve the idea. Thanks again
    Last edited by J1M808; July 20th, 2015 at 12:46 PM.

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    Banny Veniks #YUOROVO8

  2. #2
    Forum Veteran J1M808's Avatar
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    Reserved for Trivia/FAQ

    Any questions will be answered in this reply.

    Q: I find the mathematics of the troop very confusing is the troop too complicated?

    A: You don't have to understand the mathematics to understand the troop. The concept is actually really simple, he Attacks a wall and all of the buildings inside share equal damage.

    Q: How does the Lightning Drow Attack clan castle troops or a wall-less base?

    A: Simple the same way a wall breaker would.

    Q: Would the Drow still attack the same box of walls if a wall breaker made a whole in them or all the buildings inside are destroyed?

    A: No, its AI will be designed so that it will move onto the next box of walls.


    Q: What would happen if walls are arranged in lines instead of boxes?

    A: It's AI will be designed to only go after walls arranged in boxes with buildings inside so if there are no boxes on the map, it will just attack normally.
    Last edited by J1M808; July 9th, 2015 at 06:03 PM.

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    Banny Veniks #YUOROVO8

  3. #3
    Forum Veteran jaronhudson15's Avatar
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    Ah. Much better. I like the overall idea now that I see some compositions for this troop. If this troop targets walls and damages the structures inside them, then this will be more of an offensive unit because Defenses are mostly inside walls. I now think this troop is very well balanced, because it's damage statistics vary depending on how many tiles the structures take up. I can see the uses and the weaknesses of this troop better. Good job.
    Last edited by jaronhudson15; July 13th, 2015 at 11:40 PM. Reason: Editing because of changes to thread.

  4. #4
    Forum Veteran J1M808's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    Hmm, this is a decent troop idea, but I want to know how I could use this troop in future strategies and with other troops. With it's attack animation of course, it would be easier to just simply say it's a splash damage troop. I'd like a better description of the troop as well instead of a backstory. Explain more about how this troop attacks a target and what it's favorite target could be. I think this is a good idea, but I'd like more detail.
    Thank you for replying. The thread is not yet finished and i will post army compositions and more detail about the troop itself. Glad you liked it
    Last edited by J1M808; July 9th, 2015 at 09:04 PM.

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  5. #5
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by J1M808 View Post
    Thank you for replying. The thread is not yet finished and iw ill post army compositions and more detail about the troop itself. Glad you liked it
    Sure thing. I have one more thing to add; I was trying to understand the part where you were explaining the whole DPS with a certain number of tiles. I find all of that very confusing, the harder it is to understand, the harder it will be to make the troop. I recommend keeping the troop a little more basic with surprising capabilities. EX: The Valkerie is a splash damage troop, and she'll try to run between buildings to destroy both. I'm thinking you could have the troop do something similar, like targeting many buildings in an inaccurate strike of lightning. The reason I say inaccurate is because the regular Lightning spell has an attack that only hits a few buildings inaccurately unless we use a bunch. If we had the troop do something similar to this than we have a good start to a troop idea. It probably needs to be a slower unit like the Witch obviously, maybe with a little bit more HP. It's DPS can be debated later. Housing Space could be up to you. Sorry this is long, I've seen so many bad ideas, and this is the second best troop idea I've seen on the Forums. Let's give this one a try. Good job here.

  6. #6
    Forum Veteran J1M808's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    Sure thing. I have one more thing to add; I was trying to understand the part where you were explaining the whole DPS with a certain number of tiles. I find all of that very confusing, the harder it is to understand, the harder it will be to make the troop. I recommend keeping the troop a little more basic with surprising capabilities. EX: The Valkerie is a splash damage troop, and she'll try to run between buildings to destroy both. I'm thinking you could have the troop do something similar, like targeting many buildings in an inaccurate strike of lightning. The reason I say inaccurate is because the regular Lightning spell has an attack that only hits a few buildings inaccurately unless we use a bunch. If we had the troop do something similar to this than we have a good start to a troop idea. It probably needs to be a slower unit like the Witch obviously, maybe with a little bit more HP. It's DPS can be debated later. Housing Space could be up to you. Sorry this is long, I've seen so many bad ideas, and this is the second best troop idea I've seen on the Forums. Let's give this one a try. Good job here.

    I hear you loud and clear, you don't have to be able to understand the mathematics. Just that the LD attacks walls and everything inside those walls gets damaged, I just threw in the mathematics to make it easier for SC to make the troop if they please. The way you portray the troop makes it too simple without much of a special ability. If you ignore the maths and the tile stuff, I'm sure you will like the troop as much as I do

    For now I am not gonna change the troop idea.
    Last edited by J1M808; July 9th, 2015 at 09:05 PM.

    Thank you DragonX01 for my fantastic Sig!

    Banny Veniks #YUOROVO8

  7. #7
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    Really good idea! A bit OP though...

  8. #8
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by J1M808 View Post
    I i hear you loud and clear, you don't have to be able to understand the mathematics. Just that the LD attacks walls and everything inside those walls gets damaged, I just through in the mathematics to make it easier for SC to make the troop if they please. The way you portray the troop makes it too simple without much of a special ability. If you ignore the maths and the tile stuff, I'm sure you will like the troop as much as I do
    For now I am not gonna change the troop idea.
    The troop is very special as it is, I wasn't worried about the math too too much, but I was worried about the way it attacked. If it's a splash troop, than whatever the troop attacks, other building might be able to get damaged if they're close enough. I was worried what you said about: "If the troop attacks a wall, than buildings inside would be damaged." Were you saying that they would be damaged if buildings were close enough for it's splash attack? Or the buildings inside would be damaged regardless of how far or close they are? If it's the second, then the idea would be a little bit crazy since damage on stray buildings is basically guaranteed, which we can't have. When I said to keep it basic, I meant not to have too many unique abilities stacked on this single troop. It would become a crazy troop, and I'm trying to prevent this from happening, I'd like to see a new troop in the game someday, I'm trying to make your troop one to implement into the game some day.

  9. #9
    Forum Veteran J1M808's Avatar
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    Quote Originally Posted by Antdroid View Post
    Really good idea! A bit OP though...

    Thank you you and I know it may seem OP but the troop itself has a really slow attack speed, it has to get the lightning and attack which could take longer than the PEKKA or Golem to attack, perhaps over 3 seconds. This makes her an easy target to take down quickly so as she is a melee unit, support her with the healer.

    Thank you DragonX01 for my fantastic Sig!

    Banny Veniks #YUOROVO8

  10. #10
    Forum Veteran PokeManiac's Avatar
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    A full lightning drowe raid?
    I guess what'll happen?
    Isn't it a bit too op??
    How does it attack cc troop?

    The attack rate must be very slow indeed! 5 sec.??maybe!?!?
    But if 3 drowes attack a archerctower..... At one time... Then ....

    If I comment nonsense , excuse me
    Last edited by PokeManiac; July 9th, 2015 at 11:51 AM.

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