Catch lightning in a bottle
with J1M808'S Lightning
Drow!
Table of contents:
#1: Introduction
#2: Back Story
#3: Description of the troop
#4: Statistics
#5: Army Compositions
#6: How to Redo my base
Intro:
Firstly I would like to credit Anthony Vince, we have discussed the troop and he has offered to help me bring this thread to perfection. I would also lie to thank the other members of the Troop Team (Antdroid, TheOneTheyCallSmasher, maroun etc..) Who also looked over my idea and helped.
Throughout this thread I will go into a tonne of detail on how to use this troop in army compositions; How to re-arrange your base to defend against it and the troops statistics. NOTE:this thread is long,if you have the time to read this, I than you but the troop concept is quite confusing so you will have to read through thoroughly in order to grasp how the troop works. I will add a trivia in a reply if you are still confused.Now that that is all out of the way, lets get to the... Lightning Drow
The troop itself:
She is a magnificent sight on the battle field, when attacking, she raises her lightning rod to the sky, absorbs a shock of lightning and then she attacks a wall. The electricity from the lightning rod is conducted by the walls and passes through a box of walls as a circuit before being earthed and discharging the walls. Through this process, they do damage to any building inside the box of walls. consequently, there is a huge amount of damage divided between those buildings to be effective.
Stats-PAY ATTENTION, THIS IS THE TRICKY PART final stats are up to SC:
The troop has a similar attack to the wall breaker. It's DPA is 30 but it's favourite target is walls, the damage is multiplied by 100. So 3000 damage of electricity is conducted by the wall. This travels like a circuit through a box of walls but the walls aren't effected. The buildings inside are. The total damage is divided by the total number of tiles. The answer is how much damage is done to each building.
This is just an example designed to be easier to grasp, here are the real stats:
| Level |
DPA |
HP |
Training Cost |
Favourite target |
Damage type |
Targets |
Housing space |
Training Time |
Movement speed |
| 1 |
25 |
260 |
520 DE |
Walls Damage X100 |
Single target |
Ground |
18 |
35 mins |
12 |
| 2 |
30 |
320 |
600 DE |
Walls Damage X100 |
Single target |
Ground |
18 |
35 mins |
12 |
Upgrade costs/times:
Dark barracks upgrade: 4.8 million Elixir (12 days)
Upgrade to level 2 in lab: 75,000 DE (14 days)
Now with level one stats as an example, lets say that a town hall and a clan castle are boxed together in a wall, that would take up 25 tiles. so the original DPS will be divided by that amount of tiles. So 3000 divided by 25 is 120, so 120 will be the damage done to those buildings. You don't have to understand the mathematics, basically what I am trying to say is that when the Drow attacks a box of walls, all the buildings inside will be damaged equally.
Army Compositions:
GoLDWiWi: Golems, Lightning drows, witches, wizards. Golems meat shield and witch's skeletons provide distraction for the Drow to take out buildings. Wizards clear up.
LDHealer: Drows are placed and destroy buildings under the support of healer.
LDHogs: A few Hogs dropped as a distraction whilst the Drows clear a path for the second wave. Hogs then clear up.
LDBarch: Drop: Barbarians provide a temporary distraction and meat shield for Drows to clear up the first line of defense. Archers clear up the rest of the resources.
How can I change my base to defend against it?
Either keep your long ranged defense like X-bows and archer towers near the center so they can pick off LDs at a safe distance, or you could make your whole base a big box to limit the total damage done to each building to a small number.
Thank you if you read through and understood it, please comment if you voted bad in the poll so I can get good criticism and improve the idea. Thanks again