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Thread: New dark spell! Decoy spell!!

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    Pro Member divyam121's Avatar
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    Lightbulb New dark spell! Decoy spell!!

    Hello everyone,
    i have got an awesome idea of a new dark spell called decoy spell. Let me tell u how it works.
    first of all. its area should not be big, little less than the rage spell. it would make a decoy of the the troop inside the area.

    NOTE:- this decoy would be exactly like the troop but while it would appear like its attacking, it wont be attacking. it would be just like when archer queen uses her royal cloak, archers appear and queen goes invisible and defenses target the archers but in this case the real troops would not invisible. the troop nearest the defense would be targeted.

    NOTE:- the decoys hp would be only 10 at lvl1 decoy spell! whatever troop it is. and big troops like golems, hounds, dragons, balloons (tough i am not sure we should let it be decoyed or not, suggest in comments pls ), pekka etc etc.


    I think it could be green in color and its duration would be for like 8 secs at lvl1.
    NOTE:- Only the first 8(at lvl1) troops entering the range of the spell would be decoyed and only 1 decoy would be created.and if there are already more than 8 troops in the area where spell is dropped, the highest lvl troops would be decoyed(it does not matter what lvl troops are decoyed beacuse for eg both lvl1 and lvl6 wizzard would have 10 hp at lvl1 decoy spell )



    also the time when decoy is created it would last for 10 secs(at lvl1). for eg. at last second of the spell, a giant is decoyed, he would be there even if the spells disappear. the decoy will just fade away after its time is over. but to make this spell less powerful, when the decoy fade, it would damage the damage per second of the troop by a very little amount, minus 10 or 5, i will let supercell decide. i think lv1 and lvl2 should be open for th9 and lvl3 should be open for th10.

    STATS:-


    LVL1
    cost- 150 de
    housing space - 2 (i think it should be 2 but suggest in comments)
    time to create - 25 mins
    no. of decoys created for each troop- 1
    hp of decoy- 10
    duration- 8secs
    duration of decoy- 10 secs
    no. of troops for whom decoy would be created-8


    LVL2
    cost- 180 de
    housing space - 2 (i think it should be 2 but suggest in comments)
    time to create - 25 mins
    no. of decoys created for each troop- 2
    hp of decoy- 20
    duration- 10secs
    duration of decoy- 12 secs
    no. of troops for whom decoy would be created-10


    LVL3
    cost- 210 de
    housing space - 2 (i think it should be 2 but suggest in comments)
    time to create - 25 mins
    no. of decoys created for each troop- 3
    hp of decoy- 30
    duration- 12secs
    duration of decoy- 12 secs
    no. of troops for whom decoy would be created-12


    also the decoys can activate traps and also witches could not be decoyed.


    HOPE U LIKE MY IDEA AND I WOULD LOVE TO SEE IT ADDED IN THE GAME WHENEVER THE NEXT UPDATE COMES(i know it would take time)
    REGARDS
    DIVYAM
    Last edited by divyam121; July 8th, 2015 at 06:29 PM. Reason: ADDITIONAL INFO
    Ever hijacked a mods post?
    I did
    http://i.imgur.com/0tx2mJW.jpg

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