View Poll Results: hows my troop?

Voters
2. You may not vote on this poll
  • Awesome

    2 100.00%
  • Good

    0 0%
  • Maybe

    0 0%
  • Bad

    0 0%
  • Unfair,op (explain why)

    0 0%
Results 1 to 6 of 6

Thread: Cerberus is coming to town, and bringing the heat!

  1. #1
    Senior Member KeenWarrior's Avatar
    Join Date
    May 2015
    Posts
    423

    Cerberus is coming to town, and bringing the heat!

    Name» cerberus
    Type» dark troop
    Speed» 19
    Housing» 18
    Training» 20M
    Unit» ground
    Targets» ground
    Unlock» DB8
    (Nicknames: Ce, Cerber)
    Core Ability»
    Cerberus has 3 modes, armoured stage, rush stage, and dust stage.

    (P.s cerberus attacking is the three heads biting side ways)

    Armored Stage~

    100-60%HP. Traps will not affect cerberus because of its obsidian armor.(but traps WILL trigger!)

    Rush Stage~
    59-2%HP. Speed jumps to 23, and cerberus can also jump over walls(but there is after damage!!). When cerberus lands he will create a big fire circle thats 4.5 tiles long and it does 7 damage to all strutcures in range for 3 seconds.


    Dust Stage~
    1% hp. Cerberus will sit down until killed. When he IS killed, he turns to dust, which catches on fire for 3 seconds. The fire will burst out to other structures and give same damage as rush mode Cerberus landing

    lvl1: dps~73 hp~3000 cost 2300DE
    Lvl2: dps~84 hp~3200 cost 2600DE (Up cost: 3000DE 1 day)
    Lvl3: dps~95 hp~3400 cost 2900DE (Up cost: 3500DE 2 days) purple armor
    Lvl4: dps~106 hp~3600 cost 3200DE (Up cost: 4000DE 3 days)


    And here are pictures of armored mode>Attachment 124488

    And heres rush mode>
    Attachment 124490

    Stragedys»

    Attacking: maybe doing CeMiGoDra. Cerberus for progressing, golem for sheild. Minion for clean up. Dragon for clean up aswell but for more damage.

    Defending: put your highest level defense on the outside of your base. Then put traps on the inside.(if your protecting loot townhall ect.)

    Tell me if this troop is good/fair or bad/unfair
    Last edited by KeenWarrior; July 8th, 2015 at 04:56 PM.

  2. #2
    Senior Member KeenWarrior's Avatar
    Join Date
    May 2015
    Posts
    423

    Update!

    added pole :3

  3. #3
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797

    Bad idea

    This idea seems very complicated since there is no proper explanation for it's use and strategy, and the fact that you say it has "stages" for it's attack just makes the troop look more and more like a hero than a troop. Having such crazy stats as a troop will of course throw this troop into the OP category. This troop really has no unique abilities in terms of what it will target and how it can affect the overall battle.

  4. #4
    Forum Veteran PokeManiac's Avatar
    Join Date
    Feb 2015
    Location
    Hau' Oli City , Alola
    Posts
    1,721

    not so good

    This troop is indeed very complicated.
    You need to state how it attacks.
    Personally I don't like it!!
    PokeManiac Is Back!
    But where are the sub-forums?

  5. #5
    Senior Member KeenWarrior's Avatar
    Join Date
    May 2015
    Posts
    423
    Quote Originally Posted by jaronhudson15 View Post
    This idea seems very complicated since there is no proper explanation for it's use and strategy, and the fact that you say it has "stages" for it's attack just makes the troop look more and more like a hero than a troop. Having such crazy stats as a troop will of course throw this troop into the OP category. This troop really has no unique abilities in terms of what it will target and how it can affect the overall battle.
    Ok how is it like a hero. Golems have stages. Golem stage. Golemite stage. Lava hounds, lava pups. Stages. Yeah they are inputs. Plus my troops unique feature is the armor, the flaming jump, and the combustible dust.

  6. #6
    Senior Member KeenWarrior's Avatar
    Join Date
    May 2015
    Posts
    423
    Quote Originally Posted by jaronhudson15 View Post
    This idea seems very complicated since there is no proper explanation for it's use and strategy, and the fact that you say it has "stages" for it's attack just makes the troop look more and more like a hero than a troop. Having such crazy stats as a troop will of course throw this troop into the OP category. This troop really has no unique abilities in terms of what it will target and how it can affect the overall battle.
    The reason the hp is so high is because the troop has three heads btw. And you are so wrong about this being in the op category. Though I did say to comment your own feelings...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •