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Thread: TH9s & 10s need a new hero, to offset while upgrading heroes in wars, "THE GOD KING"

  1. #1
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    TH9s & 10s need a new hero, to offset while upgrading heroes in wars, "THE GOD KING"

    "THE GOD KING" or "THE PHAROAH" is a low hp hero lvl 1 starting @ 650 hp, but has a high dps lvl 1 starting @ 150. Having a Persian or Egyptian theme he is a tall but muscular presence that is able to attack from long range distances using a steel reinforced leather whip that implements a steel ball on the end. His attack range (9.5 tiles) set just at perimeter of inferno towers. As his level increases his whip gains strength (steel mesh casing), adds spikes to ball, eventually transforming into a heavy steel chained retractable mace. Special ability unlocked at level 5, Idea possibilities are, "Breath of God" temporarily deflects any incoming threats, 2) "Divine Intervention" Releases a flood of locusts intent on distraction rather than dps. 3) "The Flood" delivers a large torrential blast of water from above, on given or AI pre selected target.

    Hero strength balancing: as it will offset missing hero during upgrade, if all three are available players may only choose to bring 2 at a time into battle.

    New Dark Troop Idea. (Unlocked at Th9)

    "Mummies" in keeping a consistent theme as do the Barb King to barbarians, and Archer Queen to archers, "Mummies" are a perfect compliment to the God King/ Pharaoh. Mummies are a high Hp 1270 @ Level 1, heavy unit with moderate dps86 @ Level 1. Using the forces of the Undead realm, it is able to locate any hidden trap in the battlefield. While content in disarming giant bombs & spring traps, its favorite target is the Hidden Tesla (Damage x3). Housing space 16, movement speed 18. Upon death, its undead spirit remains as an attractive energy to Hidden Tesla for a short period, 2.5-3.5 seconds max.

    Respectfully submitted and Proposed by MasonMan, Harvesting till the builders have to pay me rent......Lol..

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    Super Member paulting's Avatar
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    Yeah i like this idea, it would be a good hero to have

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    Quote Originally Posted by paulting View Post
    Yeah i like this idea, it would be a good hero to have
    Thanks, Just another brainfarted idea among the other 1000 posted.. LoL.. Seems to be a lot more rushed Inferno bases out there, so looking for a TH9 solution that isn't too OP, and Tesla @ Lvl 7 seems super OP against Pekka3. Pekka just drop like flies right when they get where u need em... Course I prefer WiWi on most bases but alot of my guys still run WiPe...
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    Senior Member ClasherTimothy123's Avatar
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    Am I reading this correctly? 9.5 tiles?!!?!!!! Decrease it to be at least less than AQ. Other than that, great idea.

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    Quote Originally Posted by ClasherTimothy123 View Post
    Am I reading this correctly? 9.5 tiles?!!?!!!! Decrease it to be at least less than AQ. Other than that, great idea.
    Thanks,
    Still vulnerable to xbow set to G&A, AQ defending, CC, AT's & Mortars, but I agree 9.5 is a lot fer sure.
    DARK ANGEL clan leader,
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    Centennial Club FunkyFundoshi's Avatar
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    I think "The Pharaoh" is a better name than "The God King" personally

    Very creative idea! Its range is definitely too large (that amounts to farther than 3 3x3 buildings!), but 3 tiles radius should be good. However, I'd rather have this available at TH11, if one ever comes out, because otherwise it would offset the idea of introducing a new hero every other TH (first at TH7, second at TH9, [third at TH11]). And honestly, TH10 has enough heroes for now. Out of the three special abilities, (2) the locust swarm would be the most ideal, since the previous heroes all summon entities upon activation.

    The DE troop idea is cool as well, and as you said, it would fit the Pharaoh hero idea better. However, since we already have a Tesla targeting troop (the PEKKA) I'd recommend that it be the Inferno Tower. Corresponds to things "undead" such as h e l l. Then the Inferno Tower would focus on the spirit instead of the Tesla. Also, I recommend this being unlocked at TH10, since all DE troops are currently unlockable at TH9.

    More details would be helpful as well.

    Overall creative and well-thought ideas. Well done!
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    Good idea. But it will be more suitable for TH11, not TH10.

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    Millennial Club XxDjPewdsxX's Avatar
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    "the God King" for me, sounds childish "The Phaoroh" is better. I like the idea

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    Quote Originally Posted by FunkyFundoshi View Post
    I think "The Pharaoh" is a better name than "The God King" personally

    Very creative idea! Its range is definitely too large (that amounts to farther than 3 3x3 buildings!), but 3 tiles radius should be good. However, I'd rather have this available at TH11, if one ever comes out, because otherwise it would offset the idea of introducing a new hero every other TH (first at TH7, second at TH9, [third at TH11]). And honestly, TH10 has enough heroes for now. Out of the three special abilities, (2) the locust swarm would be the most ideal, since the previous heroes all summon entities upon activation.

    The DE troop idea is cool as well, and as you said, it would fit the Pharaoh hero idea better. However, since we already have a Tesla targeting troop (the PEKKA) I'd recommend that it be the Inferno Tower. Corresponds to things "undead" such as h e l l. Then the Inferno Tower would focus on the spirit instead of the Tesla. Also, I recommend this being unlocked at TH10, since all DE troops are currently unlockable at TH9.

    More details would be helpful as well.

    Overall creative and well-thought ideas. Well done!
    I think the name "Pharaoh" doesn't fit well because I think COC is kinda based on norse mythology.

  10. #10
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    Quote Originally Posted by FunkyFundoshi View Post
    I think "The Pharaoh" is a better name than "The God King" personally

    Very creative idea! Its range is definitely too large (that amounts to farther than 3 3x3 buildings!), but 3 tiles radius should be good. However, I'd rather have this available at TH11, if one ever comes out, because otherwise it would offset the idea of introducing a new hero every other TH (first at TH7, second at TH9, [third at TH11]). And honestly, TH10 has enough heroes for now. Out of the three special abilities, (2) the locust swarm would be the most ideal, since the previous heroes all summon entities upon activation.

    The DE troop idea is cool as well, and as you said, it would fit the Pharaoh hero idea better. However, since we already have a Tesla targeting troop (the PEKKA) I'd recommend that it be the Inferno Tower. Corresponds to things "undead" such as h e l l. Then the Inferno Tower would focus on the spirit instead of the Tesla. Also, I recommend this being unlocked at TH10, since all DE troops are currently unlockable at TH9.

    More details would be helpful as well.

    Overall creative and well-thought ideas. Well done!
    Thanks very very much for the feedback and support behind the idea's!!!
    I like the name of "The Pharoah" better since writing the post as well. My thinking behind Pharoah's range and availability at TH 9 is aimed at a solution to all the post's desiring that both the AQ & BK be available for war attacks regardless of current upgrading status. (Maybe just and introduction to Pharoah at TH9, & unlocking the use of all 3 at TH11?) My reasoning of the extreme range is to substitute an upgrading Archer Queen sufficiently. So if AQ is unavailable, bringing BK and Pharoah still provides one melee hero, and one that can target over walls. If BK is unavailable, having two long range heroes would be too much and, in part, is the cause behind the lower value HP of the Pharoah. Kind of somewhere in-between BK & AQ. Example: BK@ Lvl 5 is dps 129, HP 1876; AQ@ Lvl 5 is dps 176, HP 787; Pharoah @ Lvl 5 is dps 170, HP 710. Those levels would be best left to the game developers of course, mine are just conceptual seeds for the experts...
    Also having Pharoah introduction at TH9 is only a subtitutional idea for a missing hero. If a player has both AQ & BK available for use during war, Pharoah would still be available, but player can only bring a 2 hero combination for their attack. When applied to a war base defensive , only one long range, and one melee hero could be used, (BK&PH or BK&AQ only, PH&AQ invalid option) and would be locked in on battle day. Or what if Pharoah had a setting option for melee only or extended range only, applied to attack or defense, but with a predetermined percentile adjustment to his dps and hp values? Melee attack weapon would also be a mace but in the form of a club and ball with no chain.

    Special ability #2 is my favorite also, especially if his name/title is Pharoah. Then special ability using locust would be even more fitting and titling it "Plague" instead would flow consistent with the theme...

    I'm not aware that Pekka targets Tesla's so much, as I'm pretty sure its the other way around (Tesla does x2 damage to Pekka).
    Mummies would basically be a sacrificial troop. Not tanks, not destroyers, just time buyers. Sent in once Golem has pulled most defense it can, send mummies timed properly behind or before Pekka, is cause for the slightly higher speed value. They can be distracted by other hidden traps though, so careful consideration of placement would be crucial to their success in buying that extra few seconds for Pekka. I totally agree that unlocking another dark troop at TH9 is a delicate proposal to consider as only 4 spots remain in the Dark Barracks. Unlocking at TH10 is more logical by all means, however I have been seeing a need for some support troop to Pekka. Level 3 Pekka's just can't handle the Level 7 Tesla's very well, and when guys have all 4 of them in an area that can target Pekka at once you can just kiss her bye bye.. LoL.. Maybe just some extra HP added to level 3 Pekka would do, or Unlocking Lvl 4 Pekka at TH9 but I sure wouldn't look forward much to coming up with the 7 million price tag for them just yet. Haha...

    I think it's very cool you like the concept. Thanks again!!
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