View Poll Results: Do you like this spell?

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  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
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Thread: Fire up your battle with the INFERNO SPELL!

  1. #81
    Forum Veteran jaronhudson15's Avatar
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    I completely read this spell idea wrong... I see how this spell could be used, but it might just be a bit crazy... let's say we drop this spell on a few buildings. One troop only has to hit one of the buildings in the Spell radius to do damage to all the buildings in the Spell radius. I don't know, everybody would probably easily clear out buildings with a lot less troops, and this could be a problem. Does the damage done to all buildings in the Spell radius depend on one troop? I still don't like it, because structures could be stacked against walls with defenses inside. The spell would have a radius big enough to cover the structures outside and inside the walls. The troops would only need to target one structure to do damage to every structure in the radius. Defenses would be destroyed without being necessarily targeted. Even if they're behind walls... I mean I like this idea, but I don't, it seems a bit crazy, and would make raiding in Champians, Titans, or even Legends League a lot easier. Here's an example: Let's say we have a base with The TH, CC, Inferno Towers, Teslas, And storages all bunched up together in the middle of the base. If Pekkas and Wizards get to the middle, and we drop an Inferno Spell on all those structures, then all of those buildings will be gone if one or a few structures are destroyed. I don't like saying this, but this spell is OP... Sorry Vince, this is crazy...
    Last edited by jaronhudson15; July 14th, 2015 at 01:03 AM.

  2. #82
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    Quote Originally Posted by jaronhudson15 View Post
    I completely read this spell idea wrong... I see how this spell could be used, but it might just be a bit crazy... let's say we drop this spell on a few buildings. One troop only has to hit one of the buildings in the Spell radius to do damage to all the buildings in the Spell radius. I don't know, everybody would probably easily clear out buildings with a lot less troops, and this could be a problem. Does the damage done to all buildings in the Spell radius depend on one troop? I still don't like it, because structures could be stacked against walls with defenses inside. The spell would have a radius big enough to cover the structures outside and inside the walls. The troops would only need to target one structure to do damage to every structure in the radius. Defenses would be destroyed without being necessarily targeted. Even if they're behind walls... I mean I like this idea, but I don't, it seems a bit crazy, and would make raiding in Champians, Titans, or even Legends League a lot easier. Here's an example: Let's say we have a base with The TH, CC, Inferno Towers, Teslas, And storages all bunched up together in the middle of the base. If Pekkas and Wizards get to the middle, and we drop an Inferno Spell on all those structures, then all of those buildings will be gone if one or a few structures are destroyed. I don't like saying this, but this spell is OP... Sorry Vince, this is crazy...
    That is the point! Elixer spells are supposed to be OP!!!

  3. #83
    Nolanvw
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    Quote Originally Posted by jaronhudson15 View Post
    I completely read this spell idea wrong... I see how this spell could be used, but it might just be a bit crazy... let's say we drop this spell on a few buildings. One troop only has to hit one of the buildings in the Spell radius to do damage to all the buildings in the Spell radius. I don't know, everybody would probably easily clear out buildings with a lot less troops, and this could be a problem. Does the damage done to all buildings in the Spell radius depend on one troop? I still don't like it, because structures could be stacked against walls with defenses inside. The spell would have a radius big enough to cover the structures outside and inside the walls. The troops would only need to target one structure to do damage to every structure in the radius. Defenses would be destroyed without being necessarily targeted. Even if they're behind walls... I mean I like this idea, but I don't, it seems a bit crazy, and would make raiding in Champians, Titans, or even Legends League a lot easier. Here's an example: Let's say we have a base with The TH, CC, Inferno Towers, Teslas, And storages all bunched up together in the middle of the base. If Pekkas and Wizards get to the middle, and we drop an Inferno Spell on all those structures, then all of those buildings will be gone if one or a few structures are destroyed. I don't like saying this, but this spell is OP... Sorry Vince, this is crazy...
    The spell lasts for 6 seconds. You must remember that.

  4. #84
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    I completely read this spell idea wrong... I see how this spell could be used, but it might just be a bit crazy... let's say we drop this spell on a few buildings. One troop only has to hit one of the buildings in the Spell radius to do damage to all the buildings in the Spell radius. I don't know, everybody would probably easily clear out buildings with a lot less troops, and this could be a problem. Does the damage done to all buildings in the Spell radius depend on one troop? I still don't like it, because structures could be stacked against walls with defenses inside. The spell would have a radius big enough to cover the structures outside and inside the walls. The troops would only need to target one structure to do damage to every structure in the radius. Defenses would be destroyed without being necessarily targeted. Even if they're behind walls... I mean I like this idea, but I don't, it seems a bit crazy, and would make raiding in Champians, Titans, or even Legends League a lot easier. Here's an example: Let's say we have a base with The TH, CC, Inferno Towers, Teslas, And storages all bunched up together in the middle of the base. If Pekkas and Wizards get to the middle, and we drop an Inferno Spell on all those structures, then all of those buildings will be gone if one or a few structures are destroyed. I don't like saying this, but this spell is OP... Sorry Vince, this is crazy...
    Quote Originally Posted by Antdroid View Post
    That is the point! Elixer spells are supposed to be OP!!!
    Quote Originally Posted by Nolanvw View Post
    The spell lasts for 6 seconds. You must remember that.
    These two things ^^^ Plus, remember that even at maximum level, the Inferno Spell only has enough radius to cover 6 buildings maybe, at most, and remember that other buildings take a % of the damage. So even if a Wizard is doing 180 damage per second at maximum level, all the other buildings are only taking 126 damage, and this is if both the Wizard and Inferno Spell are at maximum level. If the Inferno Spell were level 1, all other buildings would be taking only 36 damage per second, which is not a lot at all.

    That and that it has a 6-second duration, which can only hold up to 4 hits from the most damaging units (4 hits from Wizard at most, 3 hits from P.E.K.K.A at most, 2 hits from Balloon at most)
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  5. #85
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    This with Lavaloonion....... 3 Stars.......

  6. #86
    Nolanvw
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    Quote Originally Posted by Antdroid View Post
    This with Lavaloonion....... 3 Stars.......
    With the spell you can forget the -ion. No minions needed when other non defenses are being targeted with the inferno spell.

  7. #87
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    GOWIPE would be OP with this...

  8. #88
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Antdroid View Post
    This with Lavaloonion....... 3 Stars.......
    Maybe, but it's still very hard to get 3 stars at Town Hall 10, and with this spell you would have to take away another one of your Freeze/Heal/Rage Spells, which could make it still be difficult, maybe a bit easier.
    Quote Originally Posted by Nolanvw View Post
    With the spell you can forget the -ion. No minions needed when other non defenses are being targeted with the inferno spell.
    Exactly, you won't need Minions if you're using the Inferno Spell.
    Quote Originally Posted by Antdroid View Post
    GOWIPE would be OP with this...
    Maybe, but again, there are so many powerful defenses at Town Hall 10 that if anything, this spell would help make it POSSIBLE, if not SLIGHTLY EASIER, to achieve a 3-star victory at that high a level.
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  9. #89
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    Quote Originally Posted by AnthonyVince View Post
    Maybe, but it's still very hard to get 3 stars at Town Hall 10, and with this spell you would have to take away another one of your Freeze/Heal/Rage Spells, which could make it still be difficult, maybe a bit easier.

    Exactly, you won't need Minions if you're using the Inferno Spell.


    Maybe, but again, there are so many powerful defenses at Town Hall 10 that if anything, this spell would help make it POSSIBLE, if not SLIGHTLY EASIER, to achieve a 3-star victory at that high a level.
    Oops! I meant GOWIWI....

  10. #90
    Pro Member ragerrodent's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Thanks for commenting!

    -I don't want to make this take up 4 spaces, as I have thought of some great spell compositions like it is.
    -I get what you are saying, I will decrease the percentage on all levels.

    Thanks, I'm glad you like it
    Yeah, fair enough, I suppose making the capacity 4 would mess up comps
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