View Poll Results: Do you like this spell?

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  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
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Thread: Fire up your battle with the INFERNO SPELL!

  1. #51
    Senior Member ClasherTimothy123's Avatar
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    Quote Originally Posted by ClasherTimothy123 View Post
    Its a good idea, but we already have 3 damaging spells... One for troops(poison), one for buildings(earthquake), and one for both(lightning).

    I don't think this game needs any more damage spells.

    (I know it doesn't directly damage, but you get my point)
    In the last 30 minutes, I thought about your idea and changed my opinion.

    I have a question though. (This is just an example)

    Lets say there is a town hall surrounded by level 6 walls.

    An inferno spell is placed on the town hall, getting it and the walls surrounding. Then, you drop one level 5 wall breaker. The wall breaker would normally do 46 damage, but it does x40 to walls. Since it did 1840 damage to the wall, and the inferno spell damages all buildings in the radius, would the town hall go down by 1840 hp or 46?

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  2. #52
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    Quote Originally Posted by ClasherTimothy123 View Post
    In the last 30 minutes, I thought about your idea and changed my opinion.

    I have a question though. (This is just an example)

    Lets say there is a town hall surrounded by level 6 walls.

    An inferno spell is placed on the town hall, getting it and the walls surrounding. Then, you drop one level 5 wall breaker. The wall breaker would normally do 46 damage, but it does x40 to walls. Since it did 1840 damage to the wall, and the inferno spell damages all buildings in the radius, would the town hall go down by 1840 hp or 46?
    Neither, walls don't affect the spell, and the spell doesn't affect walls, either. As stated in the OP, under the Trivia and frequently asked questions.

  3. #53
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by ClasherTimothy123 View Post
    Its a good idea, but we already have 3 damaging spells... One for troops(poison), one for buildings(earthquake), and one for both(lightning).

    I don't think this game needs any more damage spells.

    (I know it doesn't directly damage, but you get my point)
    Quote Originally Posted by ClasherTimothy123 View Post
    In the last 30 minutes, I thought about your idea and changed my opinion.

    I have a question though. (This is just an example)

    Lets say there is a town hall surrounded by level 6 walls.

    An inferno spell is placed on the town hall, getting it and the walls surrounding. Then, you drop one level 5 wall breaker. The wall breaker would normally do 46 damage, but it does x40 to walls. Since it did 1840 damage to the wall, and the inferno spell damages all buildings in the radius, would the town hall go down by 1840 hp or 46?
    See below. The spell doesn't affect walls, and walls don't affect the spell.
    Quote Originally Posted by godofleonidias101 View Post
    Neither, walls don't affect the spell, and the spell doesn't affect walls, either. As stated in the OP, under the Trivia and frequently asked questions.
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  4. #54
    Senior Member ClasherTimothy123's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    See below. The spell doesn't affect walls, and walls don't affect the spell.

    Okay, thanks!

    ..Btw, check your inbox

    Quote Originally Posted by thelonewolf86 View Post
    I had a dream last night that I woke up to 99,999 gems in my account. Worst morning ever when I looked and there were only 37 gems. It felt so real.
    Quote Originally Posted by iPromise View Post
    I had an even worse morning when I woke up and it was true.
    I'm still grounded for the next four decades.

  5. #55
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    I had this thought as well. You should really get some images! Your ideas are only as good as something new imagination reading them

  6. #56
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Drackos View Post
    I had this thought as well. You should really get some images! Your ideas are only as good as something new imagination reading them
    I'm trying to get some artwork, but just like the Volcano Mage it will take a while. Do you like the idea?

    Here's what's new!
    -The Inferno Spell now negates EVERY spell's effects! Use the Inferno Spell more wisely; don't cross it with your spells to create even more creative and fun strategies!
    -Upgrade prices increased! They used to be the same as the Freeze Spell, but I felt it deserved to cost more due to its prestigious ability.
    -Duration increased from 6 to 7 seconds! This is due to the fact that I made the spell negate all other spells' effects, although technically since I increased the duration it will also increase the time it negates other spells. Plan wisely! This is also to make it more worthwhile to upgrade at the increased cost.
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  7. #57
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    Better than ever!

  8. #58
    Pro Member MrHuntSeanDown's Avatar
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    Hmm...great idea...looks like is must vote yes...
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  9. #59
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    I don't like this idea one bit... If we were to have this spell in the game, everyone would definitely bring more than one of this spell, and if the Spell damages every building no matter where you drop it, than we can easily destroy many building easy and possible get a 50% to win a battle. This spell decimates the idea of strategy. Have you noticed how every spell has a certain radius and can only effect the areas where you put it? Ex: The Lightning and Earthquake Spells. These spells Serve the same purpose as your crazy Inferno, with balanced out features and radius's. We simply cannot have a spell that damages every structure at once, it's a very powerful spell that could be easily abused, and would definitely throw balance off quickly.
    Its not every structure, just structures in the spell radius

    I have an idea.

    Next elixir spell will be at th11, which is ages away.

    So why not nerf all stats, decrease housing space to 1, and make this a dark spell?

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  10. #60
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Its not every structure, just structures in the spell radius

    I have an idea.

    Next elixir spell will be at th11, which is ages away.

    So why not nerf all stats, decrease housing space to 1, and make this a dark spell?
    If he said "Damages all structures in the Spell radius" Than this is just another damage causing spell that we don't need. We have the lightning and earthquake spell, is it really necessary to have another spell like those two? Just think about it, it's stupid and we don't need it :/

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