I believe this is ruled out
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I don't think it would be a conflict as technically the damage would be counted as your troops' damage.
Remember that this is a normal spell and unlocked at Town Hall 10 - if I make it into a dark spell, I will of course nerf the stats![]()
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy
I just love ur idea ! bro keep it up , Sooner or later Supercell mus take this idea and implement it ! I m with u and as it helps hogs and giants so this makes me ur fan ! Very Nice bro !
This idea is genius! It would be great if even after the spell wears off, it keeps doing burn damage for maybe 5 seconds (like the scorcher from Boom Beach). You laid out the idea very clearly and professionally and I hope it comes to the game!
SirBoom
Last edited by SirBoom; September 25th, 2015 at 06:26 PM.
It would be perfect for th11 haha
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Thank you very muchHopefully, as it's gained a lot of community support
Yes, benefiting defense-targeting troops that don't get used much at higher level gameplay was what I had in mind.
Thanks for the feedbackI don't want to make this a direct damaging spell, but I'm grateful for your feedback
Sorry I couldn't reply for the last week, I sort of needed a break from my troop and spell ideas to get a new perspective and change up the threads - as you can see, I'm already condensing them in hopes that it still conveys the necessary information, but less of the fluff and unneeded things, which will hopefully encourage more people to read the whole thread
And yes. I have listened. Check the thread in a couple of hours to see the new revamped spell mechanics which a lot of you have been asking for...however, I will not be able to update the artwork (I cannot get in touch with Clannis) but hopefully the much-requested change to the spell will make the artwork not matching the updated status not be too important.
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy