View Poll Results: Do you like this spell?

Voters
136. You may not vote on this poll
  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
Page 17 of 25 FirstFirst ... 71516171819 ... LastLast
Results 161 to 170 of 241

Thread: Fire up your battle with the INFERNO SPELL!

  1. #161
    Millennial Club FlyAutumn's Avatar
    Join Date
    Jul 2014
    Location
    Leading the Fuzzy Bunny division of the Illuminati
    Posts
    1,192
    Great idea and thread per usual.

    One silly suggestion though... can we call it "the ultimate comeback" because it burns stuff...


    Also I didn't read through all the comments, but I can see this as having potential as a dark spell.
    Last edited by FlyAutumn; August 11th, 2015 at 07:42 PM.
    Can't decide what to upgrade? Check out my guide.
    Need help with attack plans? Check out my guide.
    My Slider Bar on Attack Replays Idea


  2. #162
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    Quote Originally Posted by FlyAutumn View Post
    Great idea and thread per usual.

    One silly suggestion though... can we call it "the ultimate comeback" because it burns stuff...


    Also I didn't read through all the comments, but I can see this as having potential as a dark spell.
    Thanks...um...er...

    Yeah, it could. I suggested this as an elixir spell but I think it would work great either way, probably with half the stats if the Inferno Spell were to be made with dark elixir.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  3. #163
    Fresh Spawn
    Join Date
    Jul 2015
    Posts
    3

    Inferno Spell Counter

    A Building idea to counter the Inferno Spell would be a Building that puts out Fires: maybe a building with a Giant Hose on it and it would have the targeting of an Inferno Tower, has choose it to spray one building but put it out faster or to put out multiple buildings at the same time but slower please leave your ideas

  4. #164
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797
    Quote Originally Posted by DsxnetGaming View Post
    A Building idea to counter the Inferno Spell would be a Building that puts out Fires: maybe a building with a Giant Hose on it and it would have the targeting of an Inferno Tower, has choose it to spray one building but put it out faster or to put out multiple buildings at the same time but slower please leave your ideas
    I suppose it really does depend on how powerful the Spell is. There aren't really any defenses currently available that can counter a spell, because a spell's purpose is to aid other troops and help counter defenses.
    Last edited by jaronhudson15; August 12th, 2015 at 05:22 PM.

  5. #165
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    Quote Originally Posted by DsxnetGaming View Post
    A Building idea to counter the Inferno Spell would be a Building that puts out Fires: maybe a building with a Giant Hose on it and it would have the targeting of an Inferno Tower, has choose it to spray one building but put it out faster or to put out multiple buildings at the same time but slower please leave your ideas
    Quote Originally Posted by jaronhudson15 View Post
    I suppose it really does depend on how powerful the Spell is. There aren't really any defenses currently available that can counter a spell, because a spell's purpose is to aid other troops and help counter defenses.
    I don't really think that a defense countering a specific spell is a good idea. In my opinion, I just think it could be balanced out by one or two new defensive levels as there should not be any direct counter to a spell. (Except for Inferno Tower/Heal Spells)

    P.S. I have made some vital changes to the thread including making the description a lot easier to understand, adding trivia, and adjusting the damage % and radius/duration of the spell. I think you'll notice a big difference and improvement.

    I didn't want to double post but still let everybody know of these changes, so I cut my most recent comment, pasted it here, and added all the information you see above. I won't be double posting but you'll still be able to see all of the changes made
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  6. #166
    Banned
    Join Date
    Mar 2015
    Location
    Back to Splat! :smirk:
    Posts
    972
    Do 2 of them stack?

  7. #167
    Millennial Club ztb29's Avatar
    Join Date
    Apr 2014
    Location
    Wherever I can find a smile
    Posts
    1,088
    Seems a lot like a lightning spell to me. Would work well in dark rax, but 8 of them may be a bit OP

    Looks too much like poison spell........My poor eyes would always get confused

    Quote Originally Posted by Ali7861 View Post
    Lesson learned: Never shoot a hamster
    Quote Originally Posted by Biotec View Post
    Strongly recommend TH 1.5. Don't build your cannon.





  8. #168
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    awesome idea!!

    Honestly one of the coolest spell ideas that I've seen on here, I think this would be the perfect way to fit in a fire spell into clash.

    My only suggestion though would be to make it do a tiny amount of damage every second, which alone isn't going to bring any buildings down but will support the damage dealt by the troops and give them a slightly better chance of destroying everything in the spells radius even if they all got killed off

    I'd suggest lvl 1 equals 8 damage per second (total 64), lvl 2 could do 10 (total 80), lvl 3 could do 12 (total 96), lvl 4 could do 15 (total 120). And lvl 5 could do 18 (total 144)

    It would just give it the feel that things are actually burning down slowly imo
    Last edited by Asmdus88; August 25th, 2015 at 07:01 PM.

  9. #169
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    Quote Originally Posted by Antdroid View Post
    Do 2 of them stack?
    No, in fact I even wrote this in the original post here:
    ✔ Inferno Spells do not stack with each other, meaning that if you use two in the same place it will not increase damage cast with a max-level Inferno Spell to surrounding buildings from 50% to 100%.
    Quote Originally Posted by ztb29 View Post
    Seems a lot like a lightning spell to me. Would work well in dark rax, but 8 of them may be a bit OP

    Looks too much like poison spell........My poor eyes would always get confused
    First: I would like to point out several differences. This is not a direct damage spell, this is a spell that only damages buildings based on the damage the troops or heroes cause to them. At times it could be more powerful, maybe even sometimes weaker (though unlikely).

    This spell also has increased range with upgrades, meaning it can potentially affect many more buildings than a Lightning Spell, whereas the Lightning has a set radius.

    This spell also, since its effects are based on attacking units, can do so much more when partnered with a Rage Spell, whereas the Lightning Spell will not gain any advantage from using an additional spell with it.

    Finally, this spell also does not affect Skeleton Traps, defending Clan Castle troops, defending heroes, and walls.
    Quote Originally Posted by Asmdus88 View Post
    Honestly one of the coolest spell ideas that I've seen on here, I think this would be the perfect way to fit in a fire spell into clash.

    My only suggestion though would be to make it do a tiny amount of damage every second, which alone isn't going to bring any buildings down but will support the damage dealt by the troops and give them a slightly better chance of destroying everything in the spells radius even if they all got killed off

    I'd suggest lvl 1 equals 8 damage per second (total 64), lvl 2 could do 10 (total 80), lvl 3 could do 12 (total 96), lvl 4 could do 15 (total 120). And lvl 5 could do 18 (total 144)

    It would just give it the feel that things are actually burning down slowly imo
    Thank you so much! Two reasons why I don't want to add that though: That would turn it into a direct damage spell, however small, and I don't want that; and also that damage wouldn't make much of a difference. (If this were to be implemented, it would take two level 5 Inferno Spells, over a period of 16 seconds, to take down half of the health of a Builder's hut.) Implementing this is just not worth the extra time and the change in mechanics.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  10. #170
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    I would disagree

    Quote Originally Posted by AnthonyVince View Post
    No, in fact I even wrote this in the original post here:


    First: I would like to point out several differences. This is not a direct damage spell, this is a spell that only damages buildings based on the damage the troops or heroes cause to them. At times it could be more powerful, maybe even sometimes weaker (though unlikely).

    This spell also has increased range with upgrades, meaning it can potentially affect many more buildings than a Lightning Spell, whereas the Lightning has a set radius.

    This spell also, since its effects are based on attacking units, can do so much more when partnered with a Rage Spell, whereas the Lightning Spell will not gain any advantage from using an additional spell with it.

    Finally, this spell also does not affect Skeleton Traps, defending Clan Castle troops, defending heroes, and walls.


    Thank you so much! Two reasons why I don't want to add that though: That would turn it into a direct damage spell, however small, and I don't want that; and also that damage wouldn't make much of a difference. (If this were to be implemented, it would take two level 5 Inferno Spells, over a period of 16 seconds, to take down half of the health of a Builder's hut.) Implementing this is just not worth the extra time and the change in mechanics.
    At level 1 the damage it does is pretty irrelevant, but by the 5th level a total of 144 damage IS in fact relevant, could make all the difference.

    Let's say you dropped a rage spell in the center of a base followed by an inferno spell just as your 20 giants break through...... they take out most of the defenses in the center but get killed off due to the inferno towers..... HOWEVER since so much damage was spread out to the other buildings in the inferno spell's radius most of them are now almost dead.... And that small amount of extra damage from the slow burn could be just what finishes everything off.

    imo that would be awesome

    It maintains the primary role of the spell being about troop support, while also making it a direct damage spell as a kind of side effect.
    Last edited by Asmdus88; August 25th, 2015 at 11:15 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •