When the spell factory is upgraded to level 6, the spell storage is increased as well?
If the update comes, will THs 8 and/or 9 be able to get new spell factory upgrades?
When the spell factory is upgraded to level 6, the spell storage is increased as well?
If the update comes, will THs 8 and/or 9 be able to get new spell factory upgrades?
Well you could say it but it more like softens up buildings. One building in the spell radius takes damage, all other buildings inside take a % of that damage, increasing to 50% at maximum level. But, it doesn't work with heroes, walls, Clan Castle defending units, and Skeleton Traps.
No, and probably not because Freeze was made for Town Hall 10 specifically
Here's what's new!
*New strategies added in, including my Volcano Mage and Smasher's Drought Spell
*Description fixed
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy
So I'm unsure about something (Btw best idea - hope it's included)
Are the buildings in the area of the spell more weaker to troops attacking the buildings?
EG - Drop spell on a barracks, get attacked by barbs - instead of the effect of the rage (boost troops dps) does the spell increase the rate of time which the barrack loses HPs?
^^^If you don't have that I think you should, its very realistic - a building on fire in real life collapses OR making the builder weaker which is a unique effect you could explore with this terrific spell idea.
Description could be like: The flames from the inferno spell weaken buildings causing them to collapse faster.
Or something like that
Btw - Cool graphic effect would be that the buildings effected by the spell flash that fire red.
Still love it!!!
Thank you! No, it does not make buildings weaker as that is exactly what my original troop the Volcano Mage does. TheOneTheyCallSmasher actually made a spell that's based on the Volcano Mage as well: the Drought Spell.
Thank you though for your suggestion, and yes that graphical effect is what I had in mind
Glad you still like it![]()
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy
I'd like to suggest making this a dark spell. Though dark spells currently take 1 space, I think we will soon be getting spells with more space, so you could make this a dark spell with 2/3 space. Besides that is pretty good and interesting as always
IGN: SpiderPig | Clan: BringersOfRain3 | Level: 9| Highest Arena: 8
My clan recruitment thread is here
Thanks, I'm glad you like itBut, I feel this spell would be better with normal elixir at it is very powerful. I also 2/3 of a space might be a little bit confusing.
Here's what's new!
* Percentage of damage cast upon burning buildings increased by 10% across all levels
* Duration increased by 2 seconds across all levels
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy
Think of a rage spell then look at this things stats and effect and area then tell me its not op
You're telling ME to read about the Rage Spell? The guy who wants every idea of his to be perfect and thus takes a couple of weeks comparing it to that stat of other spells? *Sigh*
No, it's not OP. If you WERE to combine the Rage Spell with this, there would be a bunch of different scenarios which keeps this spell high risk and high reward. First of all, the Rage Spell lasts much longer than the Inferno so even at maximum level you would only receive 8 seconds of rage with the Inferno Spell. Second, using a combination of these in one spot would cost you 4 spell slots, when you could be spreading them out to support everything.
Third, this spell is not powerful enough to completely obliterate a village on its own. It takes a lot of strategy. And finally, the fact that it doesn't work on walls or defending units. A lot of players have heroes, walls, CC troops, and skeleton traps near their town hall! Which means troops could waste time by breaking a wall or be distracted by Skeleton Traps or heroes! Remember, The Inferno Spell will not work on those which means while your troops are doing those things I just listed above, they would be wasting the duration of the Inferno Spell, which isn't long at all.
I hope you get it now
Here's what's new!
*Duration decreased across all levels
Last edited by AnthonyVince; August 1st, 2015 at 12:49 PM.
Originally Posted by PRODlGY
Originally Posted by Coloradokiwiboy