View Poll Results: Do you like this spell?

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  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
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Thread: Fire up your battle with the INFERNO SPELL!

  1. #131
    Senior Member Heitor212's Avatar
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    Liked the idea, but just two more questions...

    When the spell factory is upgraded to level 6, the spell storage is increased as well?
    If the update comes, will THs 8 and/or 9 be able to get new spell factory upgrades?

  2. #132
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    So, is this spell more like your Volcano Mage troop with the same weakening effect? Or can it do basically more than that?
    Well you could say it but it more like softens up buildings. One building in the spell radius takes damage, all other buildings inside take a % of that damage, increasing to 50% at maximum level. But, it doesn't work with heroes, walls, Clan Castle defending units, and Skeleton Traps.
    Quote Originally Posted by Heitor212 View Post
    When the spell factory is upgraded to level 6, the spell storage is increased as well?
    If the update comes, will THs 8 and/or 9 be able to get new spell factory upgrades?
    No, and probably not because Freeze was made for Town Hall 10 specifically

    Here's what's new!
    *New strategies added in, including my Volcano Mage and Smasher's Drought Spell
    *Description fixed
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  3. #133
    Forum Elder LachlanS's Avatar
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    So I'm unsure about something (Btw best idea - hope it's included)

    Are the buildings in the area of the spell more weaker to troops attacking the buildings?

    EG - Drop spell on a barracks, get attacked by barbs - instead of the effect of the rage (boost troops dps) does the spell increase the rate of time which the barrack loses HPs?

    ^^^If you don't have that I think you should, its very realistic - a building on fire in real life collapses OR making the builder weaker which is a unique effect you could explore with this terrific spell idea.

    Description could be like: The flames from the inferno spell weaken buildings causing them to collapse faster.
    Or something like that

    Btw - Cool graphic effect would be that the buildings effected by the spell flash that fire red.


    Sup, tad inactive.

  4. #134
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    Still love it!!!

  5. #135
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by LachlanS View Post
    So I'm unsure about something (Btw best idea - hope it's included)

    Are the buildings in the area of the spell more weaker to troops attacking the buildings?

    EG - Drop spell on a barracks, get attacked by barbs - instead of the effect of the rage (boost troops dps) does the spell increase the rate of time which the barrack loses HPs?

    ^^^If you don't have that I think you should, its very realistic - a building on fire in real life collapses OR making the builder weaker which is a unique effect you could explore with this terrific spell idea.

    Description could be like: The flames from the inferno spell weaken buildings causing them to collapse faster.
    Or something like that

    Btw - Cool graphic effect would be that the buildings effected by the spell flash that fire red.
    Thank you! No, it does not make buildings weaker as that is exactly what my original troop the Volcano Mage does. TheOneTheyCallSmasher actually made a spell that's based on the Volcano Mage as well: the Drought Spell.

    Thank you though for your suggestion, and yes that graphical effect is what I had in mind
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    Still love it!!!
    Glad you still like it
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  6. #136
    Forum Elder SpiderPig's Avatar
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    I'd like to suggest making this a dark spell. Though dark spells currently take 1 space, I think we will soon be getting spells with more space, so you could make this a dark spell with 2/3 space. Besides that is pretty good and interesting as always

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  7. #137
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by SpiderPig View Post
    I'd like to suggest making this a dark spell. Though dark spells currently take 1 space, I think we will soon be getting spells with more space, so you could make this a dark spell with 2/3 space. Besides that is pretty good and interesting as always
    Thanks, I'm glad you like it But, I feel this spell would be better with normal elixir at it is very powerful. I also 2/3 of a space might be a little bit confusing.

    Here's what's new!
    * Percentage of damage cast upon burning buildings increased by 10% across all levels
    * Duration increased by 2 seconds across all levels
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  8. #138
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    Think of a rage spell then look at this things stats and effect and area then tell me its not op

  9. #139
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Castiel2140 View Post
    Think of a rage spell then look at this things stats and effect and area then tell me its not op
    You're telling ME to read about the Rage Spell? The guy who wants every idea of his to be perfect and thus takes a couple of weeks comparing it to that stat of other spells? *Sigh*

    No, it's not OP. If you WERE to combine the Rage Spell with this, there would be a bunch of different scenarios which keeps this spell high risk and high reward. First of all, the Rage Spell lasts much longer than the Inferno so even at maximum level you would only receive 8 seconds of rage with the Inferno Spell. Second, using a combination of these in one spot would cost you 4 spell slots, when you could be spreading them out to support everything.

    Third, this spell is not powerful enough to completely obliterate a village on its own. It takes a lot of strategy. And finally, the fact that it doesn't work on walls or defending units. A lot of players have heroes, walls, CC troops, and skeleton traps near their town hall! Which means troops could waste time by breaking a wall or be distracted by Skeleton Traps or heroes! Remember, The Inferno Spell will not work on those which means while your troops are doing those things I just listed above, they would be wasting the duration of the Inferno Spell, which isn't long at all.

    I hope you get it now

    Here's what's new!
    *Duration decreased across all levels
    Last edited by AnthonyVince; August 1st, 2015 at 12:49 PM.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  10. #140
    Forum Elder LachlanS's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    You're telling ME to read about the Rage Spell? The guy who wants every idea of his to be perfect and thus takes a couple of weeks comparing it to that stat of other spells? *Sigh*

    No, it's not OP. If you WERE to combine the Rage Spell with this, there would be a bunch of different scenarios which keeps this spell high risk and high reward. First of all, the Rage Spell lasts much longer than the Inferno so even at maximum level you would only receive 8 seconds of rage win the Inferno Spell. Second, using a combination of these in one spot would cost you 4 spell slots, when you could be spreading them out to support everything.

    Fourth, this spell is not powerful enough to completely obliterate a village on its own. It takes a lot of strategy. And finally, the fact that it doesn't work on walls or defending units. A lot of players have heroes, walls, CC troops, and skeleton traps near their town hall! Which means troops could waste time by breaking a wall or be distracted by Skeleton Traps or heroes! Remember, The Inferno Spell will not work on those which means while your troops are doing those things I just listed above, they would be wasting the duration of the Inferno Spell, which isn't long at all.

    I hope you get it now

    Here's what's new!
    *Duration decreased across all levels
    Probably the best response that could be given to the statement ,

    Still love the idea btw


    Sup, tad inactive.

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