View Poll Results: Do you like this spell?

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  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
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Thread: Fire up your battle with the INFERNO SPELL!

  1. #91
    Catherine Theking8133's Avatar
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    I don't get it. It sounds like an earthquake spell that prevents other damaging spells from being used.
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  2. #92
    Pro Member Jackdopp's Avatar
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    Quote Originally Posted by Theking8133 View Post
    I don't get it. It sounds like an earthquake spell that prevents other damaging spells from being used.
    Yeah 3 damage spells? Why do we need 3?

  3. #93
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    These two things ^^^ Plus, remember that even at maximum level, the Inferno Spell only has enough radius to cover 6 buildings maybe, at most, and remember that other buildings take a % of the damage. So even if a Wizard is doing 180 damage per second at maximum level, all the other buildings are only taking 126 damage, and this is if both the Wizard and Inferno Spell are at maximum level. If the Inferno Spell were level 1, all other buildings would be taking only 36 damage per second, which is not a lot at all.

    That and that it has a 6-second duration, which can only hold up to 4 hits from the most damaging units (4 hits from Wizard at most, 3 hits from P.E.K.K.A at most, 2 hits from Balloon at most)
    This will still be too strong of a spell even if there is a percentage thing. Just crazy, too easy to rip through a base if this spell was around. No need for further explanation. >_>

  4. #94
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    Quote Originally Posted by jaronhudson15 View Post
    This will still be too strong of a spell even if there is a percentage thing. Just crazy, too easy to rip through a base if this spell was around. No need for further explanation. >_>
    All spells are supposed to be OP idiot!

  5. #95
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by ragerrodent View Post
    Yeah, fair enough, I suppose making the capacity 4 would mess up comps
    Yes, would make things pretty weird.
    Quote Originally Posted by Theking8133 View Post
    I don't get it. It sounds like an earthquake spell that prevents other damaging spells from being used.
    No, it is not a primary damaging force. It does prevent damaging spells from being used, but each has their purposes. Lightning is primarily for Air Defenses, Mortars, other defenses. The Earthquake is primarily for walls.

    The point of the Inferno Spell is in one aspect similar to the Earthquake; it softens up surrounding buildings. But, this damage is based off the troops' damage, so you want to use it when troops are packed together. Or, if you're running out of time, this spell can help soften up multiple strong buildings, as you have a high damaging force.
    Quote Originally Posted by Jackdopp View Post
    Yeah 3 damage spells? Why do we need 3?
    Read explanation above.
    Quote Originally Posted by jaronhudson15 View Post
    This will still be too strong of a spell even if there is a percentage thing. Just crazy, too easy to rip through a base if this spell was around. No need for further explanation. >_>
    If anything, this spell will make it possible to three-star bases at Town Hall 10 level. And plus, all spells are OP when they first come out. You're telling me Freeze Spells and Rage Spells wouldn't be OP without some sort of counter defense? Supercell knows that they can just add a new defense/level. Plus, with the addition of a second air sweeper...yeah.
    Quote Originally Posted by Antdroid View Post
    All spells are supposed to be OP idiot!
    Yes they are, but please don't call people names.
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  6. #96
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    I say HELL YEAH

    I can see this spell getting used pretty often in CoC and also can be countered in a not so hard way.

  7. #97
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by MDer3a View Post
    I can see this spell getting used pretty often in CoC and also can be countered in a not so hard way.
    Thanks! Yes, it would add some interesting spell combinations, I was thinking maybe:

    GoWiWi - 4 Earthquake, 1 Poison, 1 Inferno, 1 Rage, 1 Freeze
    Lavaloon - 1 Freeze, 5 Haste, 2 Inferno
    GoLaLoon - 1 Rage, 2 Inferno, 1 Freeze, 3 Haste
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  8. #98
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by Antdroid View Post
    All spells are supposed to be OP idiot!
    No need for that kinda anger kid, tell me how all spells are OP don't just tell me they are. You seem new to clash, using all drag raids like a noob. That's OP. You must be quite bad at using spells, no need to call me an idiot just because of a simple disagreement. -.- Trying to make a troop idea with you, I don't tolerate disrespect.
    Last edited by jaronhudson15; July 17th, 2015 at 04:14 AM.

  9. #99
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    Very original idea

    This is a breath of fresh air and seems well thought out.Im sure supercell will test this out along with their alchemists and those veteran Wizards just might bring this one into our battles

  10. #100
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    Quote Originally Posted by jaronhudson15 View Post
    No need for that kinda anger kid, tell me how all spells are OP don't just tell me they are. You seem new to clash, using all drag raids like a noob. That's OP. You must be quite bad at using spells, no need to call me an idiot just because of a simple disagreement. -.- Trying to make a troop idea with you, I don't tolerate disrespect.
    Sorry for getting carried away.... I was just tired.. I'm not VERY new to Clash... As a matter of fact, how is using All Drag Raids in war being a noob, plus I usually 3 star near maxed bases with Giant-Healer, except the ones that have ALL level 7 walls, then I usually get high 2 stars due to my level 3 Wall Breakers.. I use good spell placement..

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