View Poll Results: Do you like this spell?

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  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
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Thread: Fire up your battle with the INFERNO SPELL!

  1. #41
    Senior Member
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    i think it should be limited to TH9

    th7 - 9.

    TH10 has too much attacking power over TH9. And we're not able to effectively revenge them.
    3 xbows, inferno's, splash damage, level 13 or whatever canons, freeze spells etc.

    This shouldnt be the last spell, as that means only TH10's can get it.

  2. #42
    Forum Superstar Siddmaster's Avatar
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    Like the idea, a little on the OP side though.

    Maybe the spell should do damage in % to all other buildings. Let me explain:

    Say the spell has a base of 25% damage to one building (not the exact % I'm suggesting, but for this scenario it'll be). It is in the range of 1 other building. It does 25% damage.

    Now, let's say it's in the range of 2 other buildings. It does 12.5% damage to all of them (half of base). And this goes on.

    My suggestion:

    Level 1: 50% base
    Level 2: 75% base
    Level 3: 100% base
    Level 4: 150% base
    Level 5: 200% base

    So at max level It'll affect 1 building for 200%, 2 for 100%, 3 for 50%, 4 for 25%, etc.

    That way, it won't be the only spell ever used in war... well maybe it'll prevent that.

  3. #43
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by godofleonidias101 View Post
    Yeah i also think it should nullify healing.
    Done!
    Quote Originally Posted by dongiovanni View Post
    i think it should be limited to TH9

    th7 - 9.

    TH10 has too much attacking power over TH9. And we're not able to effectively revenge them.
    3 xbows, inferno's, splash damage, level 13 or whatever canons, freeze spells etc.

    This shouldnt be the last spell, as that means only TH10's can get it.
    I'm just going to leave it at this: This spell is way too OP to have at Town Hall 10, and it goes along with the Inferno theme. I don't think we should add any more spells for other Town Halls.
    Quote Originally Posted by Siddmaster View Post
    Like the idea, a little on the OP side though.

    Maybe the spell should do damage in % to all other buildings. Let me explain:

    Say the spell has a base of 25% damage to one building (not the exact % I'm suggesting, but for this scenario it'll be). It is in the range of 1 other building. It does 25% damage.

    Now, let's say it's in the range of 2 other buildings. It does 12.5% damage to all of them (half of base). And this goes on.

    My suggestion:

    Level 1: 50% base
    Level 2: 75% base
    Level 3: 100% base
    Level 4: 150% base
    Level 5: 200% base

    So at max level It'll affect 1 building for 200%, 2 for 100%, 3 for 50%, 4 for 25%, etc.

    That way, it won't be the only spell ever used in war... well maybe it'll prevent that.
    I took your idea into consideration and I'm glad you like it I didn't do it exactly how you described, but see below for the changes.


    Here's what's new!

    • The Inferno Spell now negates every other spell in its radius, with the exception of the Jump Spell. Plan the placement of your other spells carefully!
    • The Inferno Spell's time duration no longer increases with upgrade - it has become 6 seconds for every level. This means that levels 1 and 2 are more powerful, but levels 4 and 5 are weaker. This means that your highest damaging units (P.E.K.K.A and Balloon) will only get up to 3 shots while this spell lasts!
    • Brand new feature - after continuous reviews that this spell was too OP, surrounding buildings no longer take full damage for every shot in the spell! Since the time upgrade has been removed, damage percentage upgrades have been increased!
    • Starting at 60% damage to surrounding buildings at level 1, the only time where surrounding buildings will take 100% damage is now when your Inferno Spell is upgraded to maximum level!
    • Many minor edits made to the thread; Summary feature improved, Description newly edited, and Trivia updated.
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  4. #44
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    My only concern is that suppose a wall breaker breaks a wall within the spell's radius, will it do 40× damage to every building in the spell's radius?

    Same with other troops that do more damage to certain buildings

    Credit to Sou for this sig!
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  5. #45
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    My only concern is that suppose a wall breaker breaks a wall within the spell's radius, will it do 40× damage to every building in the spell's radius?

    Same with other troops that do more damage to certain buildings
    Walls are unaffected by, and do not affect, any buildings in the Inferno Spell radius. So using Wall Breakers with the Inferno Spell is virtually ineffective.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  6. #46
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Walls are unaffected by, and do not affect, any buildings in the Inferno Spell radius. So using Wall Breakers with the Inferno Spell is virtually ineffective.
    Oh OK.

    What about other troops, like goblins attacking storages?

    Credit to Sou for this sig!
    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Surely there aren't 4 ways to die in this game
    Quote Originally Posted by Unknown3356 View Post
    Whatever helps you sleep at night Smasher. Whatever helps you sleep at night

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    Wow I actually have extra space in my sig for once...
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  7. #47
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Oh OK.

    What about other troops, like goblins attacking storages?
    Since it's actual damage coming from them, and not against a wall, it will count. But, the damage is pretty low so it wouldn't be too notable. I don't think there's any other troop that does more damage to a particular building, is there?

    Here's what's new!
    • Upgrade costs increased at levels 1-4
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  8. #48
    Centennial Club HoopsU's Avatar
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    Cool idea! Sorry for the late response - phone broke this weekend.

    Stop being good at having ideas - leave some for the rest of us
    Quote Originally Posted by PvtLeeOwned View Post
    That would mean implementing artificial intelligence. One of the charms of this game is troops with artificial stupidity.



  9. #49
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by HoopsU View Post
    Cool idea! Sorry for the late response - phone broke this weekend.

    Stop being good at having ideas - leave some for the rest of us
    Thanks! Sorry about your phone

    P.S. This'll be my last idea for a while. The inferno spell just came to me on a walk and I was like "What?! This is the best idea I've had since the Volcano Mage! Walk faster people!" I'm all out of ideas for now.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  10. #50
    Senior Member ClasherTimothy123's Avatar
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    Meeeeh.....

    Its a good idea, but we already have 3 damaging spells... One for troops(poison), one for buildings(earthquake), and one for both(lightning).

    I don't think this game needs any more damage spells.

    (I know it doesn't directly damage, but you get my point)
    Last edited by ClasherTimothy123; July 6th, 2015 at 03:18 AM.

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