View Poll Results: Do you like this spell?

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  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
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Thread: Fire up your battle with the INFERNO SPELL!

  1. #31
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by CupcakeSmasher View Post
    I couldn't tell, but what happens if this spell is down and say an EQ or LS is dropped? Does this spread the damage out to all th buildings still? It seems like if an EQ is droppedIt posses a significant issue if all the buildings would receive the same damage as all others in the radius. (So it creates a superspell effect). Same goes for LS, but it would be less of an issue.
    No, damaging spells will not affect buildings inside the radius of the Inferno Spell. Thanks for mentioning this, I'll add it in!
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  2. #32
    Senior Member Samuelf's Avatar
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    Here's a question, what if I used two at the same time?
    As in, used the first on a bunch of buildings then used the second on a building being affected by the first spell. Would a unit attacking a building in the first spell radius be able to hit all the buildings that the second spell is effecting (given that both spells are overlapping slightly but not right on top of each other)

    Or do the spells not like touching each other?

    I hope I explained that in a way that at least makes sense

    Love the idea, suits the game nicely as well as TH10 itself
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  3. #33
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    Love the idea!
    Can't say the same about the name though, I tend to relate inferno with fire or heat; this seems to be a bit off from what I interperted it to be.

  4. #34
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    Another great idea Vince! But don't you think that the spell should atleast have a percent of how much dmg it will do to buildings in it radius? Idk just seems a little op imo. But nonetheless great idea. EDIT- Maybe it should be changed to only original dps, so basically it won't stack with rage, or volcano mages ability(if implemented).
    Last edited by godofleonidias101; July 4th, 2015 at 08:19 AM.

  5. #35
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by Samuelf View Post
    Here's a question, what if I used two at the same time?
    As in, used the first on a bunch of buildings then used the second on a building being affected by the first spell. Would a unit attacking a building in the first spell radius be able to hit all the buildings that the second spell is effecting (given that both spells are overlapping slightly but not right on top of each other)

    Or do the spells not like touching each other?

    I hope I explained that in a way that at least makes sense

    Love the idea, suits the game nicely as well as TH10 itself
    The spells do not stack, to prevent it from becoming OP. I'm glad you like the idea though!
    Quote Originally Posted by PoZess3D View Post
    Love the idea!
    Can't say the same about the name though, I tend to relate inferno with fire or heat; this seems to be a bit off from what I interperted it to be.
    Glad you like it, Inferno is the first name I thought of and I liked it. It's not a set-in-stone name, but for this, unlike the Volcano Mage, I'd love to hear your suggestions on a name!
    Quote Originally Posted by godofleonidias101 View Post
    Another great idea Vince! But don't you think that the spell should atleast have a percent of how much dmg it will do to buildings in it radius? Idk just seems a little op imo. But nonetheless great idea. EDIT- Maybe it should be changed to only original dps, so basically it won't stack with rage, or volcano mages ability(if implemented).
    I don't want to nerf it directly, as I would like the Volcano Mage to work with this spell. But I do get what you're saying, so check back soon for even more changes to the thread!
    Last edited by AnthonyVince; July 24th, 2015 at 09:18 PM.
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  6. #36
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Thanks!

    Glad you like it

    Ok, cool.

    That's like saying you should get 50% credit for Town Hall 10 because it has fire in it...

    Thanks though
    What if I already have half credit?

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  7. #37
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    errr.. may i add

    i guess this spell would be too OP still....

    if i understand this clearly. your example states a wiz dealing 200 DPS on its target, and would affect the things around it because of the spell, how about WALL BREAKERS.. dealing 2400DAMAGE to walls(at max level), and BOOM.. everything is destroyed within the spell radius because of the big splash effect.

  8. #38
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    Quote Originally Posted by AnthonyVince View Post
    The spells do not stack, to prevent it from becoming OP. I'm glad you like the idea though!
    Glad you like it, Inferno is the first name I thought of and I liked it. It's not a set-in-stone name, but for this, unlike the Volcano Mage, I'd love to hear your suggestions on a name!

    I don't want to nerf it directly, as I would like the Volcano Mage to work with this spell. Here's an idea: I'll make it so that the only spell that works when on top of the Inferno Spell is the Healing Spell (plus Healers and Volcano Mages) to prevent it from being OP.

    Here's what's new!
    -Spells no longer work with the Inferno Spell, except for the Healing Spell. Healers and Volcano Mages are still usable with the Inferno Spell however, along with Jump, if necessary.
    -To balance this out, spell duration increased slightly across all levels.
    Ok thanks, the main reason i posted that was because of the rage spell, the increased dmg would be op. Also since no spells can stack like say no freeze spell can be dropped on the inferno spell(makes sense), then maybe the inferno spell if stacked on a freeze, would nullify the freeze spells affect.

  9. #39
    Super Member AnthonyVince's Avatar
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    Quote Originally Posted by ivankeroppi View Post
    i guess this spell would be too OP still....

    if i understand this clearly. your example states a wiz dealing 200 DPS on its target, and would affect the things around it because of the spell, how about WALL BREAKERS.. dealing 2400DAMAGE to walls(at max level), and BOOM.. everything is destroyed within the spell radius because of the big splash effect.
    The Inferno Spell does not affect walls, I already have this in the trivia section or attacking strategies part, I can't remember.
    Quote Originally Posted by godofleonidias101 View Post
    Ok thanks, the main reason i posted that was because of the rage spell, the increased dmg would be op. Also since no spells can stack like say no freeze spell can be dropped on the inferno spell(makes sense), then maybe the inferno spell if stacked on a freeze, would nullify the freeze spells affect.
    Good idea, will add this in soon! I actually think it should cover up every spell, even Healing (except for Jump and Poison) to make it more like the actual Inferno Tower.
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  10. #40
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    Yeah i also think it should nullify healing.

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