View Poll Results: Do you like this spell?

Voters
136. You may not vote on this poll
  • Yes I love it (add reason with comment please)

    86 63.24%
  • I like it but it needs tweaking (add reason with comment please)

    31 22.79%
  • I don't like it (add reason with comment please)

    19 13.97%
Page 12 of 25 FirstFirst ... 2101112131422 ... LastLast
Results 111 to 120 of 241

Thread: Fire up your battle with the INFERNO SPELL!

  1. #111
    Forum Elder SoldierNumber2178281828's Avatar
    Join Date
    Mar 2015
    Location
    United States
    Posts
    2,149
    Quote Originally Posted by AnthonyVince View Post
    Unskilled clashers? You do realize this spell is only for town hall 10, right? And all buildings would take a % of damage,
    meaning that it is impossible to take out the Town Hall by hitting another building with the spell. And, by the way, it makes Valkyries twice as effective. Since they would be hitting two buildings at once, buildings would be taking twice the damage in the spell radius!
    Yes it would be too easy to reach the center of a base. There are many unskilled early upgrading th10 bases that were zapping dark elixir. This would be zapping all over again. We're done with that.

    I would like to add that it's nice to see some creative ideas but there are too many downfalls to this.
    Last edited by SoldierNumber2178281828; July 18th, 2015 at 03:38 PM.

  2. #112
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    Quote Originally Posted by SoldierNumber2178281828 View Post
    No I'm not. I'm a TH9.5 and never get attacked. People would use this spell to barch dark elixir from strong bases.
    Quote Originally Posted by SoldierNumber2178281828 View Post
    That and the archer queen would be able to hit builders, including infernos, without being in the defense radius.
    Quote Originally Posted by SoldierNumber2178281828 View Post
    Yes it would be too easy to reach the center of a base. There are many unskilled early upgrading th10 bases that were zapping dark elixir. This would be zapping all over again. We're done with that.

    I would like to add that it's nice to see some creative ideas but there are too many downfalls to this.
    I'm sorry that you feel that way, but I'd like to say that the higher-damaging units will not get to attack many times for the duration of this spell, as it is only 6 seconds. That, plus the fact that each building does not take the full damage of the units' attacks, can make this spell a risky choice in your strategy as a replacement for a Rage or Freeze Spell. But, if used correctly, the intention of this spell is to make it somewhat manageable to three-star a town hall 10.

    Plus, there's always ways to balance out things. The Freeze Spell is very OP on its own, just think of it against a Town Hall 10 with no infernos. That's what this subforum is for, to suggest new ideas, and ultimately leave the company itself to decide if they want to pursue.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  3. #113
    Forum Elder SoldierNumber2178281828's Avatar
    Join Date
    Mar 2015
    Location
    United States
    Posts
    2,149
    Quote Originally Posted by AnthonyVince View Post
    I'm sorry that you feel that way, but I'd like to say that the higher-damaging units will not get to attack many times for the duration of this spell, as it is only 6 seconds. That, plus the fact that each building does not take the full damage of the units' attacks, can make this spell a risky choice in your strategy as a replacement for a Rage or Freeze Spell. But, if used correctly, the intention of this spell is to make it somewhat manageable to three-star a town hall 10.

    Plus, there's always ways to balance out things. The Freeze Spell is very OP on its own, just think of it against a Town Hall 10 with no infernos. That's what this subforum is for, to suggest new ideas, and ultimately leave the company itself to decide if they want to pursue.
    The freeze spell is meant to even out inferno towers. If you are suggesting this is to kill infernos then it will have to be a spell required for only TH10s. Many of the supporters of this spell would no longer buy into it if so. That said, this would make the archer queen capable of hitting infernos without being reached. There are too many potential problems with this spell. There will be a dark spell for th10 coming soon I'm sure to counteract infernos probably.

  4. #114
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    Quote Originally Posted by SoldierNumber2178281828 View Post
    The freeze spell is meant to even out inferno towers. If you are suggesting this is to kill infernos then it will have to be a spell required for only TH10s. Many of the supporters of this spell would no longer buy into it if so. That said, this would make the archer queen capable of hitting infernos without being reached. There are too many potential problems with this spell. There will be a dark spell for th10 coming soon I'm sure to counteract infernos probably.
    I have said this spell is only for Town Hall 10's, and as I have said all three times this spell is to make it possible to three-star Town Hall 10's. The way the spell works, it would be very hard for the Archer Queen to hit the Inferno without being reached unless being placed in a very strategic/specific way,

    I'm sorry you don't like the spell
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  5. #115
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    A huge update has been made to the thread! After multiple comments about this spell being overpowered, I have finally found a way to balance it out a little more. Read all that's new:

    *The radius is no longer upgradeable with levels. The set radius is now 4 tiles, meaning levels 1 and 2 have a bigger radius than before and levels 4 and 5 have a smaller radius than before. 4 tiles is just a little bit bigger than the size of a Jump Spell, which has a radius of 3.5 tiles.
    *Duration is now upgradeable! Starting at 6 seconds and ranging all the way to 10 seconds, this will let you get your slower units in to have more shots.
    *Percentage of damage cast upon other buildings in the radius has been increased by 10% for levels 1-4. This makes the Inferno Spell a little more usable at early levels; However level 5 has the same % of damage cast and so there is no big "jump" in stats from level 4 to 5 anymore.
    *Cost adjusted across levels 4 and 5! It is now more expensive to train a level 4 Inferno Spell, and there is a 3,000 elixir jump between levels 3 and 4. Level 5 is also more expensive to train and has another 3,000 elixir jump in costs between levels 4 and 5. However, levels 1, 2, and 3, have the same cost and only have a 2,000 elixir jump between levels.
    *Various summary and trivia/FAQ fixes do to misunderstandings
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  6. #116
    Forum Contender devil9394's Avatar
    Join Date
    May 2014
    Location
    In bed, just pretending I'm a carrot.
    Posts
    4,796
    Once again, awesome thread and very nicely out together! I love the way you design your ideas
    Just a question, considering the addition of the Dark Spell Factory, you still suggest this spell to go in the normal one? Also you could add information about how much spell storage this is going to use, also coming from the last update.
    I totally like the idea of this spell. First, SuperCell introduced the Poison Spell which made us think more about the troops we put in the CC. With this spell, we would also think much more how we organise our bases. Most of the designs are the same in the centre: th, cc, infernos, xbow, heroes, skeleton traps.. with this spell, this would totally change, and people would start to spread their bases much more.
    Also, I think the spell should have reduced % damage against the TH, not to demolish it too quickly just with this spell (I did read the entire topic, but if you mentioned this already, then sorry).
    Quote Originally Posted by BRLESNAR View Post
    Mr.Devil does have a quality that he gives formal and good posts. A man of intellect, sorry, a demon of intellect.
    Quote Originally Posted by DaOneNOnly799 View Post
    It seems that we have a devilish devil here; that even the devil himself approves.
    "Trust those who seek the truth but doubt those who say they have found it."

  7. #117
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    Quote Originally Posted by devil9394 View Post
    Once again, awesome thread and very nicely out together! I love the way you design your ideas
    Just a question, considering the addition of the Dark Spell Factory, you still suggest this spell to go in the normal one? Also you could add information about how much spell storage this is going to use, also coming from the last update.
    I totally like the idea of this spell. First, SuperCell introduced the Poison Spell which made us think more about the troops we put in the CC. With this spell, we would also think much more how we organise our bases. Most of the designs are the same in the centre: th, cc, infernos, xbow, heroes, skeleton traps.. with this spell, this would totally change, and people would start to spread their bases much more.
    Also, I think the spell should have reduced % damage against the TH, not to demolish it too quickly just with this spell (I did read the entire topic, but if you mentioned this already, then sorry).
    Thank you

    Yes, I suggest this spell go into the normal Spell Factory. This spell is a little bit too overpowered to be a dark spell Thanks, I'm glad you like the idea! However about the Town Hall reduced damage thing, I like it, but that may be too much to add, what with the semi-complicated explanation (which by the way, I have made simpler ), and that it negates damaging spells' effects, I think it may be a bit too much to take in. Plus, buildings will only take a % of the damage as well, and the Town Hall has high hitpoints, so it would be almost impossible to take down a Town Hall with an Inferno Spell.


    Here's what's new!

    *I have made the description easier to understand! Instead of talking about the spell radius blah blah blah , I now refer to all buildings affected by the spell "on fire". When one burning building takes damage, all other buildings that are on fire take damage.
    *Changed an army composition from Lavaloonion to Lavaloon
    *3 brand new ways of defending your base from this spell! They are much more detailed and precise than the old two defensive strategies!
    *Added housing space in statistics
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  8. #118
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797
    Quote Originally Posted by AnthonyVince View Post
    I'm glad you like it

    Thanks

    Awesome!

    This response just shows you did not read the thread.

    This ^^^

    Again, this shows me you did not read the thread. The spell does not do direct damage, it only gives a percentage of damage when troops attack a building in a radius.
    Still OP. Even if there is a percentage, it would still be too easy to take out buildings. We only need to hit one building if there are many in the radius to take all the buildings out. Think how... Crazy, that sounds. :/

  9. #119
    Super Member AnthonyVince's Avatar
    Join Date
    Mar 2015
    Posts
    968
    Quote Originally Posted by jaronhudson15 View Post
    Still OP. Even if there is a percentage, it would still be too easy to take out buildings. We only need to hit one building if there are many in the radius to take all the buildings out. Think how... Crazy, that sounds. :/
    Well, sorry you don't like it This spell, as well as every other spell, is only to give another power to use on offense which can easily be balanced out by a couple new defense levels.


    A huge update has been made to the thread!
    *Finally, the first artwork for the Inferno Spell has been posted!



    Before you even think about commenting on the artwork, ask yourself this: If I don't like this artwork and choose to say so on this thread, do I have a better image to offer?

    Because as many of you know, I hate it when people complain and don't offer a solution. So, if you don't like the artwork and say so, please don't stop there. Actually suggest an improvement to it at the very least!
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  10. #120
    Forum Veteran J1M808's Avatar
    Join Date
    Dec 2013
    Location
    Trying to explain to Amanda Seyfried what "Give us the ring my Precious eyes" are :smirk:
    Posts
    1,841
    Hate the artwork
    Last edited by J1M808; July 21st, 2015 at 07:50 PM.

    Thank you DragonX01 for my fantastic Sig!

    Banny Veniks #YUOROVO8

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •