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Thread: The Fair Solution of No Zapping Storages and Force Field to Protect Storages

  1. #1
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    The Fair Solution of No Zapping Storages and Force Field to Protect Storages

    I've read many posts. Others are glad about "Stop Storages Zapping","No More Zapping Storage","Storages Have Now Force Fields That Blocks Lightning Spells" BUT some are complaining about those things I've mentioned above.

    So, I suggest a possible fair solution for both problems.
    I think there must a "Force Field Spell" (I knew it was a spell but generally this is an idea/feature so it belongs here)

    This spell automatically unlocks at TH8(even you've spell factory LvL 3 at TH7). It takes 40 minutes to be brewed and worths 30,000 Elixirs. The spell's radius of effectivity is as wide as a rage spell's circle. This spell is special 'cause this spell is UN-UP-GRADE-ABLE. Can queue as many as possible but only 1 spell per 20 minutes per use(this one was a cool down after usage).

    Applying to structures(Mainly Storages):
    Step-by-step:

    1. Brew the FFS (Force Field Spell)
    2. When done, double-tap the FFS and there must a MESSAGE BOX w/BUTTONS(Yes/No/Cancel) that prompts "Use Now?"
    3. a. If tapped "Yes", then proceed.
    b. If tapped "No/Cancel", then go back to main screen.
    4. Tap where you wanted to put down the spell(the circle or the area of effect) or the Force Field.
    5. When dropped down, The area where you dropped down the force field will now takes effect for 30 minutes.
    9. After 30 minutes(either you're raided or not) it will not stop until it is 30 minutes. Unless, the area where you dropped the force field was also dropped by a lightning spell then it will stop the force field after that raid/loot/zapping or any word you're comfortable with.
    10. When a force field stops(depeletes"I'm comfortable of this one")then it will now cool down for 20 minutes(added cool down to maintain game balancing and little bit challenging).

    Any comments, reactions and critics are accepted.

    [FOR THOSE WHO THINKS THAT I'M A ZAPPER...YEAH! I'M A ZAPPER. ZAPPER OF AIR DEFENSES!...LOL]
    Last edited by VJ9999; July 2nd, 2015 at 12:12 PM.

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    ...or you could just ask SC to have Spells be able to damage the Storages but leave loot protected?
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  3. #3
    Forum Elder Allybug01's Avatar
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    or........ we could just leave it as is because that makes the majority of players happy.

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    Forum Contender devil9394's Avatar
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    What you are suggesting here sounds really complicated and doesn't achieve much more than we already have. Unfortunately, you will have to live with the system as it is because I doubt SuperCell will change anything in this regard any time soon.
    Last edited by devil9394; July 2nd, 2015 at 11:34 AM.
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    Quote Originally Posted by VJ9999 View Post
    I've read many posts. Others are glad about "Stop Storages Zapping","No More Zapping Storage","Storages Have Now Force Fields That Blocks Lightning Spells" BUT some are complaining about those things I've mentioned above.

    So, I suggest a possible fair solution for both problems.
    I think there must a "Force Field Spell" (I knew it was a spell but generally this is an idea/feature so it belongs here)

    This spell automatically unlocks at TH8(even you've spell factory LvL 3 at TH7). It takes 40 minutes to be brewed and worths 30,000 Elixirs. The spell's radius of effectivity is as wide as a rage spell's circle. This spell is special 'cause this spell is UN-UP-GRADE-ABLE. Can queue as many as possible but only 1 spell per 20 minutes per use(this one was a cool down after usage).

    Applying to structures(Mainly Storages):
    Step-by-step:

    1. Brew the FFS (Force Field Spell)
    2. When done, double-tap the FFS and there must a MESSAGE BOX w/BUTTONS(Yes/No/Cancel) that prompts "Use Now?"
    3. a. If tapped "Yes", then proceed.
    b. If tapped "No/Cancel", then go back to main screen.
    4. Tap where you wanted to put down the spell(the circle or the area of effect) or the Force Field.
    5. When dropped down, The area where you dropped down the force field will now takes effect for 30 minutes.
    9. After 30 minutes(either you're raided or not) it will not stop until it is 30 minutes. Unless, the area where you dropped the force field was also dropped by a lightning spell then it will stop the force field after that raid/loot/zapping or any word you're comfortable with.
    10. When a force field stops(depeletes"I'm comfortable of this one")then it will now cool down for 20 minutes(added cool down to maintain game balancing and little bit challenging).

    Any comments, reactions and critics are accepted.
    They have already fixed the zapping problem so no new solutions are needed. However, if they had implemented a force field spell that protected something I would have agreed with that but under the following changes:
    • It should act like any other trap - its active until it has been broken/tripped/destroyed. Not some arbitrary 30 minutes. If no one breaks it it stays active. If someone breaks it but gives you no shield then others that follow could raid, or even gasp!, zap away.
    • It should take a minimum of 3 lightning spells, or equivalent damage from ground troops, to break the spell.


    If such a spell were in place I would be totally cool with zappers getting your loot. At least THEN the defender could have a choice to defend or not.
    I got nothing

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    Oops, here comes the maintenance break...theres no need for this. BTW, thx guys for your reactions, comments and critics. I understand why you didn't agree or something else but the majority says they like the latest update(YOU'RE RIGHT Allybug1).

    But my suggestion doesn't means that I'm using lightning spells for getting resources. I'm just asking and wanted to be fair for both PRO-ZAPPING AND AGAINST-ZAPPING.
    Last edited by VJ9999; July 2nd, 2015 at 11:55 AM.

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    Pro Member Matt038's Avatar
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    That spell would be pointless
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    Quote Originally Posted by gamul1 View Post
    They have already fixed the zapping problem so no new solutions are needed. However, if they had implemented a force field spell that protected something I would have agreed with that but under the following changes:
    • It should act like any other trap - its active until it has been broken/tripped/destroyed. Not some arbitrary 30 minutes. If no one breaks it it stays active. If someone breaks it but gives you no shield then others that follow could raid, or even gasp!, zap away.
    • It should take a minimum of 3 lightning spells, or equivalent damage from ground troops, to break the spell.


    If such a spell were in place I would be totally cool with zappers getting your loot. At least THEN the defender could have a choice to defend or not.
    What a misunderstanding...I apologize you didn't understand how I spoke in English.

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