**This is a remake of my old troop, but with major changes. Keep in mind making troops and spells isn't my forte, so any suggestions are welcomed! Tinypic.com doesn't want to work at the moment and once it does I'll fix the pictures.
Introducing the.....
Fire Lord
The Valkaries long lost cousin.
This hot-headed wizard has spent years in isolation to master the speed of the goblin and fire bending powers of the wizard.
This troop is meant to be tanky, effective, and crazy cool.
Fire Lord
Unlocked Dark Barracks level 9
Training Cost: 800 Dark Elixir
DPS: 10
Speed: 15/30/5
Favorite Target: Hero
HP: 300
Fire Spin Duration: 5 seconds
Housing Space: 15
Troop Type: Ground
Level 2
Upgrade cost: 80,000 Dark Elixir
Training Cost: 825 Dark Elixir
DPS: 14
HP: 350
Fire Spin Duration: 7 seconds
Level 3
Upgrade Cost: 100,000 Dark Elixir
Training Cost: 900 dark elixir
DPS: 22
HP: 375
Fire Spin: 8 seconds.
Your probably thinking "What's this Fire Spin?!"
Thats simple, it's the troop's perk! When this hot-head spots an enemy he goes berserk and ignites. During these few seconds he ignites on fire and starts to spin at a whopping 75 RPMs, his movement speed takes a huge increase, doubling to 30! The enemy he targets starts taking 1.5 more damage! After these few seconds are up, the Fire Lord is naturally tired. His speed takes a major hit, decreasing to 5.
Strategies
**During the normal attacks the Fire Lord will NOT use the Fiery Spin and will have a steady speed of 15 and DPS of 10
Lord of The Valks
See what I did there
Deploy this guy into your clan castle along with the valkarie for the most effective defensive troop composition know to Clash kind.
FLGoWipe
Deploy this speedster in with the typical GoWipe raid to maximize speed and effectiveness percentage and loot wise.
Now, let's go ahead and talk about.....
Aesthetics
This troop looks like a wizard, but instead of the nice blue velvet coat, the Fire Lord has a black coat, his old one was incinerated during his attempts to master his powers helps.
At level 2 he gains a hood atop his head. His pale face is still visible but slightly darkened.
At level 3 the Fire Lord has finally mastered his skills - and his look. He has had his coat custom tailored so it looks like he was just shot out of a magma stream. His face is no more, instead all we see are 2 red, ominous eyes peeking out from under his hood.
Level 2
image.jpg
Fiery Spin
image.jpg
Any artwork is highly desired and even more appreciated.
Clan Castle Specs
The Fire Lord is great at defense, as he will do his Fiery Spin to protect your loot! Use a lightning or poison spell to stop his rampage, as hordes of troops will only be killed while trying to take him out.
Did you know?
Did you know that you can hold 18 Fire Lords with maxed out army camps and clan castle?
A haste spell can greatly increase the affect of the Fire Spin.
A rage spell increases all of the Fire Lords damage points and speed points.
Link to original thread: http://forum.supercell.net/showthrea...7238-Fire-Lord






