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Thread: Defensive Spells

  1. #1
    Trainee Meself's Avatar
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    Defensive Spells

    New Spells:

    Gravity Spell:
    (Defensive) You can hold this spell in your Town Hall, when you are getting attacked this spell activates. All air troops now could get hit by cannons and mortars.
    30.000 or more Elixer

    Radioactive Spell:
    (Defensive) You can hold this spell in your Town Hall, when you are getting attacked this spell activates. All buildings will be radioactive around the Town Hall, when they get damage, the troops who attack it will get damage too.
    30.000 or more Elixer

    Trap Spell:
    (Defensive) You can hold this spell in your Town Hall, when you are getting attacked this spell activates. Every trap can be used 2 times, so every bomb can explode 2 times.
    25.000 or more Elixer

    I hope you will like these Defensive Spells!

  2. #2
    Forum Contender devil9394's Avatar
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    @Gravity Spell: This would totally ruin any sort of air attacks. Not going to happen, sorry.

    @Radioactive Spell: There is already enough damage in the centre of the base, where most of the defences are shooting at once. Even more damage would make the base impossible to beat.

    @Trap Spell: I don't even know which traps would be the worst to face twice.. but I'd go with the Skeleton Traps. Just imagine 6 skeleton traps activated, you'd waste an entire army and a whole 30-45 seconds to deal with them all. Also all the air attacks would be vaporized, since the air mines would deal with the lava hounds instantly, and the defences can take care of the balloons.
    Quote Originally Posted by BRLESNAR View Post
    Mr.Devil does have a quality that he gives formal and good posts. A man of intellect, sorry, a demon of intellect.
    Quote Originally Posted by DaOneNOnly799 View Post
    It seems that we have a devilish devil here; that even the devil himself approves.
    "Trust those who seek the truth but doubt those who say they have found it."

  3. #3
    Trainee Meself's Avatar
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    Quote Originally Posted by devil9394 View Post
    @Gravity Spell: This would totally ruin any sort of air attacks. Not going to happen, sorry.

    @Radioactive Spell: There is already enough damage in the centre of the base, where most of the defences are shooting at once. Even more damage would make the base impossible to beat.

    @Trap Spell: I don't even know which traps would be the worst to face twice.. but I'd go with the Skeleton Traps. Just imagine 6 skeleton traps activated, you'd waste an entire army and a whole 30-45 seconds to deal with them all. Also all the air attacks would be vaporized, since the air mines would deal with the lava hounds instantly, and the defences can take care of the balloons.

    New Spells:

    Gravity Spell:
    (Defensive) You can hold this spell in your Town Hall, when you are getting attacked this spell activates. All air troops could get hit by cannons and mortars for 15 seconds.
    30.000 or more Elixer

    Radioactive Spell:
    (Defensive) You can hold this spell in your Town Hall, when you are getting attacked this spell activates. All buildings will be radioactive around the Town Hall, when they get damage, the troops who attack it will get damage too, for 10 seconds.
    30.000 or more Elixer

    Invisible Spell
    (Offensive) All troops are invinsible for Defensive structures like cannons and mortars for 10 seconds.
    30.000 or more Elixer

    Is this better?

  4. #4
    Forum Contender devil9394's Avatar
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    Quote Originally Posted by Meself View Post

    New Spells:

    Gravity Spell:
    (Defensive) You can hold this spell in your Town Hall, when you are getting attacked this spell activates. All air troops could get hit by cannons and mortars for 15 seconds.
    30.000 or more Elixer

    Radioactive Spell:
    (Defensive) You can hold this spell in your Town Hall, when you are getting attacked this spell activates. All buildings will be radioactive around the Town Hall, when they get damage, the troops who attack it will get damage too, for 10 seconds.
    30.000 or more Elixer

    Invisible Spell
    (Offensive) All troops are invinsible for Defensive structures like cannons and mortars for 10 seconds.
    30.000 or more Elixer

    Is this better?
    @Gravity Spell: The problem was not the duration of its effect, but the effect itself. It makes the air attacks too weak against any base. Currently there are many cases when the air attacks already fail, now imagine what would happen to that number if the Gravity Spell would be included. Most of the air attacks would fail under the effects of this spell.

    @Radioactive Spell: Again, the duration was not the main problem. Just like mentioned before, there are a lot of attack strategies who struggle to defeat a base, which would struggle a lot more under the effects of this spell.

    @Invisibility Spell: This spell is listed in the stickies, not as ruled out but as a possible addition in a future update. It does not mean it will necessary be added, but SuperCell considered at a time they might think about it.
    Last edited by devil9394; July 2nd, 2015 at 01:56 PM.
    Quote Originally Posted by BRLESNAR View Post
    Mr.Devil does have a quality that he gives formal and good posts. A man of intellect, sorry, a demon of intellect.
    Quote Originally Posted by DaOneNOnly799 View Post
    It seems that we have a devilish devil here; that even the devil himself approves.
    "Trust those who seek the truth but doubt those who say they have found it."

  5. #5
    Trainee Meself's Avatar
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    Quote Originally Posted by devil9394 View Post
    @Gravity Spell: The problem was not the duration of its effect, but the effect itself. It makes the air attacks too weak against any base. Currently there are many cases when the air attacks already fail, now imagine what would happen to that number if the Gravity Spell would be included. Most of the air attacks would fail under the effects of this spell.

    @Radioactive Spell: Again, the duration was not the main problem. Just like mentioned before, there are a lot of attack strategies who struggle to defeat a base, which would struggle a lot more under the effects of this spell.

    @Invisibility Spell: This spell is listed in the stickies, not as ruled out but as a possible addition in a future update. It does not mean it will necessary be added, but SuperCell considered at a time they might think about it.
    Thanks for the Feedback!

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