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Thread: Boost Earthquake Spell!

  1. #11
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    Quote Originally Posted by Yoyobuae View Post
    Because EQ uses a single spell slot, and if using elixir spells only there's always a free spell slot that could be used. Assuming poison nor haste is useful (ie. ground attack against CC with drag or other high HP troop) then EQ would be an option.

    Two EQ spells can be dropped at different locations, while a jump can only be used at one spot.

    And finally, TH8s get EQ spell, but not jump.
    Lol the only ground attack TH8 can use are gowi(wi)pe and hog and poison is obviously more useful when taking out cc where as the wall breaking spell only cuts wall health to half (so you can save 2-3 wall breakers and bring an extra wiz to deal with cc, seems worth it... )
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  2. #12
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    You shouldn't compare this spell to Jump spell. LOL!

    Earthquake spell will help you take down buildings faster. Minimizing the number of hits to any buildings so you can 3 star your opponent in 3 minutes helps a lot.

  3. #13
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    Quote Originally Posted by Derrock View Post
    According to your assessment of the spell doing 15% damage and the fact we can use 11 of them I have concluded you're a "special" person. Math people, please for the love of god learn math smh.
    Well someone here doesn't know what 15% of the remaining health means, so let me teach you a lesson.

    assuming build hut is target, 250 HP, 1 max EQ spell deals 12% damage (src: wiki), so 250x0.88^11 is 61.27HP, which means if you dump all 11 max EQ spell on builder hut you will get a hut with more than 1/5th of the health left.

    Now we look at TH, max TH10 has 5500 Health, do the same math and you will get 1348 HP, no where near destroyed.

    Therefore: EQ spell useless.
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  4. #14
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    Quote Originally Posted by Galath View Post
    Lol the only ground attack TH8 can use are gowi(wi)pe and hog and poison is obviously more useful when taking out cc where as the wall breaking spell only cuts wall health to half (so you can save 2-3 wall breakers and bring an extra wiz to deal with cc, seems worth it... )
    People are not going to continue putting low HP troops in CC once poison spell starts being used more widely. CC will likely contain a dragon or valkyries or some other high HP troop. So if the contents of CC are already known (ie. second war attack on base) then it might be worth using EQ spell instead.

    Besides, EQ spell would not be used when going into the base, but on the way out, on walls which WB normally can't get to. So it's not just a replacement for a couple of wallbreakers, but something new entirely.
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    Only troop you need is the goblin. The rest are just luxury troops.

  5. #15
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    Quote Originally Posted by locdogg View Post
    You shouldn't compare this spell to Jump spell. LOL!

    Earthquake spell will help you take down buildings faster. Minimizing the number of hits to any buildings so you can 3 star your opponent in 3 minutes helps a lot.
    and which building do you want to weaken? TH? most attack strategy involves a rage on the TH so it goes down in 2 seconds, no need to weaken it, any other buildings are just pointless to quake, plus you can damage storage so there is that.
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  6. #16
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    Quote Originally Posted by Yoyobuae View Post
    People are not going to continue putting low HP troops in CC once poison spell starts being used more widely. CC will likely contain a dragon or valkyries or some other high HP troop. So if the contents of CC are already known (ie. second war attack on base) then it might be worth using EQ spell instead.

    Besides, EQ spell would not be used when going into the base, but on the way out, on walls which WB normally can't get to. So it's not just a replacement for a couple of wallbreakers, but something new entirely.
    I see your point, would be helpful in gowipe, but still it is really weak...
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  7. #17
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    Quote Originally Posted by Galath View Post
    and which building do you want to weaken? TH? most attack strategy involves a rage on the TH so it goes down in 2 seconds, no need to weaken it, any other buildings are just pointless to quake, plus you can damage storage so there is that.
    Don't know about you but I've seen a lot of 99% 1 star to a TH that only needs one shot.

  8. #18
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    Quote Originally Posted by Galath View Post
    It's not about being stronger, it is completely useless right now! Give me 1 reason why use EQ instead of jump? 2 EQ spell damages the wall, 1 jump spell ignores the wall, and they use the same troop space...
    Coz EQ will also damage the buildings near the walls too, jump won't 😉



  9. #19
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    Quote Originally Posted by locdogg View Post
    Don't know about you but I've seen a lot of 99% 1 star to a TH that only needs one shot.
    And you are gonna bring a EQ spell instead of poison spell?
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  10. #20
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    Quote Originally Posted by Mswan2000 View Post
    Coz EQ will also damage the buildings near the walls too, jump won't 😉
    Please 12% damage at max level a wiz does more than that if you let it live by killing cc with poison
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