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Thread: What do you want in the Sept. 2015 update?

  1. #21
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    2 more hair dryers so I can dry my air even faster.

  2. #22
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    Quote Originally Posted by cariacou View Post
    being able to zap

    ...really?

    your signature says you are a TH10, your heroes are level 30+ and you want to be able to zap?
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  3. #23
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    Separate laboratories for Elixir and Dark Elixir upgrades.

    Right now it is getting absolutely ridiculous to max troops, spells, DE troops, and the new DE spells. I've maintained nearly 100% uptime on my lab and it will take an insane amount of time to max my lab as semi-fresh TH10. The lab upgrade times now far exceed the time it takes to max any of the previous TH lvls (7,8,9, etc).
    Last edited by jjb930; July 1st, 2015 at 09:06 PM.

  4. #24
    Forum Elder jakewebs's Avatar
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    I disagree with most of what you said, lvl 7 balloon is too OP. I do like the idea of a new troop though, not sure what it should be. And of course, heroes in war while upgrading. I like to let Supercell do the thinking for me, I just like to play
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  5. #25
    Pro Member Lightburb's Avatar
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    Quote Originally Posted by jjb930 View Post
    Separate laboratories for Elixir and Dark Elixir upgrades.

    Right now it is getting absolutely ridiculous to max troops, spells, DE troops, and the new DE spells. I've maintained nearly 100% uptime on my lab and it will take an insane amount of time to max troops as semi-fresh TH10. The lab upgrades now far exceed the time it takes to max any of the previous TH lvls (7,8,9, etc).
    I wouldn't be opposed to this. Or having the ability to research an elixir & dark elixir troop/spell simultaneously. From an end-TH9 perspective, I am feeling overwhelmed by keeping both heroes upgrading and then trying to farm DE for these new spells.

    If I don't get to the spells as a TH9, I feel like I won't get to them for months because I will be prioritizing other troops in laboratory as a new TH10.
    IGN Eric | Clan Ironhorse
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  6. #26
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    Shut up about the no offense thing...I know it may not seem like a lot but the spells are huge. Think I'm max gowipes...we used to use a rage spell, lightning for the 223 or other weaker troops, a freeze or 2 and a jump or 2. We really don't need a 1/2 rage anymore...1 haste would be much more efficient in sending golems and pekkas ahead of other troops. It appears as though 2 max earthquake spells will destroy a lev 10 and possibly 11 wall which will give a more direct entrance to enclosure and do a pretty good amount of damage to the high hitpointvstructures around. You will also want a jump spell and wb to get through first enclosures. A poison spell can now be brought instead of a lightning saving at least 1 spell space...which means 2 total more space to allow for even another spell. Just to give an example. I plan to use 2 eq, 1 poison, 1 jump, 2 haste-or one rage whichever ends up working better, 2 freeze in the same way. All these spell will definatley make for new and more effective strategies. We do get one extra spell space too and better ai apparently. Stop being such glass half empty kind of guys. The glass is full

  7. #27
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    Clan war tournaments new dark troop.

  8. #28
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    Quote Originally Posted by Jonee View Post
    Offense do need a buff, SC is nerfing offense to hard with these last updates.
    To be honest, I feel like the defense against air troops has increased, but the offense will still win 80-90% of the time. I don't know what can be done to make the game fair but still have offense strong enough.
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  9. #29
    Senior Member JJBuko2's Avatar
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    Quote Originally Posted by Jakez9776 View Post
    Shut up about the no offense thing...I know it may not seem like a lot but the spells are huge. Think I'm max gowipes...we used to use a rage spell, lightning for the 223 or other weaker troops, a freeze or 2 and a jump or 2. We really don't need a 1/2 rage anymore...1 haste would be much more efficient in sending golems and pekkas ahead of other troops. It appears as though 2 max earthquake spells will destroy a lev 10 and possibly 11 wall which will give a more direct entrance to enclosure and do a pretty good amount of damage to the high hitpointvstructures around. You will also want a jump spell and wb to get through first enclosures. A poison spell can now be brought instead of a lightning saving at least 1 spell space...which means 2 total more space to allow for even another spell. Just to give an example. I plan to use 2 eq, 1 poison, 1 jump, 2 haste-or one rage whichever ends up working better, 2 freeze in the same way. All these spell will definatley make for new and more effective strategies. We do get one extra spell space too and better ai apparently. Stop being such glass half empty kind of guys. The glass is full
    Are u forgetting how much time and de it is gonna take to get them max ya that's what I thought. Think before u post sheesh
    Well I don't need a signature, but I guess this will do.

  10. #30
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    A button to clear a Barrack's queue would be nice! =)

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