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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #661
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    Thanx for making archers cost more elixir. Now I can go broke even faster donating to my clan. -_-

  2. #662
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    Quote Originally Posted by Gonthrox View Post
    Game (IM)Balancing

    * Several building hitpoint values have been increased
    * Archer towers arrows travel faster so they "miss" less of their shots at range

    A.I. Improvements
    * Troops and Heroes are less likely to target walls unnecessarily (even the Archer Queen)
    * Troops and Heroes will not continue bashing through walls to get to a destroyed target
    * Wall Breakers now avoid retargeting towards unnecessary walls when deployed in groups

    These so called "UPGRADES" have completely wrecked attack mechanics. Higher hitpoints and misdirected attacking forces, GREAT WORK - NOT. If you are going to release something like this (MID-WAR FOR ACTIVE CLANS) why not beta test and notify us all that you are screwing with game attack/defense mechanics? One of the highest grossing games on the market and developers acting like it's a beta game release. So irritated by this type of major overhaul. Stop trying to "FIX" things that don't need fixing!
    God bless you, you SHOULD BE THE DEVELOPER. Not those irresponsible developers.

  3. #663
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    Quote Originally Posted by FisherPrice View Post
    I think SC sent a big old "♥♥♥♥ you" to people who storage raid for DE.

    My AQ seems allergic to DE storages so far.

    Or more likely SC doesn't know a damn thing about how to program the AQ AI, and she will be dumb as hell no matter what.
    "As dumb as hell no matter what" lol OK.

    You must agree that she was a bit off before the update, smacking at walls for no reason. Something had to be done. So they changed the AI... if need be, they will fix the issue.

    PS - I dont think that AI programing is as easy as you believe it to be.
    PPS - It may be more than required before, but make sure to clear a ton around her entry point for now. Cant just Spray and Prey, yo.

  4. #664
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    Quote Originally Posted by rudyisurboy View Post
    Hands down the best thing about this update is the Game Improvements!! Loving the AI fix on the archer queen and who doesn't love spell time being reduced!!!
    So I take it you work at Super Cell and are paid to be a cheerleader on here for this horrible upgrade?

  5. #665
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    Quote Originally Posted by droverdawg View Post
    So I take it you work at Super Cell and are paid to be a cheerleader on here for this horrible upgrade?
    Does he have to work for supercell to have a different opinion as you? For the most part, upgrade is pretty fantastic.

  6. #666
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    Quote Originally Posted by motron View Post
    can you post a video or some basics of your strategy when farming with AQ?

    before the update I would use a very limited army to clear a funnel to the DE storage and then turn my AQ loose.

    Post update, I have to clear more than half the base before releasing the AQ because she would rather walk around walls to hit random buildings instead of running through holes in the walls for storages


    I bring enough wall breakers to break thru at least two layers of walls. Archer queen only goes down after the first layer of buildings are cleared (within the walls).. I also make sure to destroy the outside buildings on the side I drop her.. She will go inside the first layer and if there are buildings to her left and right she will assist in taking them out and follow the troops toward to inside...

    My king on the other hand since I drop him first if I don't clear a few outside buildings he will wall around otherwise he is good.. Sorry unable to post a vid.
    CLASH IS LIFE; CLASH IS LOVE

  7. #667
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    This update is bad. You changed the whole experience of the offensive battles and the combat experience, it sucks now.

    And supercell workers, stop cheering here. This is just shameful.
    You shouldn't have implemented so many things, the spells, okay, the reducing time, okay..but there are things like..the hitpoints of the troops and the lightning spell.

    Hell, the lightning spell is now out, nobody will use it anymore. What's the point of a townhall 5 that can only use the lightning spell and does not have a dragon, it doesn't need it. This just plain useless.

  8. #668
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    Quote Originally Posted by droverdawg View Post
    So I take it you work at Super Cell and are paid to be a cheerleader on here for this horrible upgrade?

    I do not like certain things about the update the badge colors I could do without, but since I got my lv 30 AQ for th9, farming with her before this update was frustrating at least now she is better than before and for that reason I like this update..

    I don't think I'll ever become a Legend or Titan so those two parts are irrelevant to me. as for the new dragon at th9 I haven't used them...

    And who can complain about having spells made faster?? Do you like waiting for spells even with boost? and especially having the ability for them to be queued?
    CLASH IS LIFE; CLASH IS LOVE

  9. #669
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    Titan badge is weak, looks like gold, guy in our clan has it and can't tell him from the rest of us plebs in gold league

  10. #670
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    Quote Originally Posted by rudyisurboy View Post
    I bring enough wall breakers to break thru at least two layers of walls. Archer queen only goes down after the first layer of buildings are cleared (within the walls).. I also make sure to destroy the outside buildings on the side I drop her.. She will go inside the first layer and if there are buildings to her left and right she will assist in taking them out and follow the troops toward to inside...

    My king on the other hand since I drop him first if I don't clear a few outside buildings he will wall around otherwise he is good.. Sorry unable to post a vid.

    gotcha
    so instead of a funnel we just need to clear the entire side

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