Farming done. TH11 or Walls level 12 please.![]()
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Happy with the update, brought a lot of needed additions but the troop AI change was not one of those BIG issues. Yes it was annoying towards the end of a raid to see them bashing at a wall but the change is worse then the problem.
Now I get to see them walk away from close buildings go on a trip around the map and start attacking something that is nowhere near the middle of the base.
Yes you could put this down to poor troop timing and not using enough wall breakers to open up the base but seriously, how open does a base need to be to get into the middle...??
I like what you have done with the queens AI, good work but please, put the troops AI back to what it was. You already folded on the WB mistake...!!
Last edited by TheSavage21; July 7th, 2015 at 09:20 AM.
Super Cell just needs to make sure that Level 12 walls actually look coherent with the rest of the base.
They really lost me with the zaps and after that I can't help but suspect that 12's will be themed around one of parrot feathers, rodeo clowns or donuts.![]()
Got idea about using builder
Normaly 1 builder can make only 1 building and it takes time depends on the building needed...same as upgrading building
How about we can use more then just 1 builder for build and upgrade building..?? So its makes short to wait until done..
U can set it
1 bulider 100% time takes
2 builder 80% time takes
3 builder 60% time takes and so on
Thats for build or upgrading...!!
Good idea.. cause now since i got everything full upgrade.. my builder get nothing to do..
Then nee update come with new building...
1 builder use..and the rest got nothing to do.. and take time to wait..
Please reply my idea
Sure they are better now than previous (champ badge etc)
But the original badges are the way to go.
I mean, you can barely tell the difference between master and silver..
Too shiny![]()
-----TH9-----
Defence only champion
Maxed out
Have we not heard any response about the troop AI (archers mainly my issue) ??
For me the Barbs and Arcs Combo is pretty much useless now... I Used to used hogs to take down the surrounding defences then just allow my barbs and arcs to cut through to the Core where I wanted them to be.. This combo is now redundant.. As the Archers just wander off on a sight seeing tour whilst the barbs are left to fend for themselves.
I never needed WBs yes sometimes I had huge failures due to my stubbornness but I took that as part and parcel of the game / Troops I used.
The People that say learn to funnel are in some ways correct, but to suggest that you couldn't funnel perfectly well with just barbs and arcs is just plain wrong, it was in fact an art form in my opinion, and this Troop AI change has ruined the game that I enjoyed (on the most part) for 3 years.
I could have lived with the Hero AI change if the Tier1 had been left alone but to now I have look for weaker bases, where as before I was attacking TH10s with Dual infernos if the loot was good enough, I can not do this now without totally changing my army composition and spells..
Come on SC can we at least have our Tier1 AI back please.
same issue i've noticed after the update. Barching is useless now. Im a barcher user interms of farming and i love using it because it only cost a little amount of elixers. But now need to giants or hogs, even balloons just to penetrate their defenses which costs me a lot of time of waiting for the troops to come out and elixers. Now im getting bored playing the game, I just go online for CLan Wars and waiting for my collectors to get full and harvest the ♥♥♥♥ out of it.