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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #1171
    Forum Master daz258's Avatar
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    Quote Originally Posted by Rms98119 View Post
    What is the point of having a hero who runs away from anything worth getting in the core? There is none. This is completely stupid and now the game stinks.
    Yep, she has never been worse.

    If it isn't fixed soon, I'll be requesting gem refunds from apple. I FINALLY get a lv 40 Queen, and now she has gone full ♥♥♥♥♥♥.

    Edit: I like the intent behind many things in the update. But that Queen bug and the lack of sensitivity causing continual things to be clicked and not activate is totally ruining the game experience at the moment.

    I do not enjoy clashing at the moment. Those two things need to be fixed ASAP.
    Last edited by daz258; July 3rd, 2015 at 06:04 AM.
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  2. #1172
    Quote Originally Posted by buggy39 View Post
    DE isn't hard to get. just use a big boy farming army instead of going around dropping lightning on other's actually hard earned DE. I just barched 4k DE from drills without using all my troops and no spells whatsoever. if your batch/bam can't break a wall to get 500-1k DE you just suck. I've been able to farm 30k DE just using barch since the update. what's sad is all these zappers are crying that they have to use strategy in a game about strategy. smh
    Big Boy farming is arching outside drills of dead bases? Okay champ. This is exactly what i'm talking about the only real winners of this update are those who like to farm dead bases because they can farm them shove all their storages in the middle and dare someone to spend 250-400K to attack them.

  3. #1173
    Quote Originally Posted by Mancunianmiss View Post
    Don't see how this update made getting DE harder? Its not about money, its about the majority of players not liking the zapping coming from a minority who in general don't know how to play very well. I have AQ30 and BK27 and not a zap to get there. Don't tell me its hard to get DE, its not that bad really.
    It's not even about that Zapping DE made defenders honest. They couldn't just shove all their storage's in the middle and put a protective ring around their bases. Because of that many different variations of defense arose. All that innovation is gone. You talk about attackers not knowing how to play well now the reverse is true with defenders.

  4. #1174
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    Feedback - The Leauges and the Badge

    Dear Supercell Management


    • The last update was good, very good. Everyone will have their own opinion.
    • Some will love. Some will hate. Some will sit on the fence.
    • The majority of feedback you will receive will be from the average member talking about loot, Talking about spells, Talking about heroes AI, talking about the minor bits of the game.
    • I do also have my opinions about these things, some I like some I don't... but either way, they are not game changing enough to be worth me complaining about. Besides.... I'm sure you voice-mails and in-boxes are full of these complaints, requests and demands anyway. No point beating a dead horse.



    There’s one little thing that went wrong.

    As a dedicated member over 4400 trophies in Titans League I hope this email doesn't go in the bin. Please take a tiny little bit of your time to hear what I have to say as it expresses the general feeling among other champions/titans etc…

    1) You have answered a big problem with leagues! By ending it at 5000! This now keeps the clash word from stretching away to some unimaginable number like 7000 trophies etc… But that’s not the actual problem… people aren’t really concerned with how high the trophies go. Even though some may *think* that was the problem it wasn’t. What it really fixed deep down is it stopped the champions league from becoming useless and too easy to get. When I first became a champion I needed level 25 heroes and an almost max base with good attacking skill and even then it was rough. These days any decent TH9 can reach champs… it’s was slowly starting to get too easy. And it’s too easy because of so many high players making trophy counts so easy to find. “TH8 and 9 whales” are so easy to find at master 1 but the cap at 5000 saved the high league at the perfect time.


    2) Now we didn't think for a long time that a new league was needed however some separation or acknowledgement between high level champs from low level champs. Now I won’t bother going into detail about what was the best way to do this I think it could have been done slightly different but hey everyone has their own opinion. You have chosen to create a Titan league and I guess that’s reasonable that’s. HOWEVER we as a community believe the number 1, 2 and 3 separation system for champions and titans are not needed OR if it must be so…. At least make the number that covers the badge much smaller or only visible on the players profile. I’ll explain why as a high level player and someone who greases your pockets quite a bit. The champion badge was prestigious, it was different, it was beautiful and looked powerful. Many of us deep down paid loads of dosh just for that badge…. Trust me, it’s all about that badge.

    By adding the number over the badge, we ruin it completely. Such a simple little thing has a massive impact. Already the community is complaining saying it looks like bronze. Champions league no longer feels like champions league. Now maybe…. MAYBE if the Titan league didn’t have this new number on it and is expected to be the new “big daddy league” then okay that’s fine… but remove the number and OMG do something about that Gold colour…. Maybe make it gold with a deep red border. It doesn't have powerful presence as we look like Gold 1 2 and Like I said above it’s all about the badge - Trust me here.

    I noticed in the last maintenance break you've done it on the players profile. I believe that was a very good move. Just need to do it on the leader board view and in the chat view.

    Okay so no doubt someone is saying “Yes but that’s the whole point in the legend league.. its supreme” the answer is – Yes but no one is there yet and legend is a very special thing, it feels… very different and very detached from everything else and doesn’t cover the members who are dedicated but not quite as dedicated to push to that almost impossible to reach league.


    3) As a suggestion, maybe for the badge what we need to add some prestige back to it is add a border similar to how it’s done for the clan shield at different levels. Instead of going 1 2 3 go border 1 border 2 border 3 (only do this for Champion and Titan though) oh and by the way…. Maybe return the “1” to Bronze, Silver, Gold, Crystal and Master… especially Master 1…. As the badge now blends in with the chat background…. And overall the other badges do look a bit dull now anyway.





    Qkay so quite a few people may think "is it really that big a problem?
    But as a company, I'm sure you know just how much time, money and effort is spent in marketing and branding, and even your SuperCell LOGO as simple as it may look, plays a huge role in your branding and business. Same goes for the League badges, They are a massive underestimated selling point in the game... anyway moving on.


    Thanks for reading this and I hope it helps you understand how your top players feel.

    Thanks

    Junico

  5. #1175
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    It's not even about that Zapping DE made defenders honest. They couldn't just shove all their storage's in the middle and put a protective ring around their bases. Because of that many different variations of defense arose. All that innovation is gone. You talk about attackers not knowing how to play well now the reverse is true with defenders.
    GiBarch is extremely effective for farming DE - you just need minimum of level 5 giants.

  6. #1176
    Junior Member buggy39's Avatar
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    Big Boy farming is arching outside drills of dead bases? Okay champ. This is exactly what i'm talking about the only real winners of this update are those who like to farm dead bases because they can farm them shove all their storages in the middle and dare someone to spend 250-400K to attack them.
    so how do you not like to farm dead bases? THEY ARE STOCKED. do you just find a full hardearned dark elixir storage and mindlessly drop lightning spells on it? it's called a STRATEGY game. hitting your screen 3 times to get 1,000 dark elixir is an inefficient waste of time. supercell has always tried to revamp the loot system. sure they have nerfed barch constantly, but still. crystal/gold league is fully stocked on inactive bases, and you don't even need to use your 3rd grade strategy of lightning on the dark elixir. you were also complaining how the th9 wreck your base with barch and yet, you most likely attack th7 and walk away happy. don't understand how you lower town halls can't snipe a couple drills and take 700 or so dark elixir without taking much effort. btw, if you actually know what you're doing, it doesn't take 250-400k elixir to make a profit on de.

  7. #1177
    Quote Originally Posted by thinkgreen View Post
    GiBarch is extremely effective for farming DE - you just need minimum of level 5 giants.
    Dude I've farmed over a billion resources I know how to farm. What I'm saying is DE zapping was a necessary evil. Heck I would have been fine with them putting an atlantis shield around De storage but the other shields have to go inorder to balance the game and encourage real attacks.

  8. #1178
    Forum Superstar GeneralMayhem's Avatar
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    Quote Originally Posted by Mancunianmiss View Post
    You need to clear buildings to each side of where you want troops to head into the core. It has always been this way. Perhaps you have to clear slightly further now. Rather than whinge, make a tiny adaptation and away you go, rather than saying the game stinks learn to play better.
    You have to clear more, a lot more actually and forget about attacking from a corner unless you clear all the way to both corners. In addition you have to funnel inwards as opposed to outwards. Start your funnel on the outside and work your way inward to where you want to drop your heroes, this gives them something to attack on the way into the base. It is more difficult this way because you'll have to tank your funneling troops at the furthest outside positions. It will take a little while to adjust, but eventually you'll get a feel for it. But if your funnel fails you can expect your raid to do the same.
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  9. #1179
    Quote Originally Posted by buggy39 View Post
    so how do you not like to farm dead bases? THEY ARE STOCKED. do you just find a full hardearned dark elixir storage and mindlessly drop lightning spells on it? it's called a STRATEGY game. hitting your screen 3 times to get 1,000 dark elixir is an inefficient waste of time. supercell has always tried to revamp the loot system. sure they have nerfed barch constantly, but still. crystal/gold league is fully stocked on inactive bases, and you don't even need to use your 3rd grade strategy of lightning on the dark elixir. you were also complaining how the th9 wreck your base with barch and yet, you most likely attack th7 and walk away happy. don't understand how you lower town halls can't snipe a couple drills and take 700 or so dark elixir without taking much effort. btw, if you actually know what you're doing, it doesn't take 250-400k elixir to make a profit on de.
    What are you talking about. You deploy a couple of giants as a meat shield and let your archers have at it. Stop pretending there is some grandiose strategy involved. I'm not even in favor of DE zapping. I think you are misguided about their reasons behind banning it though. What I'm saying is the shield is having unintended consequences.

  10. #1180
    Quote Originally Posted by GeneralMayhem View Post
    You have to clear more, a lot more actually and forget about attacking from a corner unless you clear all the way to both corners. In addition you have to funnel inwards as opposed to outwards. Start your funnel on the outside and work your way inward to where you want to drop your heroes, this gives them something to attack on the way into the base. It is more difficult this way because you'll have to tank your funneling troops at the furthest outside positions. It will take a little while to adjust, but eventually you'll get a feel for it. But if your funnel fails you can expect your raid to do the same.
    Well thats the main problem they changed attacking active members into a zero sum game. Before you could least cleanup on the side of the failed attack and pick up in most cases half loot. I'm seriously thinking of going back and farming mostly dead bases for this reason. Plus they increased the buildings hp so it's harder to get to the center.

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