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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #1151
    ★★★ Champion
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    As if.

    The intention was clear. It's to make DE harder to get to make more money.

    The same reason barch is more expensive and the same reason they've added two air blowers. Why? So your walls are more important and what do you need for walls a ♥♥♥♥ load of gold/elxir. Billions actually.

    There is no good intentions to be found just pure greed. i mean if they wanted to fix issues important to players but neutral-bad for them economically they would have allowed heros to be used in war while upgrading. they would have fixed revenge. etc.

    Funny how every one of their gamebalancing fixes helps their bottom line.
    The forum was a waterfall of complaints about DE zappers before the update. They reduced spell times and made spells queueable. I made countless topics on these changes and all the forum was like "SC would lose money they will never do it". Well, they did...

  2. #1152
    Fresh Spawn
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    Some good, some bad

    I like that they added queing up spells. It makes sense in the thought process of the way Army camps do the same thing.

    I like the better user interface for managing barracks.

    I like the finishing touches to a couple of visual things.

    The DE spells were a cool add.

    I don't like the lighting spell immunity for storages because, like others have mentioned, this is my only rebuttal to the higher level players coming in and raiding me and setting me back 2 days for every day forward I move on resources. Fix to this fix could be to limit how much one can raid downward(like only staying within your level), giving a shield that lasts long enough for your collectors to generate the lost resource(my favorite answer), or reinstating the storage raiding.

    I don't like that I can't see what spells I already have while prepping more. This is an easy fix and doesn't require a constructive suggestion.

    Other suggestions,
    Third Hero - Giant Hulk - the more damage he takes the faster he moves and the more damage he does until he is out of play and summoning giants like the other two heroes.

    Collectors for Elixir and Gold equal in number to your TH level, DE Drill equal to 1/3 TH level. I.E. TH 9 yields 9 collectors of Elixir, 9 Gold Mines, and 3 DE Drills. This might also mitigate the problems with getting raided by higher levels without being able to zap them.

    Sorting people out by how many Gems they purchase could be interesting. I sometimes wonder what the upper level of improvement is for a non-gemmer. It doesn't have to be a reward or league thing but sometimes I wonder who is gemming when they raid me.

    Thanks for allowing us to give feed back. Overall CoC is a fun game to play.

  3. #1153
    Forum Veteran trooperc007's Avatar
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    There is no good intentions to be found just pure greed. i mean if they wanted to fix issues important to players but neutral-bad for them economically they would have allowed heros to be used in war while upgrading. they would have fixed revenge. etc.

    Funny how every one of their gamebalancing fixes helps their bottom line.
    They'd lose lots if they add that. SC is a business, not a charity.

  4. #1154
    Senior Member
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    Quote Originally Posted by FisherPrice View Post
    Agree.

    I keep seeing four spells brewing (TH9) and I think...damn I don't have any ready? Then I switch and see 1-4 already there.

    Then again when we queue troops into barracks we can't see what is already in camps...
    Yeah I agree the brew screen needs some UI improvements. Its not a very good design IMO. Maybe you have a list of spell buttons like the existing ones but showing:

    [queuedspell] [queuedspell] [queuedspell] -> [emptyslot] [emptyslot] [brewed spell] [brewed spell]

    ...or something. Would show what you have got and what is queued to go in.

  5. #1155
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    The intention was clear. It's to make DE harder to get to make more money.
    Don't see how this update made getting DE harder? Its not about money, its about the majority of players not liking the zapping coming from a minority who in general don't know how to play very well. I have AQ30 and BK27 and not a zap to get there. Don't tell me its hard to get DE, its not that bad really.

  6. #1156
    Junior Member buggy39's Avatar
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    As if.

    The intention was clear. It's to make DE harder to get to make more money.

    The same reason barch is more expensive and the same reason they've added two air blowers. Why? So your walls are more important and what do you need for walls a ♥♥♥♥ load of gold/elxir. Billions actually.

    There is no good intentions to be found just pure greed. i mean if they wanted to fix issues important to players but neutral-bad for them economically they would have allowed heros to be used in war while upgrading. they would have fixed revenge. etc.

    Funny how every one of their gamebalancing fixes helps their bottom line.
    DE isn't hard to get. just use a big boy farming army instead of going around dropping lightning on other's actually hard earned DE. I just barched 4k DE from drills without using all my troops and no spells whatsoever. if your batch/bam can't break a wall to get 500-1k DE you just suck. I've been able to farm 30k DE just using barch since the update. what's sad is all these zappers are crying that they have to use strategy in a game about strategy. smh

  7. #1157
    Trainee
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    Pretty much the new AQ AI sucks melons

    What is the point of having a hero who runs away from anything worth getting in the core? There is none. This is completely stupid and now the game stinks.

  8. #1158
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    -I'd like to have sync button wherein if it's activated, all similar barracks will train the same troops
    -increase the text size in the train window
    -increase the width of the train window

  9. #1159
    Centennial Club
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    Quote Originally Posted by DONROCK1234 View Post
    Come on SUPERCELL change it back the Ai of Queen is horrendous I'm pondering on quitting game because of it ...worst """improvement""" ever...as previous comments said you bring wbs and jump spells and she still turns away and walks round to hit a builder hut so FRUSTRATING and tbh not fun. She was fine the way she was
    The archer queen queen, eh?
    Farmers. Pushers. Noobs. Complainers. Long ago, the four players lived together in happiness. Then, everything changed when the Complainers attacked. Only Supercell, creator of all four players could stop them. But, when the world needed them the most, they vanished.
    "I don't always zap, but when I do, I zap Dark Elixer. Stay zappers my friends." -The most interesting clasher in the world

  10. #1160
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    Very nice update,GJ to supercell for pleasing the community and removing zapping was just icing on the cake

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