Itoslemma, Leader Adult Disco
TH11 Update - No Sniping... No Shielding Problem!!
Archers cost entirely too much elix. Paying 100 extra per troop going from lvl5 to lvl6 is insane. For an extra +2 damage???? Come on. 100k for 200 lvl7 archers? Wow. By far the worst part of the upgrade.
I'm also not a fan of moving the attack/defensive/mail history icon to the top only to replace it with an arguably pointless troop preview screen. If anything, that should have gone up top. Why change the location of something that has always been there. Confusing.
Whether you raid or war, the archer queen AI has to change. Simply makes no sense for her to abandon a more proximal 3000+ dark elixir payout for an empty gold storage on the outside of the base. I get you don't want the queen to shoot at random walls, but i would take that 100x over her prancing around the base. Just give us that back.
I am not impressed at all. I am TH9. I like to farm and is not funny how my troops quickly disappear by lv6 archers tower !!!!. I had a hard time having level 6 of troops and no longer makes sense to accelerate barracks to grow because it is not profitable.
The spells are made faster, but can not be used to farm because I lose more than I get. I was online a few hours and I have not made much progress, and I'm not a rookie.
I was extremely hyped for the update when all the sneak peaks came out. Now i am disgusted. All the supposed "fixed" AI's are obviously not fixed at all. There are obvious bugs that show supercells lack of caring. All they care about is making money. They nerf barch YET AGAIN, and dont even add it in as a main change when it is a HUGE change. They tried to sneak in this nerf so people will use higher troops, ex- wiz, so they spend more gems and armies take more time. Supercell needs to fix this ASAP. And enough with the ♥♥ selfish money making methods that just ♥♥♥♥ the community off
I know right. And the only problem with the old AQ A.I. that I had was she'd waste time NOT shooting a cross section in a wall, and attack the piece next to it, and then double back and destroy another piece to progress. This caused a slight delay in the attack, but it was manageable.
Old AQ AI was simple:
Attack the nearest building, and if a wall is in the way, break it.
Now it's this weird Attack the nearest building, BUT, if a wall is in the way, check for an alternative building to attack. If that building is 6 tiles or less farther than the nearest building behind the wall, walk away and go for that one.
This results in this moron AQ turning into a PEKKA and just walking around the base like an idiot.
Last edited by AngelofVerdun; July 2nd, 2015 at 12:17 AM.