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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #731
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    The mystery of the 12 items, i think coc did it to troll us... lol
    Max TH9
    26/25 heroes
    194 lava walls




  2. #732
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    Quote Originally Posted by Selahvie View Post
    It's most likely been mentioned elsewhere, but not being able to see the spells you already have ready from the 'brew' screen is pretty annoying. Kind of a pain to have to switch over to the troop overview tab and back to see what you've got. Otherwise, great update!
    This is so very true.
    Quote Originally Posted by RickyO View Post
    The only thing I'm excited about is the profanity filter.

  3. #733
    ★★★ Champion
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    Great work with the Wallbreaker AI


  4. #734
    Senior Member IceKnight366's Avatar
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    I read almost all of these and yet I'm stunned that no one mentioned the poison spell! Is it just me or does this make almost every good unit in war cc totally useless? I'm a TH9 and building the spell factory gives you a free spell to easily kill any barb, arch, minion, witch, or wizard! Before you at least had to take a lightning spell placed just right to take them out, but you do so at the cost of one of your 4 spells. Now you can just take them out for free without wasting any spells! This is a massive nerf to centralized CC bases. Now what do you put in there? Oka yea, a valk and a couple max balloons will do decently, but not against air. And they don't do nearly as good as wizards and witches (you can beat the dps of 3-4 wizards with 1-2 valks).

    I mean before it actually took skill. I was just getting good at luring cc units and kill them with a balloon or a valk. But now you almost don't even need to lure. Just send in the units the poison down almost any unit that will come out of there! And if a lvl 4 drag comes out who cares? sure he'll hit your golem 3-4 times (if you're using golems) but then he'll die to wizards or AQ. It's much better than your golems getting hit 3-4 times by 3-4 level 5+ wizards...


  5. #735
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    The fact that you used to get 3* with barch precisely proved that it was too powerful.

    Thank you for showing that SC is right to nerf barch

  6. #736
    Forum Master daz258's Avatar
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    Quote Originally Posted by facescraper View Post
    All I can say is...

    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  7. #737
    Forum All-Star mattyboo1's Avatar
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    Quote Originally Posted by IceKnight366 View Post
    I read almost all of these and yet I'm stunned that no one mentioned the poison spell! Is it just me or does this make almost every good unit in war cc totally useless? I'm a TH9 and building the spell factory gives you a free spell to easily kill any barb, arch, minion, witch, or wizard! Before you at least had to take a lightning spell placed just right to take them out, but you do so at the cost of one of your 4 spells. Now you can just take them out for free without wasting any spells! This is a massive nerf to centralized CC bases. Now what do you put in there? Oka yea, a valk and a couple max balloons will do decently, but not against air. And they don't do nearly as good as wizards and witches (you can beat the dps of 3-4 wizards with 1-2 valks).

    I mean before it actually took skill. I was just getting good at luring cc units and kill them with a balloon or a valk. But now you almost don't even need to lure. Just send in the units the poison down almost any unit that will come out of there! And if a lvl 4 drag comes out who cares? sure he'll hit your golem 3-4 times (if you're using golems) but then he'll die to wizards or AQ. It's much better than your golems getting hit 3-4 times by 3-4 level 5+ wizards...
    Actually it's a good offence buff, what coc needs is an offence buff, max TH10's should be 3 starrable

  8. #738
    Fresh Spawn
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    Plz bring aq back

    Yesterday, my Lv. 40 AQ became P.E.K.K.A...

    Leader ( East Sea, S. Korea)


  9. #739
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    Quote Originally Posted by Selahvie View Post
    It's most likely been mentioned elsewhere, but not being able to see the spells you already have ready from the 'brew' screen is pretty annoying. Kind of a pain to have to switch over to the troop overview tab and back to see what you've got. Otherwise, great update!
    Agree.

    I keep seeing four spells brewing (TH9) and I think...damn I don't have any ready? Then I switch and see 1-4 already there.

    Then again when we queue troops into barracks we can't see what is already in camps...
    Last edited by FisherPrice; July 1st, 2015 at 11:35 PM.

  10. #740
    Super Member DS77's Avatar
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    Not impressed with new update. The Dark spells i see as cute, but mostly irrelevant. Altho haste might be used by some air attackers.

    The effectiveness of lvl 5 drags remains to b seen. Unless its a huge upgrade from lvl 4, i dont see their role changing much.

    The viewing menu of what spells & troops u have cooking? Unnecessary IMO.

    And the new league badges are awful. Simply awful. I have zero desire to push to champs or titans league.

    Boooo supercell!

    Leader: DARK PEKKA
    Level 168 TH10 Finishing walls n BK
    PATH of PEKKA #RGUQVOLV
    Intermediate - Advanced War Clan
    WAR REC 122-22-1 ~PEKKA Lovers Unite!

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