Page 69 of 183 FirstFirst ... 1959676869707179119169 ... LastLast
Results 681 to 690 of 1826

  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #681
    Pro Member
    Join Date
    Apr 2013
    Location
    Adult Disco
    Posts
    692
    Quote Originally Posted by rudyisurboy View Post
    I think he means less people playing??.. regardless this update was truly for the top players ~100 or so... with this new league (Legend) think about the amount of $$ SC will be making when gem purchases increase??
    I am certain that the revenues from the top 100 people is pittance compared to the revenues from the millions of people who are not in the top 100. This about what you are saying. SC grosses at least $5 million in revenues each day. Very little of it come from the top 100. Seems like a bad idea to have an update for the top 100 only.

  2. #682
    Fresh Spawn
    Join Date
    May 2014
    Posts
    1

    What happen?

    What was that ???!!! A ghost has destroy this Village after updateghost2.jpg !!

  3. #683
    Fresh Spawn
    Join Date
    May 2015
    Posts
    6
    Quote Originally Posted by itoslemma View Post
    lol ... So you think it is good business practice to have paid cheerleaders on a Feedback thread? lol Come on, na. Sounds like you always complain no matter what. It sucks at what level? What has become simply more difficult? I dont even know what player-base dropping means.
    --
    Yes, like you.

    Trust me, I didn't get off my phone and get on the computer to complain about the update. I've been testing it out and it's just horrible, the new set up, the new leagues, the new spells and the fact that the update was poorly thought about. You could've just made the lightning spell damage the storages but not get any loot, you put a spell that deletes whatever a lightning spell does(destroying cc troops). For example, a townhall 5. It'll have a lightning spell, but can't actually use it! It's people's problem if their DE gets zapped, and honestly it's fun to get zapped. When I get zapped, I know they wasted a lot of elixir!

    Reducing the hitpoints of troops, that was entirely useless. You made offensive attacks bad and you made defense(bases) stronger. There's no balancing here.

  4. #684
    Banned
    Join Date
    Feb 2015
    Posts
    5,401
    Quote Originally Posted by Eddie9123 View Post
    --
    ... For example, a townhall 5. It'll have a lightning spell, but can't actually use it!
    Anything else you say is automatically irrelevant based on this statement.

  5. #685
    Senior Member Seanster999's Avatar
    Join Date
    Jan 2014
    Location
    Michigan, USA
    Posts
    464
    Quote Originally Posted by Mswan2000 View Post
    1) Wall breaker AI is even worse than ever before
    2) Queen still likes walls
    3) Titan badge looks like the gold league badge
    4) champions badge looks awful now

    rest is ok
    idk about the wall breakers and queen (my queen is upgrading) but one new feature was that troops were supposed to be even less likely to target random walls, and two troops trying to get into the same compartment would not shoot at different walls, however, both of these have already happened to me today. also, i have to agree, champions league badge looks stupid with the I, II, or III on it. maybe put it to the side or something? also, what is the legends league loot bonus? and why doesn't it show the legend league on the "all leagues screen"? (the one that shows all of the leagues and shows the league badges, hopefully you know what i mean)
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

  6. #686
    Centennial Club Jaysonrocks101's Avatar
    Join Date
    Jul 2014
    Location
    The USA
    Posts
    110
    Good but couldve been better

    Jason LVL 74, Clan: ArcticRandWulf

  7. #687
    Fresh Spawn
    Join Date
    May 2015
    Posts
    6
    Quote Originally Posted by FisherPrice View Post
    Anything else you say is automatically irrelevant based on this statement.
    Having fun in your maximized TH10? Now you can ♥♥♥♥ my base and I can't revenge-zap you anymore.

  8. #688
    Forum Elder DrasticMethods's Avatar
    Join Date
    Aug 2013
    Posts
    2,110
    Quote Originally Posted by Tenn View Post
    Cool Update!

    However, few things I notice...

    - Ranks have no Divisions for some peope (I do not see a III, II, or I on some of the Leagues, including mine, and I'm in Gold I farming right now).
    - In profile, it already shows all three Dark Spells as if I have them at level 1 already. They are supposed to be sort of gray coloured showing I didn't unlock them yet. (This is even shown on Town Hall 7's and below, whom do not even have access to buying the actual Dark Spell Factory yet).
    - For many players who qualify for Titan in the leaderboards, it says they are still in Champions III
    - I think there should be an Information Button next to the Legend League Tournament explaining the rules, and such for all players to see, and understand what is going on.

    Ideas...

    -
    Maybe add a few new achievements (Perhaps Brewer, Brew 100 Spells, 500 Spells, 1000 Spells, or perhaps something to correspond with the new Leagues)
    - Still looking for a new TH11, it seems like with a few new spell upgrades you can implement it as a TH11 feature.
    - Dark Elixir Troops have been released since the beginning of 2013 (I forget the exact date), and yet there are only 6 Dark Elixir Troops available. I would like to see you guys continue working on that. After all, those 4 boxes have been saying "Coming Soon..." for a very long time... (Some ideas are a Yeti that freezes the defences, and a Catapult, or something that can shoot from very long ranged).
    - When Heroes are being upgraded, PLEASE allow them to be used during war. That would make my day if that were to be featured.
    - A Sandbox Mode or something, so you can test if you own layout works by attacking yourself, or perhaps to test a new attack strategy.
    I don't know if anybody has replied to your comment yet so I will do it. First off they don't show the Roman numerals is because since you are a 1 league it won't show it, yet it will show for 2 and 3. The three dark spells showing is just a minor glitch that doesn't really affect gameplay. In order to get the Titan league they must attack...it's like having no league so they need to have an attack for it to show up. They have all the rules on the forums, lazy players just have to deal with it.

    There re are enough achievements as is and added 100 gems worth of achievements isn't really worth it. I would like to guess that around 99% of players aren't even a maxed th 10 so why should they implement a TH 11? We don't really need more troops considering all of the new things they have been adding not to mention all the hundreds of troop combinations you can use. I don't know how much exactly SC makes off of hero time but I would think it would be a significant amount. I did see someone saying that from a business stand point it would make no sense, they spend work time to develop an update that loses them money. This is a business so it would be stupid of them to have heroes down with an exception. Nobody is telling you that you can't gem your hero time. Sand box mode is basically ♥♥♥♥♥ing. You can make an enemies base in war and attack it over and over again. There is no point in that and shouldn't be allowed.

    40/40/20 | 275 Zaps
    Guide to the .5. Road to 275 Zaps, here.
    Still reminiscing about the December update? Click here to feel better.
    Quote Originally Posted by Darkwatch View Post
    In Finlnd theres no such thing as beta testing as everything are considered Finnish products



  9. #689
    Senior Member Seanster999's Avatar
    Join Date
    Jan 2014
    Location
    Michigan, USA
    Posts
    464
    Quote Originally Posted by Eddie9123 View Post
    --
    You could've just made the lightning spell damage the storages but not get any loot, you put a spell that deletes whatever a lightning spell does(destroying cc troops). For example, a townhall 5. It'll have a lightning spell, but can't actually use it! It's people's problem if their DE gets zapped, and honestly it's fun to get zapped. When I get zapped, I know they wasted a lot of elixir!

    Reducing the hitpoints of troops, that was entirely useless. You made offensive attacks bad and you made defense(bases) stronger. There's no balancing here.
    1. what's the point of using lightning (and earthquake spells) on storages if you can't steal the loot? you would need five max lightning spells to destroy a max gold storage, a complete waste.
    2. lightning spells can still be used as they were before, perhaps not as effective as poison, but it still can be used by lower town halls that do not have the dark spell factory to kill enemy cc troops, and it can still be used to take out buildings like mortars, air defenses, and even pick up extra need percent for trophy pushing. and if you want to save de, you can use lightning spells instead of poison spells or earthquakes.
    3. how is it someone's fault if their dark elixir gets zapped? that's the worst logic I've ever heard. also, apparently you have never gotten zapped, or you have and just haven't lost much de, because it is NOT fun to have to lose up to 2k de from zappers. also, people generally used to use lightning spells on de storages to gain lots of de when they had plenty of elixir to waste. also, 3 lightning spells is only about 60k elixir, totally worth gaining up to 2k de from
    Seanster999
    Clash of Clans: iGN Sean Flik/ max th 10, except: (lvl 9/10 walls; lvl 25 BK, lvl 29 AQ)/ lvl 138
    Boom Beach: iGN Sean Flik/ almost max HQ 17/ lvl 50
    Clash Royale: iGN Sean Flik/ lvl 11/ highest trophies: 4600

  10. #690
    Pro Member
    Join Date
    Apr 2013
    Location
    Adult Disco
    Posts
    692
    Quote Originally Posted by Eddie9123 View Post
    --
    Yes, like you.

    Trust me, I didn't get off my phone and get on the computer to complain about the update. I've been testing it out and it's just horrible, the new set up, the new leagues, the new spells and the fact that the update was poorly thought about. You could've just made the lightning spell damage the storages but not get any loot, you put a spell that deletes whatever a lightning spell does(destroying cc troops). For example, a townhall 5. It'll have a lightning spell, but can't actually use it! It's people's problem if their DE gets zapped, and honestly it's fun to get zapped. When I get zapped, I know they wasted a lot of elixir!

    Reducing the hitpoints of troops, that was entirely useless. You made offensive attacks bad and you made defense(bases) stronger. There's no balancing here.
    I will agree that the poison spell has made the lightning spell UP (as opposed to OP?), but light can still be used to light ADs, something that poison cannot do.

    So it comes out, you be a zapper. Zapping, not zapping, get over it. There are plenty of silly things people will do that you can still enjoy, instead of of wasting elixir on DE lights.

    Are you in the new leagues? Otherwise, how can you say they suck? The new leagues are actually going to help you since it will attract TH10s up the ladder again. Before, there really wasnt any incentive to get higher and higher when it was just Champion.

    Do you already have the new spells?
    Last edited by itoslemma; July 1st, 2015 at 09:19 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •