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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #631
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    Wallbreakers AI

    I saw a thread about this a minute ago showing the wallbreakers go wacky but thought they might be random glitches until I attacked. Wow, they are messed up. Completely unreliable. This needs to be a major priority fixing this.


    Regarding the graphic design I like most of the new features and layout, however the league badges are poorly done. Champ badges look like bronze in 2 & 3 and even Champion 1 looks flatter with less color, and Titan resembles what gold was. For the more prestigious badges they need to be reworked.

    Content wise I think the new leagues themselves are great, no zapping de, queued spells, and the combined barracks screens are nice additions.

  2. #632
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    Quote Originally Posted by sacskatrin View Post
    why still i can search +1/-39 trophy? i thought you will fix game balancing
    Quote Originally Posted by immortalzrizing View Post
    I was most looking forward to this in update as well. 3800 cups n 1 cup offers smh.
    Again...

    This is still going to happen. The bases you see is a function of the similar THs that are around you. That is only going to change when there are more similar THs around you. If you are a lower TH at champs, then that's probably only going to change a tiny amount. If you are a TH10, as TH10s climb up to get back to champs and the more prestigious Titan, then at Champs 3 it will get better. But as one goes up higher and higher, this is always going to be an issue.
    Last edited by itoslemma; July 1st, 2015 at 07:18 PM.

  3. #633
    Forum Elder jakewebs's Avatar
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    Quote Originally Posted by 5l3d35ma View Post
    I'm having more problems with this new look for selecting troops, the square where you select which troop is slighlty shorter than it used to be, so i always close the window by clicking behing, instead of advancing to the next (barrack/spell factory).
    Only happened to me 8 times during Golden Hour this morning
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  4. #634
    Senior Member Trancetravis's Avatar
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    Quote Originally Posted by brumo1234 View Post
    Queen AI is just stupid if you want to farm storages. She just refuse to go inside the base.

    Still have to wait how this new queen AI will turn out in war. But for farming I am very disappointed.
    She works just fine for me in war or farming as I have a habit of making big assed lanes with wbs and jump spells for her to travel down. She no longer hammers at walls so you have to make ways to bypass the walls. Thankfully she is no longer ignoring the core and hammering at side walls, but this means she doesnt shoot out as many side buildings for the easy 50% like she used to...
    I also use jump spells with my GiBArch, and again i notice very little change other than the troops cost more and the non-defensive buildings like mines, collectors, and drill all have more hit points. I added in a few more giants to compensate and it still works well/cheaply.
    Last edited by Trancetravis; July 1st, 2015 at 07:35 PM.

  5. #635
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    update

    why was nothing said about giving AT a boost?

    barch costing more sucks.

    is the amount of sniping going to go down now that there is no zapping? I would guess so, and seeing more th 9/10s in silver.

    AI on AQ sucks!!! if this is permanent idk if i even want to up my AQ as shes now jus an expensive wiz.

    on a positive note, I love the troop building function and the ability to que spells.

  6. #636
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    Angry "No DE sniping, No Life"

    The "All resource storages are now immune to all direct spell damage" was the worst way to solve the DE sniping. That's the only downside of this update. It ADDS NO STRATEGY to the game (actually, it removes one of the ways of countering the high level bases at lower leagues). It would be better to add the ability of absorbing lightning to the Teslas, since it would make the players choose which storages and/or buildings to protect, ADDING MORE STRATEGY to the game. Now, the amount of high level bases in lower leagues with exposed TH will increase, because DE sniping isn't a problem anymore, and TH sniping will prevent them from losing DE, since not many players do full force attacks at lower leagues.

  7. #637
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    Quote Originally Posted by BlowITA View Post
    The "All resource storages are now immune to all direct spell damage" was the worst way to solve the DE sniping. That's the only downside of this update. It ADDS NO STRATEGY to the game (actually, it removes one of the ways of countering the high level bases at lower leagues). It would be better to add the ability of absorbing lightning to the Teslas, since it would make the players choose which storages and/or buildings to protect, ADDING MORE STRATEGY to the game. Now, the amount of high level bases in lower leagues with exposed TH will increase, because DE sniping isn't a problem anymore, and TH sniping will prevent them from losing DE, since not many players do full force attacks at lower leagues.
    I personally don't waste 1 minute to snipe a TH to get a bonus of, like, 5k. I would not assume that high level THs at low leagues will get themselves sniped that easily.

  8. #638
    Centennial Club PapaBear08's Avatar
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    nerfed barch.. each update makes casual players life worst
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  9. #639
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    Quote Originally Posted by PapaBear08 View Post
    nerfed barch.. each update makes casual players life worst
    With 1.3B GG, I perhaps have some doubt about you being a casual farmer :-). If you are 120barbs/120archers, this is costing you 18k more, assuming you use all your troops, which is unlikely. No doubt your average collector raid grosses more than 200/200. So this is not even a 5% cost increase. Just saying.

  10. #640
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    Thumbs up Raiding Sucks Now

    Giants and Hogs are getting wiped out fast now, is very hard to be active and raid when even in Silver it will take war type troops just to raid. This really stinks, using giants and hogs on lower level bases gets no where now.

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