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  1. #1471
    Super Member DS77's Avatar
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    I cant believe how many people complaining about zapping!! When i was th7 they didnt even have a drill so quit complaining lol..

    And stop complaining about barching. Add a few (6-10) giants. They dont take that long to train!

    The biggest travesty is the new badges!! Who wants to push anymore... Bleh. >

    Leader: DARK PEKKA
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  2. #1472
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    Quote Originally Posted by pakyu View Post
    yeah th10 trampling lower bases, they deserved to be zapped.
    Uhhh dude you fail to realize that as a th9, your going to crush a lot of th8 bases for 2500 also. So that means they should be able to lightning th9s? When will it end?

    Supercell made ade a great call, cause most of the ♥♥♥♥s using lightning weren't using it for revenge. They would snipe my townhall then use a few lightning to steal dark, that I just worked hard getting the right way, with troops stealing it. Not lightning spells

  3. #1473
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    Quote Originally Posted by pakyu View Post
    yeah th10 trampling lower bases, they deserved to be zapped.
    Quote Originally Posted by Wordylawyer View Post
    I am afraid this is what will happen in a couple of weeks when everybody has their spells . My first impression was , nice we've got new spells . Just finished my spellfactory today and decided to check youtube after i read some threads about the quake spell and damn , i allready hate it . The first review i saw of this terrible lets clear a path to the th before we even start made it clear to me that almost every clever base design will be dead . No more funneling and clever use of walls and compartments . Maxed walls you say ? No problem , 4 lvl one spells will do . Don't forget to bring your new and fantastic insta kill ck spell with you and your set . If you're lucky this will also kill the queen
    Stop whining. I think lots of people like the idea of the new spells and what they can do. Also im pretty sure 4 lvl one earthquakes do not take down max walls. 4 max earthquakes do. So I doubt 4 lvl 1s do.

    Also so love the poison. It's not fool proof at all just have to use different troops on defense. Very nice in war to have poison to deal on cc.

  4. #1474
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    Quote Originally Posted by Shibbbbbbbbbbbbbbby View Post
    So i guess this is the future of coc, infinte nerfs for the children around the world, should i start comparing this game to mafia wars? Ive been a loyal player, but this is stupid, i cant zap behind walls but i can poison, great logic there, hell maybe supercell is ran by 12 year olds.

    Another butt hurt lightning loser. Poison behind the walls is fine cause at least it doesn't let noobs steal my dark without even working for it.

  5. #1475
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    Quote Originally Posted by mocho View Post
    May be or may not be...
    I want to tell you a story...
    Once upon a time there was a great new game called "Cash of Nipp". It was developed by a group of little dwarfs from the northern pole area, let's put it like that. You may know what I mean or you may not...
    The game was fantastic and millions started playing. They also started spending money. More money. Even more money. There was a shower of gold for the developers.
    Then there was a bad bad witch from far far east. Her eyes got so greedy when she saw all the gold. She tried to entice the dwarfs to give her the source code. The dwarfs refused. She offered more and more [gold] and one day the dwarfs gave away the game to the bad witch.
    The witches' best friend was "Mathemagician", a mathematic genius. He took a close look at the game and said "you have to make it appear easy to get big in the game so many will start trying it". So she did. It worked fantastic. But a short time later he told her "watch out, there are not so many new players coming in and we cannot make it even easier because the older plasyers get angry". "only money counts", the witch said. Mathemagician went away, but one day he came back: "Now look: the game is so easy for beginners, but there are not so many players starting and, even worse, they do not spend so much money anymore". the witch couldn't believe it: "see the figures, they are great", she said. But Mathemagician said "yes, but most of the money now comes from big players getting bigger and not from the beginners. and the bigger player are angry".

    Guess what happened now?
    Sorry for taking your time. Just a fairytale. Maybe or maybe not.
    Waste of time indeed. I feel dumber after reading that.

  6. #1476
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    Idee for a new update

    Supercell can you add if it's possible to have by ask spell by gift in clan's
    that will good I think

  7. #1477
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    Please please PLEASE do something to fix the Queen's AI. I don't know what made Supercell feel the need to change her but she's totally nerfed now. I can't get her to follow any sort of path even if I use wb's to break a clear line to the center. She just wanders off and ends up roaming around the outside shooting at nonsense.

    She won't even target nearest defenses that are SHOOTING AT HER. She would rather shoot an air defense off in the distance while getting killed....

    I get the whole "don't shoot at useless walls" idea, but ♥♥♥ she won't shoot at ANY walls anymore. She just walks around everything which basically makes her useless.

    Whatever amount of dumb was added to her Cheerios, please take it back.
    Last edited by Bilkes; July 5th, 2015 at 09:40 PM.

  8. #1478
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    Quote Originally Posted by Shibbbbbbbbbbbbbbby View Post
    So i guess this is the future of coc, infinte nerfs for the children around the world, should i start comparing this game to mafia wars? Ive been a loyal player, but this is stupid, i cant zap behind walls but i can poison, great logic there, hell maybe supercell is ran by 12 year olds.
    Quote Originally Posted by Rickjames234 View Post
    Another butt hurt lightning loser. Poison behind the walls is fine cause at least it doesn't let noobs steal my dark without even working for it.
    I agree zappers just have to learn how to attack

  9. #1479
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    My Thoughts

    I'll likely repeat various themes but my thoughts on the update:

    1. Dark Spells - I like the addition and think there will be some interesting combinations in future wars. I'll see how it plays out for the poison level 1 on CC troops. I'd hate to see one spell eliminate a lot of CC options but will hold judgement until I see the impacts on more wars.

    2. No DE zapping - Fan of this update although I would have rather seen it as a spell or some other option where the person can cast the spell and an attacker has to gamble on whether or not the storages are protected. Just adds more "gaming" to the play which I like.

    3. Air Sweeper - Waiting on judgement

    4. Queen AI - I just unlocked the queen on the day of the update so I do not have experience on how she reacted before. However, it does seem that a lot of examples of extreme avoidance to walls are popping up. I like the suggestion that the spacing for the next object vs. the distance through a wall be dialed back a bit. Seems like a balance to everything. I have noticed myself that she seems to take some odd turns and I've had a few DE storages sit ready for the take while she takes a walk out of the base. Like I said, not enough prior to experience to say it is that much worse.

    5. "Sticky Buttons" - A lot of users are seeing this and I've had it happen a lot. I think this one needs to be tweaked back b/c it really impacts all phases of the game. I've put down walls of giants and prior to updating my SF, healed a nice patch of grass with a double tap. I think a simple fix is to just revert it back to the sensitivity it had before and be done with it. Nobody seemed to really be complaining before. I get the "palm swipe" by accident but that might happen once in a great while and didn't cost a match all the time.

    6. Barch Nerf - I'm ok with the price increase. I don't have to like it but I think the bigger issue is the impact of the archer towers coupled with the increased hit points. I remember putting out a first barch attack post update and by the time I got my archers laid down (sticky buttons delayed) I wondered where the heck my meat shield went. I've adapted and now add some giants to the mix but certainly am not getting as deep into a base as I used to. I just have to wonder how this change along with the sticky buttons may impact the casual user. I could see this being frustrating as they have to wait for longer armies and get one or two battles in vs. several with better results.

    Everyone says to learn to attack better but frankly, I'd suspect the majority of people have used that method prior to the recent "nerf" at some point. It worked and it was efficient. It will be interesting to see how this all impacts the casual user. That is why I'd be fine with reducing the profit. It seems to me that all of the changes almost are a means to slow down the progress of players. I noticed last update that the loot was much better so maybe they noticed that player advancement was speeding up. Maybe TH11 is on the radar but not ready and slowing progress will keep interest in the higher levels until it is ready. Maybe 11 isn't on the radar either but just a thought I had.

  10. #1480
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    "I have noticed myself that she seems to take some odd turns and I've had a few DE storages sit ready for the take while she takes a walk out of the base."

    Preach.

    De tanks used to be her favorite. Now she avoids them like the plague.

    I'm also peeved about the new Barch changes. So you're gonna charge me more per raid and also give my troops less HP? Tell me how that makes sense?
    Last edited by Bilkes; July 5th, 2015 at 10:47 PM.

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