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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #1411
    Millennial Club mydanes's Avatar
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    Cool

    Test I have multiple accounts that I have taken from new to TH 10 and Th 9 - I have NEVER had an issue looting like mad when I was at TH6 - SO fun and easy - I think perhaps with raid strat -- But a suggestion - 10 Giants 5 wb - balance barb n archer - Ask a clan mate to fill you with either giants or wiz in cc - then dont forget to lure the cc out and kill take them to an unprotected corner - use barbs to get them there - then circle with your archers - if wizzies are in there keep them busy with some barbs in middle of circle so they train on them not your archers. Then send your giants in first I personally like to build a 'wall' with my giants not all in one spot then send your wb next any remaining barbs finally archers -- Honestly I rare use any spells on regular raids (as a th6) carry them just in case!!! I really think you just need some tips and maybe some of the more experienced folks in your clan can help too!

    Quote Originally Posted by Tess1978 View Post
    This update sucks im a th6 and i can barely get 1 star on a th6 with the grey walls. The walls are impossible to break the buildings take for ever for troops to take out. Thanks for ruining the game for people at lower levels. Im a th6 maxed and can barely get a star vs a weaker player. Whom ever made this decision should give himself a Pat on the back. Oh it also seems like troops are dying much faster.

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  2. #1412
    Super Member F34RTEHR34PER's Avatar
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    Quote Originally Posted by Tess1978 View Post
    Both but was i referring to war in my post. Its rediculous how long its taking troops to get through one wall and take down a structure.
    Ahh, I can imagine then. I'll be in a war tomorrow and there will be a th6 participating. I'll see how it goes, and how it'll relate to your issue. Thanks for bringing it up.

  3. #1413
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    Aq is pretty dumb now. She struggles to work towards the center. I'll have to adjust but yeah, definitely missing the queen. I think keeping her ai the same and just having earthquake to help her get through would be fine.
    IGN: Plixxer
    Leader of [War] ⭐️⭐️⭐️ | Hardcore War Clan | #YQL2Q8OG | Recruiting th8-9.5s looking to learn/improve their 3 starring ability
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  4. #1414
    Junior Member Tirigua's Avatar
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    Quote Originally Posted by liaki View Post
    I like the idea of the spells not working on loot storages especially the dark elixir one. But i think that when you go to war with another clan, or playing single player maps, that all spells should work on all buildings! Only Because the reason this feature was introduced was to stop people getting dark elixir the easiest way possible, with no skills involved. But in clan wars and single player maps there is no need to snipe resources because its next to pointless.its unfair that this feature is carried over to clan wars and single player maps.
    ^

    Omg I love this update
    The only problem is: I don't have my gadget :C

  5. #1415
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    I criticized others for their doom and gloom on the changes to nerf barch, but dang I have been having a rough go with it myself. Starting to question if I was too harsh. It's not the cost so much as the added HP to buildings. I have been having a heck of a time getting the 50% when it used to be no trouble at all. I'm struggling to even get the 40% with it now.

    Looks like it might be time to move to GiBarch.

  6. #1416
    Senior Member Mi1Amber's Avatar
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    Loving the earthquake spell, my favourite new toy.

    Troop and spell training without hunting down the necessary building is good as well.

    Its going to take awhile to get used to the queen again, seems she is back to doing whatever she wants.

    Suggestion: with the additional spells might be a good idea for a second laboratory, then non-Gemmers have a chance to upgrade troops and spells quicker, otherwise it will be hard especially new to game players.


    Remember to Pillage before you Burn




  7. #1417
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    Common theme, from drop to now

    Rather than reading all 1400+ posts, and polling to see a percentage of who likes what for what reasons - I'll summarize what I've seen.

    People love the update as a whole. The new barracks interface is superb, army building simplified, and spells more in balance with army creation. No one has mentioned cost changes that I've read about, so most must be fine with increased barb/arch cost and decreased Drag/PEKKA. I would be if I had either of the higher troops... The new AI for attackers seems to have a pretty steep learning curve, but I don't have an AQ or BK yet to know any better.

    On the downside I've read about (and experienced) opponents that would normally be no problem barely covering the cost of a successful attack. I don't know which changes are causing the problem, or if it just needs to be a change in strategy on the attackers end (less barch, more gobs and giants?), but I think something that was "improved" went sideways. A previous post mentioned liking defense. It so happens that I do too, but in order to make raiding a success, it has to be worth the cost. I can't spend gold on troops. An army comp that can 2 star an opponent one town hall lower than me (6 vs 5 or 7 vs 6) costs between 47k and 85k, not including spells. It's not worth the time and cost. I'm better off sitting on my shield for 12 hours than trying to raid. I'll gain 180k of each resource with 6x level 10 collectors, and no effort or risk on my part, not including the possibility of gemming them. I even changed my farming base to trophy base trying to stop the hemorrhaging from more established/higher town halls crushing my baby th 7 defenses.

    By all means, balance the game. Just try not to break it in the mean time.

  8. #1418
    Forum Champion Polaris's Avatar
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    Quote Originally Posted by Tess1978 View Post
    This update sucks im a th6 and i can barely get 1 star on a th6 with the grey walls. The walls are impossible to break the buildings take for ever for troops to take out. Thanks for ruining the game for people at lower levels. Im a th6 maxed and can barely get a star vs a weaker player. Whom ever made this decision should give himself a Pat on the back. Oh it also seems like troops are dying much faster.
    Upgrade your loons and try those at th6.....been cleaning up with them on my mini mini. I have been doing a little barch/loon mix that has been working really well, 10 lvl3 loons, 4 max castle loons and 50 barb 50 arch with 2 heals for the loons....granted this is more the mix I'm using to try and get to c3 for my 4th builder but I have been 2 and 3 starring a lot of th7s with somewhat exposed air defenses.
    Last edited by Polaris; July 5th, 2015 at 04:00 AM.
    polaris- lvl 166...1.64bil.gg/1.6bil.ee/8mil.hh th11 AQ41/BK41/GW20
    sirius- lvl 150...1.93bil.gg/1.87bil.ee/8.65mil.hh th11 AQ41-->42/BK41/GW20
    betelgeuse- lvl 105... 683mil.gg/671mil.ee/2.96mil hh th9 AQ26/BK25
    #9gvq9q

  9. #1419
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    Adding my voice to the mix. New UI seems less responsive, changing troops / spells doesn't always work. Found my self wasting a spell or putting out the wrong troops because of it. Thought it was just my ipad, but happens on my s5 phone and galaxy tab. Reading this thread it appears to be a common theme.

    My main gripe...

    The higher HP on buildings I think has gone too far, attacks that would 1-2 star with no spells now give me a high 40% loss with spells. So I've switched to a trophy base and attack less. Not spending money again on gems till this balance issue is resolved.

  10. #1420
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    Thumbs up

    Quote Originally Posted by Ricthegreat View Post
    The A.I should be adjusted. Troops avoid walls a bit too much to the point their behavior can be classified erratic, illogical and or just plain stupid. An example while I was raiding today:




    I had a few hogs taking down the AT. They correctly pathed to the mortar and finally to the cannon afterwards. The archer tower and the mortar were taken down. The cannon survived. Indicated by the brown line
    Before the update the giants would have start busting through two layers of walls to get to the cannon. Indicated by the black line. Notice the tesla's are already out so distraction due to them popping up is not a factor



    When I was raiding I expected them to avoid one layer of wall and start beating the layer of wall indicated by the arrow. This would have been a very well received improvement and would indicate very smart A.I pathing post-update




    Instead this happened. They avoided both the "Breaking through 2 layers of wall option" and the "Breaking through 1 layer of wall option" to walk all the way over to the tesla's. This is illogical behavior. If my archers were already deployed they would have been abandoned by their meat shields and get picked off by the defenses. If this was a war attack with a golem and some wizards my wizards would have been left stranded endangering the possibility of a three star. It's a townhall 8 in this example so it would have been three starred anyways but you get my point: meat shield - firepower separation due to an over avoidance of walls.
    i have been burned by the new giant patching also. They travel way further than they used to instead of taking on a wall. They have abandoned Wiz and Archers a lot and it frustrates me. I try to bring over 12 wb now and make them path correctly and even then it fails sometimes.

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