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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #1381
    Trainee
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    Nov 2014
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    31
    Give us back our heroes not these useless ♥♥♥♥♥♥s we have atm!!!!!

  2. #1382
    Trainee
    Join Date
    May 2015
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    22
    Quote Originally Posted by xtalx View Post
    You should be happy that TH10's attack you, they will only get 50% of your loot. Only 25% in the case of your TH7 friends.

    If a TH9 were to find you, you'd lose even more.

    Anyways, I'm done with you as you're just trolling. Enjoy the game. Or not. I don't care.
    it is not about the resources that i will lose buddy.

    let us say that th10/th9 can raid th7/8 and getting let say atleast 100k resources. and he will only cook 5-10minutes sometimes less if boosted, can you imagine how that cowards gain resources without using extra effort.
    you dont know how farming works. they will not attack lower bases for nothing. think carefully

  3. #1383
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    Nov 2014
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    stupid update

  4. #1384
    Centennial Club Bowsta's Avatar
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    Sep 2014
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    134

    Me, the update, and our Love/Hate relationship

    Overall I like the update, a lot. But there's a few things I thought were not great changes.

    First the Pros:
    1. The dark spell factory. It's beautifully scripted. And adds a new depth to the game in terms of army composition, Defense CC troop management, and the decision making process of how to attack.
    2. The AI of the troops with regards to how they will now stop attacking a wall when the building or buildings behind the wall are destroyed. This was a constant source of frustration and it was a very elegant, simple, and permanent solution to that problem.
    3. The improved look of the attack screen. I love how the resources availiable and that you currently have are smaller now. It is easier to see the big picture. And the new look of the troop icons look very cool.


    And the Cons:
    1. The largest problem to me seems to be the reduced sensitivity in troop swapping. When I have a spell selected and I click to a different spell or troop, the sensitivity with how hard I need to press the next spell to get it to change. Several times I have not succeeded in changing troops and ended up dropping spells out in no-mans-land healing nothing but blades of grass. I think the troop swap sensitivity should be put back to how it was before the update.
    2. The wall breaker A.I. was over corrected. They seem to be overcoreected. But I am very happy with how quickly you reverted these changes back to their original programming. I think a good change to wall breakers would be to not make them smarter, but actually make them dumber! If they were to blindly go straight forward from where they are deployed only deviating to avoid sections of walls that are already opened or to get deeper in a base it would give an attacker much more control over the flow of battle.
    3. Archer Queen AI seems to have been over-corrected. There needed to be something done, but they seem to have gone a bit too far with changing their direction when there is a wall between them and their next possible targets. Maybe if the queen could better understand her own range and use that to select targets she would more often walk closer to walls to shoot over then without getting stuck on an actual wall.


    These are my main points and feelings on the current patch.
    Big thanks to supercell for continuing to listen to their players and the community and to be constantly working to make this game enjoyable for everybody. As players we really appreciate it. Keep up the good work SC!

  5. #1385
    Trainee
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    Jul 2015
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    12
    Quote Originally Posted by Warp3dM1nd View Post
    You are definitely not hard core because you were considering gemming aq from 25 to 40. It's more like soft core in my eyes lol. A "hardcore" player would raid to get the aq to 40.

    I have been barching just fine with no issues concerning any of the issues other people seem to be having but then I always carry 12 wbs with me on every raid. I noticed quite a few of the people on here complaining probably would have had no issue if they had brought a couple of wbs with them.

    Otherwise great update supercell don't let the haters get you down! Sure there is some bumps in the road but unlike the kids on here I am a adult and so I understand this is just part of the process of getting it done. Keep making this game even better and I will keep clashing and kicking butt.
    Play 4 acc at once time then talk to me KID ! 2 th10 1 max th9 1 max th8. And u think i buy resource to up AQ. Lol think again kid.
    Last edited by ioscafe; July 4th, 2015 at 07:00 PM.

  6. #1386
    Centennial Club
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    Dec 2014
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    143

    Although I doubt anyone important will read this or care...

    I like this update for the most part.
    The second air sweeper...meh...have to put that somewhere I guess
    Dragons... I dont use them. But good. They look amazing!
    Dark spell factory... I love this! EQ spell doesn't have much worth except for fun and a few circumstances but I like how it will add to strategy.
    New leagues dont affect me, but I suppose it's great for high level pushers.
    Spell training time reduced is much needed. I like it a lot.
    Barracks screen and troops looks very nice 👍
    WB will have to wait... *sigh* ok then
    The building hp increase...well it hasn't been too much of a pain yet.. but I think it will be a huge factor. It is needed yes, but I think it's too much. Maybe about 5% rather than 10-12%.
    THE QUEEN: NOT ONE RAID HAS SHE DONE WHAT I WANT HER TO. I have not gotten to the de storage on anyone except a th8 I three starred. I have done several different ways of clearing to funnel, but she still goes on her scenic tour of the base. I never had too much of a problem before, besides the occasional uneeded wall, though it usually wasn't too bad. Please. I liked it the way it was. Maybe the not bashing on compartments where the target is good though.

  7. #1387
    Junior Member
    Join Date
    Mar 2015
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    51

    Multiplayer matchmaking

    Hello, I just want to tell you guys that maybe you should fix the multiplayer matchmaking thing. I am in gold II almost gold I and I keep getting matched with people from sliver I. If it's gold III I can understand that but sliver I? I think there is something wrong with the matchmaking system. Thanks!!

  8. #1388
    Fresh Spawn Bruknius's Avatar
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    Quote Originally Posted by sharkzz View Post
    Even i love my base was only 49% attack by enemy in war... this just only more proof that queen AI gone worse than ever. Enter the base same route as the KING.. BUT she decide to take detour rather than to go with the KING to take the TH







    looks explainable to me, barracks were closer than th, since aq can reach it with her range.
    cant say the same about bk, barrack is behind 2 layers of walls and th only behind 1.
    perfectly understand that you want her to hit th, I'd be disapointed too

  9. #1389
    Pro Member
    Join Date
    Apr 2014
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    691
    When I drop the BK, AQ, or Pekka, the only thing I know for certain is they'll go any direction but the core.

  10. #1390
    Junior Member
    Join Date
    Jul 2014
    Posts
    66
    Please bring back old AI. The walla avoidance that happens now is ruining the game.
    No its not just me whining. It's truly terrible.
    Lvl 170 - CoC Billionaire - TH11

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