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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #1351
    Junior Member
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    Quote Originally Posted by Rexatron View Post
    Clouding at Titan2 has become unbearable. Breaks my will to try go up to Titan1
    I'm 5 cups from Titan 2. And I'll probably get there next year. Four in a row "unable to find bases" error. Trying to hold out a few weeks before its "fixed"

  2. #1352
    Junior Member
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    Mar 2014
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    Oh. Also, daily reminder the Titan badge is still terrible.

  3. #1353
    Banned
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    Quote Originally Posted by Antech View Post
    loot is pretty terrible right now,according to this
    I just hit some storages of a guy for 2000 DE and 300k elixir down here in Silver 1.

    My attack log for today is full of similar attacks.

  4. #1354
    FORUM MOM MommySnooks's Avatar
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    Will be around wherever Smirks are. *Hugs*
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    Exactly....

    Quote Originally Posted by Krash1972 View Post
    This is my first post on these forums. I am a th9 who played his way there and have been on for over a year. I think you may need to take a look at the so called pathing fix from this patch. Maybe it was just bad luck but last war I had 6-7 wizzies stop attacking the center of the base ( where the town hall is) and back track all the way to the outside where they attacked useless targets until getting picked off by a single Archer tower. The reason they left the center where I wanted them (and had funneled them to) was because the king who I set up to tank for them destroyed the building in front of them. The wall in front of them was now considered "useless" by the A.I. and a new path was chosen...poorly. It cost me a star in the war since I could not take the town hall with just my king.
    I like the idea of better pathing and units not banging uselessly on walls. However you need to be sure they are taking the best path in the direction I point them, not just the easiest path regardless of where it leads.
    ^^
    yeah, that... Not just your luck.


    Thanks TerM!

    Got kinda worried snooks might be gf, but seems there's no gf in the set-up so she is absolutely confirmed.
    -Ninja

  5. #1355
    Fresh Spawn
    Join Date
    Sep 2014
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    4

    Troop boxes at the bottom WAY too small now for selecting units

    For the love of god please change the unit and spell boxes back to their original sizes. Everybody misclicking troops and spells everywhere!

  6. #1356
    Banned
    Join Date
    Feb 2015
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    124

    A.I pathing issue. Over avoidance of walls

    The A.I should be adjusted. Troops avoid walls a bit too much to the point their behavior can be classified erratic, illogical and or just plain stupid. An example while I was raiding today:




    I had a few hogs taking down the AT. They correctly pathed to the mortar and finally to the cannon afterwards. The archer tower and the mortar were taken down. The cannon survived. Indicated by the brown line
    Before the update the giants would have start busting through two layers of walls to get to the cannon. Indicated by the black line. Notice the tesla's are already out so distraction due to them popping up is not a factor



    When I was raiding I expected them to avoid one layer of wall and start beating the layer of wall indicated by the arrow. This would have been a very well received improvement and would indicate very smart A.I pathing post-update




    Instead this happened. They avoided both the "Breaking through 2 layers of wall option" and the "Breaking through 1 layer of wall option" to walk all the way over to the tesla's. This is illogical behavior. If my archers were already deployed they would have been abandoned by their meat shields and get picked off by the defenses. If this was a war attack with a golem and some wizards my wizards would have been left stranded endangering the possibility of a three star. It's a townhall 8 in this example so it would have been three starred anyways but you get my point: meat shield - firepower separation due to an over avoidance of walls.

  7. #1357
    Pro Member
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    Oct 2014
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    India
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    I was trying out some bases today, and one of them got hammered on defense. So I went to change it back to my usual base, and it was telling me that some of the buildings had been removed as there were obstacles.

    I went and looked, and to my surprise, a whole bunch of buildings had been removed. The reason? There were a bunch of tombstones where those buildings used to be. Obviously, once I clicked on a tombstone, they all got removed, and when I cancelled and came out of that base layout, it was no longer having that obstruction symbol.

    Bug? Pretty sure it wasn't like this before the update.

    Sorry if this has been reported already. Couldn't find a list of known bugs on the first page, and too lazy to search.
    IGN : Hotshot007 Clan : Goonsquadelite
    TH Level : 13 BK/AQ/GW/RC Level: 75/75/50/25
    Walls: Maxed.

  8. #1358
    Fresh Spawn
    Join Date
    Sep 2014
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    3

    New league symbols near player's name

    The new symbols near player's names in the chat suck!! In particular the champion's one...
    And the missing "I" over the first division of the leagues is nonsense... Why you removed it?

    You should also adjust the AI, troops avoid walls, but often too much, and go around the village..

    The rest of the update is very good.
    Last edited by Gioph; July 4th, 2015 at 02:19 PM.

  9. #1359
    Banned
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    May 2015
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    56

    Lightbulb I'm not a hater! I love the game, but:

    I'm townhall 10, max trophies of 3660. Since the update I lost almost 150 trophies. Funny thing is I am still climbing within my league because the rest is losing even more trophies. I don't want to urge you, supercell to any specific action, but I massivly doubt if I will continue the game for a long time in the future. Please find a way to balance things again.

  10. #1360
    Fresh Spawn
    Join Date
    Jul 2015
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    3

    very good

    Eu gostaria torre de uma bruxa seria insano

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