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  Click here to go to the first staff post in this thread.   Thread: Update 01/07 - FEEDBACK thread!

  1. #1181
    Fresh Spawn
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    Jul 2015
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    you should kill auto farming user not hand-farming user

    and bring my queen back!

  2. #1182
    Junior Member buggy39's Avatar
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    What are you talking about. You deploy a couple of giants as a meat shield and let your archers have at it. Stop pretending there is some grandiose strategy involved. I'm not even in favor of DE zapping. I think you are misguided about their reasons behind banning it though. What I'm saying is the shield is having unintended consequences.
    i know that, it would be considered a grandiose strategy compared to zapping. sorry I just figured you were a crappy th7 player who has never learned a way to get a dark elixir storage without spells. i do agree that the shield has caused players to move every storage of theirs into the center, since they can't be harmed. supercell should remove the gold and elixir shield since rarely anybody zaps those and they can be easily earned. that probably would change the players who stuff every storage in the center to do something else. they banned it because it was a pester to players who needed higher level DE upgrades and lost 1.5 k DE to a 10 year old who has never farmed a day in his life, did they not? or people just whined and cried enough. oh well. thanks for stopping DE zapping supercell

  3. #1183
    Trainee
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    Jun 2015
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    My Opinion

    I absolutely loved the new update. Probably 1st or 2nd best along with the Clan Wars update.
    Town Hall: 9| Level: 97 | IGN: King Jake | Clan: Davincis Demons (Co-Leader) | 111/250 Skull Walls | BK: Level 10 | AQ: Level 3 |GG: 213M | EE: 215M | HH: 514K | FIN: 32K

  4. #1184
    Forum Superstar GeneralMayhem's Avatar
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    Well thats the main problem they changed attacking active members into a zero sum game. Before you could least cleanup on the side of the failed attack and pick up in most cases half loot. I'm seriously thinking of going back and farming mostly dead bases for this reason. Plus they increased the buildings hp so it's harder to get to the center.
    New leagues, bigger bonuses... You didn't think SC was just going to give this stuff away for free did you?

    Poison spell that renders defending CC useless to balance the HP boost to buildings. All together it's certainly a less sneaky way of doing it than getting matches 400-500 trophies below you when raiding and 400-500 above when defending. Personally I'm very "meh" on the whole thing myself.

    In the end though nothing is free and we all have to earn it. You'll have to adapt, we all have to adapt.
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  5. #1185
    Forum Elder billwinkiesbear's Avatar
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    Updates are always useful

    I'm not one for complaining nowadays I just wanted to say that I'm liking the update in general..

    However the new AI that seems to have been applied to tier1 troops is a bit annoying.. I'm a barcher alway have been guess I always will be but to see my first wave of troops clear the outer buildings along two sides of a bases then all the other troops i deployed at one corner, split into two groups and walk the entire length of two sides of the base to get to the other outer buildings instead of funnelling to the centre was a bit too much to watch...

    Can an i please have my ♥♥♥♥♥♥ed barbs and archers back they are tier 1 troops and are supposed to be dumb

    GREYJOY till i die | Greyjoy_Reapers (#2Y8P8QRU) Where The WAR really happens!
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  6. #1186
    Forum Contender
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    Quote Originally Posted by newupdateblowstwiceashard View Post
    Well thats the main problem they changed attacking active members into a zero sum game. Before you could least cleanup on the side of the failed attack and pick up in most cases half loot. I'm seriously thinking of going back and farming mostly dead bases for this reason. Plus they increased the buildings hp so it's harder to get to the center.
    Yeah, you can forget that too lol. Haven't seen an inactive since the update.


    Town Hall: 11|Level:175|Status: Farming|75/75 marbles|AQ: 45 BK: 45 GW: 20|
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  7. #1187
    New Guy
    Join Date
    Sep 2014
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    47

    not thrilled with the ai

    I didn't really have a problem with the way the queen or wallbreakers behaved before but now I just can't predict what they will do anymore. I just did my first war attack after the upgrade and the queen locked on to storages while her king and golem got crushed by the enemy heroes right next to her. she didn't help them. and wallbreakers in regular raids have been going all over the place. I hope you are still ironing out the details and this will get fixed soon

  8. #1188
    Centennial Club Oneyed's Avatar
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    Please fix wall breakers . They are just running to a totally different place after I deploy them. King is walking around the base when I want him to go in.
    http://i.imgur.com/uueTUUm.png

  9. #1189
    Centennial Club
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    Nov 2014
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    173

    Ai is making raiding very difficult.

    Pre update I used to slay dark elixor using Giants, wb, barch gobs and wiz now I am having real difficulty getting it to work.... The gisnts want to run around too much and aren't being very good meat shields like they're designed for.

    I honestly wish they would revert back to old AI on every troop.

    Making the game a lot less entertaining with this new Ai. Everything else on the update was fine by me just THE AI BLOWS.

    IF they wanted to change the queen fine, but why screw around with all the other troops

  10. #1190
    Centennial Club redscaddy22's Avatar
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    Queen AI

    My queen has been acting a bit funny. She has not attacked the center of a base yet. Every time she is going around the edges of bases. Question is ....... Do you think SC will make an adjustment, and tweak the AI of the queen? Or do we have to deal with it, and adapt. Hopefully the first option.


    Find SIG creator here. Thanks Sam!

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