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Thread: spell queuing is gonna cause problems !!

  1. #1
    Junior Member
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    spell queuing is gonna cause problems !!

    There's a popular technique that involves stacking troops in baracks and dark baracks so that when you log off the enemy has less avaliable loot. Take this and add the fact that we will now be able to stack spells ! 4/5 spells at 35000 each and let's say 146 wallbreakers at 3500. Suddenly we are looking at a stackable amount of 686 000 elixir ! An unbelievable amount to hide from an enemy and an amount that will keep you clicking the next button in many circumstances. We can't let a loophole like this go unnoticed

  2. #2
    Centennial Club
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    Good point, but I think the convenience of spell queing outways the cost, maybe others don't feel the same way, but Iknow I'd rather have spell queing and have to hit next 10 more times before finding a decent raid than not have spell queing. Only compromise I can think of is having people pay for their spells and troops once they finish training and enter the camps, that may be difficult for supercell to incorporate though.
    Last edited by Jakenator777; June 30th, 2015 at 09:01 PM.

  3. #3
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    The problem you're talking about is not unnoticed; pretty sure it is the EXACT reason we haven't had a spell queuing update before now. But I think they're confident about their ability to push enough loot into the game for problems like this not to have a serious effect on things. One of the most recent updates regarding being able to find th's closer to your own while searching pushed TONS of loot back into the game for upper th's. With so much new loot in the game for higher th levels, there really isn't going to be a better time to incorporate a feature like this (That is constantly asked for) and give it a chance to balance out.

    I imagine the queuing feature will also only queue one spell beyond your normal capacity anyway - which is essentially nothing at all. and with the addition of dark spells, people will be using less normal spells as well. so say my capacity is full at 11 slots - pretty sure you'll only be able to queue one spell in each spell factory that is "hidden". Thats like 30k lix.

  4. #4
    Pro Member 0jij0's Avatar
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    In spells u can maximum hide 150k elixir thats nothing

  5. #5
    Banned
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    dont forget spells will cost twice as much now making this worse

  6. #6
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by ChiefJCS801 View Post
    dont forget spells will cost twice as much now making this worse
    All the spells storage are 5 elixir spells or 11 dark spells
    whats that problem u can't hide so much elixir or dark

  7. #7
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    True you're not gonna hide away game changing amounts. Maybe 30 or 40 thousand elixir more. But that can be enough to make someone skip and that's controversial. Applying a real life principle you don't ethically hide money from the tax man haha.

  8. #8
    Pro Member 0jij0's Avatar
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    Quote Originally Posted by PrellZ View Post
    True you're not gonna hide away game changing amounts. Maybe 30 or 40 thousand elixir more. But that can be enough to make someone skip and that's controversial. Applying a real life principle you don't ethically hide money from the tax man haha.
    That amount are gonna hide maximum 30k from loots
    and those who will skip for that amount need to be banned from the game bro u have to accept the minimum in the end
    also many people won't practice that method they will forget and they will forget also to remove them before attacking

  9. #9
    Senior Member
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    I agree, 30k off the top of my loot bonus is a non issue. I'm looking for bases with 250-300k while I farm.

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