So I was hoping that in each war there would be an MVP, and this player would get reward like getting the war loot doubled or even a small amount of gems.
The calculation is each time a player scores a star he gets a point and each time he defends an attack, if the enemy is able to score 3 stars then the player lose a point, but if the enemy is not able to score any star, the player get a point. If the enemy scores a star or two then the player get none and lose none.
Is it fair? We also have to count the level difference. If a player lv 35 able to score 3 stars against lv 46 then he get better rate than if he scores against player with the same level or lower level. So the range is ten.
Scores against enemy 10 lv higher = x2
Scores againt enemy around the player lv = x1.5
Scores against enemy 10 lv lower = x1
The first attack is also very vital. If you are able to score 3 stars from the first attack then you get the point doubled.
The formula is:
3 stars on 1st attack = (stars x 1/1.5/2) 2
Other than that = (stars x 1/1.5/2)
For example A attacks B. A is lv 45 and B Is lv 55. A scores 3 stars on first attack. A gets (3 x 2) 2 = 12 points.
In the second attack, A attacks C. C is lv 39, and A scores 3 stars then A gets (3x1.5) = 4.5
Then he is attacked twice, an attack scores a star and the other attack scores 3 stars, so he lost a point.
Total A gets 15.5 points from that war.
At the end of the war, the players are ranked (the points are hidden) and the best player named as mvp.
If two or more players had the same scores then the mvp would taken from the winning side, if there is still a conflict, player with the fastest time gets the award.
I believe this would make clan war becomes more interesting.
What do you think? Please tell your opinion!



