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Thread: Limitation on Clan Creating

  1. #1
    Fresh Spawn
    Join Date
    Jun 2015
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    Limitation on Clan Creating

    Hey Supercell and viewers,

    Ever notice how there are countless numbers of clans recruiting and hardly anyone out there to recruit? I play another game that previously had this problem, and their solution was perfect to solve this issue: make players pay to form a clan. In terms of Clash of Clans, this means Gems. I propose, in order to allow there to be fewer, yet more well filled clans, that gamers must pay 1000 Gems to construct a clan. This is quite high, but the benefits of this are quite worth it. More existing clans will be able to build up players in order to go to war, since there are countless clans that dont even have 5 members. I consider this the greatest benefit. As for the already existing new clans, i wouldnt know how to filter them in order to reduce the number of clans, so they can just be left as they are for now. Adding a gem refund may encourage players to dismantle their 1 man alliances, even if it only gives out 100 gems (10% of the cost to build a clan). Help stop this issue that many of us recruiters see every time we go to public chat and make the change to benefit your game. Let me know what you guys think

  2. #2
    Banned
    Join Date
    Aug 2014
    Posts
    1,214
    Quote Originally Posted by TheCarpathian View Post
    Hey Supercell and viewers,

    Ever notice how there are countless numbers of clans recruiting and hardly anyone out there to recruit? I play another game that previously had this problem, and their solution was perfect to solve this issue: make players pay to form a clan. In terms of Clash of Clans, this means Gems. I propose, in order to allow there to be fewer, yet more well filled clans, that gamers must pay 1000 Gems to construct a clan. This is quite high, but the benefits of this are quite worth it. More existing clans will be able to build up players in order to go to war, since there are countless clans that dont even have 5 members. I consider this the greatest benefit. As for the already existing new clans, i wouldnt know how to filter them in order to reduce the number of clans, so they can just be left as they are for now. Adding a gem refund may encourage players to dismantle their 1 man alliances, even if it only gives out 100 gems (10% of the cost to build a clan). Help stop this issue that many of us recruiters see every time we go to public chat and make the change to benefit your game. Let me know what you guys think
    Yesterday, someone on the forum here needed some L2 witches. I didn't want him joining my clan, and he didn't or couldn't let me join his clan, so I just made a clan for us both to join, and gave him the witches there. Easy. Sure, its cheap, but the communication is so limited in coc that being able to quickly make an in game chatbox is really nice.

  3. #3
    Fresh Spawn
    Join Date
    Jun 2015
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    2
    Quote Originally Posted by herranton View Post
    Yesterday, someone on the forum here needed some L2 witches. I didn't want him joining my clan, and he didn't or couldn't let me join his clan, so I just made a clan for us both to join, and gave him the witches there. Easy. Sure, its cheap, but the communication is so limited in coc that being able to quickly make an in game chatbox is really nice.
    They could always add new chat features. In the other game i play (same one i referred to) they have a system where you can privately message specific people (private messages show up in yellow). Tgere are also options to trade in that game also by clicking on their name. If there is one thing i know about games, its like that famous saying authors follow: steal from the best (in this case, supercell should study other online games that have perfected areas such as chat)

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