Cool off your troops from the inferno tower blazing heat with a new ice spell!!
About it: the ice spell would be like a block of ice that the inferno towers would have to melt before the could target troops inside the radius. It would have no time limit! It would however be melted by infernos or disappear if no troops are in its diameter.
Details: about 800-1200 inferno hp, does not block damage from any other defensive building! Lasts until melted or no troops in its diameter. Give it a 9x9 area.
Defensive strategies: this spell would be most effective on bases with spread out infernos or the base has 1 single, 1 multi. 2 singles or 2 multi would melt it quickly. Be careful on your inferno placement! Too close=freeze spells, too far apart=ice spells
Attack Strategies: this spell would be effective if you made a tight funnel and get a bunch of troops in the spell's diameter. You could also put it on top of a heal spell. This spell would make 2 stars on th10 a little easier.
What do you guys think? Feel free to reply to this thread