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Thread: About Clan Wars [2]

  1. #1
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    About Clan Wars [2]

    I think the Clan Wars system is not good and could be better competitive wise.

    First: wars could instead of giving a relative amount of resourses to the winners according with their two battles wins, everyone on the winning clan could have their Clan Castles fullfilled with resources (the losing clan could have 1/3 of it).

    That would make Clan Wars less about farming and more about teamwork.

    Of course the Clan Castle maybe would have to get a resource reduction.

  2. #2
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    Quote Originally Posted by Pinheiro View Post
    I think the Clan Wars system is not good and could be better competitive wise.

    First: wars could instead of giving a relative amount of resourses to the winners according with their two battles wins, everyone on the winning clan could have their Clan Castles fullfilled with resources (the losing clan could have 1/3 of it).

    That would make Clan Wars less about farming and more about teamwork.

    Of course the Clan Castle maybe would have to get a resource reduction.
    It is about teamwork, if you lose you still 1/4 of your loot and if you win you get it all. It is teamwork, if someone is selfish the whole clan suffers and doesn't get any loot, which is basically what you are suggesting.
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  3. #3
    Forum Elder jakewebs's Avatar
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    Quote Originally Posted by Pinheiro View Post
    I think the Clan Wars system is not good and could be better competitive wise.

    First: wars could instead of giving a relative amount of resourses to the winners according with their two battles wins, everyone on the winning clan could have their Clan Castles fullfilled with resources (the losing clan could have 1/3 of it).

    That would make Clan Wars less about farming and more about teamwork.

    Of course the Clan Castle maybe would have to get a resource reduction.
    Hmm... interesting idea Pinheiro. Please be aware that this would go in the Ideas & Feature Request sub forum. This could stop that war farming thing as well. Only problem I see is that a town hall 10 could attack 2 town hall 7s then get their CC filled all the way. The current system encourages players to attack near their level more. Good idea though!
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    Quote Originally Posted by jakewebs View Post
    Hmm... interesting idea Pinheiro. Please be aware that this would go in the Ideas & Feature Request sub forum. This could stop that war farming thing as well. Only problem I see is that a town hall 10 could attack 2 town hall 7s then get their CC filled all the way. The current system encourages players to attack near their level more. Good idea though!
    That would be bad for teamwork. This TH10 probably wouldn't win the war.

  5. #5
    Forum Superstar JohnnyPC's Avatar
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    Quote Originally Posted by Pinheiro View Post
    First: wars could instead of giving a relative amount of resourses to the winners according with their two battles wins, everyone on the winning clan could have their Clan Castles fullfilled with resources (the losing clan could have 1/3 of it).
    So you're rewarding those who don't attack too? Everyone in the clan gets loot?? Pfft. How does that promote teamwork? If anything it encourages people to not attack and just freeload.

    It would also create a rash of clans who start a war, then nobody attacks at all, then still get 1/3 of their CC's filled for losing.

    Sorry, bad idea.

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    Quote Originally Posted by JohnnyPC View Post
    So you're rewarding those who don't attack too? Everyone in the clan gets loot?? Pfft. How does that promote teamwork? If anything it encourages people to not attack and just freeload.

    It would also create a rash of clans who start a war, then nobody attacks at all, then still get 1/3 of their CC's filled for losing.

    Sorry, bad idea.
    Teamwork is everyone working together for winning, if someone doesn't help, just kick him of your clan.

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