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Thread: Infernos should not negate heal! Anyone else agree?

  1. #1
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    Infernos should not negate heal! Anyone else agree?

    As the title says, the heal spell is the most under used spell in clash, especially at th10. So this nerf that infernos give it is totally unnecissary. Simply eliminating this will allow for more spell diversity at th10, and I think would definitely make the heal spell a viable spell. Thoughts?

  2. #2
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    Ok, if they heal spells were enabled, hogs would be way too overpowering and also, the freeze spell would become pointless. At TH10, you move from the basic heal spell to a freeze spell and this change also makes a lot of sense as there's a reason for having a heal spell.

  3. #3
    Pro Member 0jij0's Avatar
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    Man the point of making inferno tower is to disable heal without it that tower would become useless against heal spells

  4. #4
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    You dont need heal spells on TH. A TH9 in my clan just showed if you have the skill you can 2 star a well developed TH10 without freeze and that was not a rushed base. Skill goes a long way.
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  5. #5
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    As a th9 I can 2* higher lvl th10s as well, I just figured it might add to spell diversity, not that it's something that needs to be done, and as far as hogs go, I'm pretty sure with the gb nerf they wouldn't be able to 3* a th10 with a decent layout either way.

  6. #6
    Super Member Ectar's Avatar
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    Quote Originally Posted by Echo006 View Post
    Ok, if they heal spells were enabled, hogs would be way too overpowering and also, the freeze spell would become pointless. At TH10, you move from the basic heal spell to a freeze spell and this change also makes a lot of sense as there's a reason for having a heal spell.
    freeze spell has its own purpose, it is not just a counter to the inferno tower. healing spells would not help much against a single target inferno anyway. and to be honest i think it would be helpful, multi fernos are still annoying and take down loons pretty quick
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