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Thread: Why can't healers heal air units

  1. #1
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    Why can't healers heal air units

    I'm pretty sure ground attacks are more dominant than air raids right now. With the addition of a second air sweeper, air attacks will be pretty much useless. Healers would be a lot more effective in an air raid with hounds and drags to protect them. In their current condition, they kind of suck.

  2. #2
    Pro Member bnb525's Avatar
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    So healer heals healer. 6 invincible healers healing 3 dragons. A little bit OP don't ya think?
    TH 11 | Lvl 150 | GG 1 B | HH 4.7 M | FiN 164 k | AQ 40 | BK 40 | 167 lavas
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  3. #3
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    Quote Originally Posted by bnb525 View Post
    So healer heals healer. 6 invincible healers healing 3 dragons. A little bit OP don't ya think?
    The healers healing each others means they are not healing the dragon.

  4. #4
    Pro Member bnb525's Avatar
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    Quote Originally Posted by George1971 View Post
    The healers healing each others means they are not healing the dragon.
    Thats just in case they have been damaged, but with 3 dragons as a meat shield in front I don't think they even need to heal themselves.
    TH 11 | Lvl 150 | GG 1 B | HH 4.7 M | FiN 164 k | AQ 40 | BK 40 | 167 lavas
    Quote Originally Posted by Roarke View Post
    If your complaint is "everything sucks, roll the update back!", then I hope you're comfortable, because you're going to be waiting a while.

    Forever, in fact.

  5. #5
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    Quote Originally Posted by bnb525 View Post
    Thats just in case they have been damaged, but with 3 dragons as a meat shield in front I don't think they even need to heal themselves.
    Might be the case if you're attacking a base that has:

    Low level air defence, no seeking air mines, no queen, no inferno, no CC, few enough buildings for 3 dragons to get through in 3 minutes

    Well, if you can find a base like that then I think you deserve that 3*

    Note that 6 max healers healing the same target will only do 426 combined healing per second. A single maxed air defence deals 320 damage per second. I don't think giving healers the ability to heal air troops will make anything OP. An inferno locking on to these dragons will make those 6 healers useless.

  6. #6
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    Quote Originally Posted by Sub15 View Post
    Might be the case if you're attacking a base that has:

    Low level air defence, no seeking air mines, no queen, no inferno, no CC, few enough buildings for 3 dragons to get through in 3 minutes

    Well, if you can find a base like that then I think you deserve that 3*

    Note that 6 max healers healing the same target will only do 426 combined healing per second. A single maxed air defence deals 320 damage per second. I don't think giving healers the ability to heal air troops will make anything OP. An inferno locking on to these dragons will make those 6 healers useless.
    Sounds like a good argument in support of healers healing air troops. Unlikely to be overpowered, might make them useful. In the end, I decided against using them because they take up so much space to sufficiently heal low DPS troops that the attack is too slow.

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