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Thread: thread new troops

  1. #1
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    thread new troops and spells

    1.Dark pekka
    2.Dark goblin (ability to jump walls)
    3.Cyclopse
    Ability: special ray from eye
    Higher hit point
    Slow speed
    4x damage for inferno tower
    area splash attack
    4.unicorn :
    Flying and ground unit ( controled by attacker like barb kings secial ability)

    Ability to overcome the airsweeper



    Spell :
    1.Earthquake spell
    Create an Earth quake
    2.Blind spell: blinds the enemy in the spell region
    3.Ghost spell: troops live for some more time after they have died.
    defence buildings cannot find them.
    their ghost dies after a few seconds
    Last edited by FAEEZ95; June 28th, 2015 at 11:46 AM. Reason: adding detail

  2. #2
    Pro Member MrkSjr's Avatar
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    Quote Originally Posted by FAEEZ95 View Post
    1.Dark pekka what for?
    2.Dark goblin (ability to jump walls) this will void the usage of jump spells in raiding :0
    3.Cyclopse
    Ability: special ray from eye what does the 'special ray' do
    Higher hit point
    Slow speed
    4x damage for inferno tower im confused. does it deal 4x or does it take 4x dmg?
    area splash attack
    4.unicorn :
    Flying and ground unit ( controled by attacker like barb kings secial ability) no. i think. no.

    Ability to overcome the airsweeper



    Spell :
    1.Earthquake spell
    Create an Earth quake what does the earthquake do?
    2.Blind spell: blinds the enemy in the spell region much like freeze spell
    3.Ghost spell: troops live for some more time after they have died. does this mean, 'live while they're in the area'?
    defence buildings cannot find them.
    their ghost dies after a few seconds
    responses in bold blue.
    ED... WAAAAARD... IYKWIM HAHAHAHAHAHAHAHAHAHA

  3. #3
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    the ghost spell

    Quote Originally Posted by MrkSjr View Post
    responses in bold blue.
    Tnx for choosing earth quake spell.
    The ghost spell make the dead troops live for few more seconds while inside the spell range.as they ate ghosts the defence units cannot attack them.

  4. #4
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    the cyclopse

    Quote Originally Posted by FAEEZ95 View Post
    Tnx for choosing earth quake spell.
    The ghost spell make the dead troops live for few more seconds while inside the spell range.as they ate ghosts the defence units cannot attack them.
    The special ray from cyclopse eye reduces defence units damager per second .

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