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Thread: Make Revenge more Revengeful

  1. #1
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    Make Revenge more Revengeful

    Imagine this.
    You've got almost enough to buy Town Hall 10.
    Your phone, tablet, etc. is low on battery, so you turn it off and go get the charger.
    When you come back on in 5-20 minutes, someone's raided you. You no longer are anywhere NEAR Town Hall 10.
    You visit the attacker. He's got nice, full gold storages which will make up for your loss easily.
    You tap the revenge button.
    Can't attack! Player has active shield!
    Image can not be shown due to inappropriate content.
    See what I mean?
    I have a solution to this.
    • Revenge raids can override shield (when raid finishes, shield gained from the raid will be added to the previous shield the player had.
    • Rather than the usual loot system, I say that there should be this system for revenge raids
      • No Town Hall loot reduction.
      • No loot cap.
      • Percentage of player's loot raidable: 30%
    Last edited by Darkslayer85; June 28th, 2015 at 03:02 AM.

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  2. #2
    Junior Member TurtlesTrip's Avatar
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    not sure how well it would work but it is a cool idea
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  3. #3
    Forum Veteran Rahle's Avatar
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    I believe if the folks on the forum were not all busy with the update you be told no by about 50 of them. It is horrible trying to raid someone after an attack. But that's the way it is. Make the loot that can be taken more then it is now and people will start getting inflamed.

    Now ow imagine you raided 20 people that day, every one of them is able to override the fact that you either online or have a shield. You return later that day to,find out you got raided 20 times....oops you have a lot less loot then when you started day. Now imagine that as a daily occurrence. You will kill the game

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  4. #4
    OzAudi
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    So you want to have almost unlimited access to everybody’s loot just so you can get revenge ? A little one-sided by most standards.
    Adding to a shield does not justify your desire to get revenge at any cost.

    And once again...you know that th10 you were saving for ? Where did the gold come from ? Imagine being raided in revenge under your rules by the last person you ripped off.

    Revenge is ego driven. Just take your licks and move one.
    Last edited by OzAudi; June 28th, 2015 at 03:21 AM. Reason: typo

  5. #5
    Quote Originally Posted by Rahle View Post
    I believe if the folks on the forum were not all busy with the update you be told no by about 50 of them. It is horrible trying to raid someone after an attack. But that's the way it is. Make the loot that can be taken more then it is now and people will start getting inflamed.

    Now ow imagine you raided 20 people that day, every one of them is able to override the fact that you either online or have a shield. You return later that day to,find out you got raided 20 times....oops you have a lot less loot then when you started day. Now imagine that as a daily occurrence. You will kill the game
    Exactly, sounds good until it happens to you. This would never work. No one would be able to save any loot, EVER
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  6. #6
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    Meh

    It's your fault for raiding them.
    Besides, not everyone is capable of 3-starring you. Some might just do a simple barch and leave.

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  7. #7
    Forum Veteran trooperc007's Avatar
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    Quote Originally Posted by Darkslayer85 View Post
    Imagine this.

    • Revenge raids can override shield (when raid finishes, shield gained from the raid will be added to the previous shield the player had.
    • Rather than the usual loot system, I say that there should be this system for revenge raids
      • No Town Hall loot reduction.
      • No loot cap.
      • Percentage of player's loot raidable: 30%
    Why are there shields? To make it so people can't raid you. Why should revenge be an exception I don't know. What will be the point of shields when this is implemented?

    As for your second one, NO LOOT CAP? This is a bad idea altogether.

  8. #8
    Pro Member HappyAngryCatfish's Avatar
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    Though I somewhat agree with you. This would get a bit extreme if it could override the shield. The game would become extremely offensive if it happened IMO. This could be a good or bad thing depending how much you play.
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  9. #9
    Fresh Spawn
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    Yeah, that idea could be good. but, have you read " Loot System Changes " ?
    -Supercell objective in that article was :

    1) Make it easier to save up resources
    2) Create more varied and, potentially, more rewarding loot opportunities in multiplayer
    3) Provide a better tuned loot balance on offense and defense as players progress further in the game

    Your idea maybe unfair some. e.g :You we're town hall 7, you gone for some minutes - then someone with TH5 lvl raids you, you have lose 14% gold/elixir from your Storage (attack loot system), then you gone mad and going for revenge.

    let me stop you there, what if your idea used?

    • No Town Hall loot reduction.
    • No loot cap.
    • Percentage of player's loot raidable: 30%


    Town hall 5 with those punky deffense against your TH7 powerful troops, this will be not fair! you could gain 30% of their money/elixir by EASY WIN !

    Instead of making them to be not fair, lets make it more fair.

    • Deffender where going to revenge the attacker with higher troops/defense/town hall level from deffender, could use (DarkSlayer85) idea
    • If the attacker, rading with troops and/or had defense weaker than deffender, only able to raid 0%-30%, only attack your Town Hall, then the deffender wont able to revenge (with @DarkSlayer85 idea).


    Isn't it fair? those concept is just like Clan War system, fair by troops/deffense.

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