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Thread: New Spell Idea - Shield Spell [Edit of original post]

  1. #1
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    New Spell Idea - Shield Spell [Edit of original post]

    This is an edit of my original thread that had a bunch of comments with flaws. I've re-written the idea below in more precise detail and added balancing features to the spell to reduce its overpowered potential.

    - Read the whole thing to understand how the spell works as it is a bit complex to explain -


    The shield spell would more likely be a non-DE spell factory spell based on its nature. The spell is an attacking spell, and it places a shield-like-dome in a radius from the point it was placed. It has a certain time limit and health. Depending on balancing, time of shield duration and health of spell could be upgraded in a laboratory.

    If your troops are inside the shield-like-dome they can move in and out of it (halved speed when they enter/exit the circumference of the dome). Ranged troops can fire out of the shield at a slight reduced damage as the projectiles would be slower. This is to prevent the spell being too OP with 5 of them maybe.

    The essential part of this spell is that any defenses outside of the shield-like-dome are still able to lock on to your troops. The defenses must wait for your troops to exit the shield, or the shield to run out/die of HP before the damage is applied to your troops. The catch to this spell is that if you place this spell with a defense inside of the spell, the defense can damage your troops as it is inside the shield spell. It can also fire outside the shield spell with no reduced damage unlike your troops (otherwise this shield would be used to make defenses weaker around the base).

    Clarification to the spell
    Traps such as air mines or air bombs can also still target troops. however if the targeted troop is inside the shield the traps will still damage the shield, not the troop
    Defenses such as the tesla or wizard tower could have stronger damage to the shield to help with balancing

    To summarize:
    Shield spell has limited HP and time duration
    Onced placed, creates a shield-like dome in a radius (N/A radius)
    Troops halved speed entering/exiting shield-like-dome
    Troops can fire out of dome with a slight reduced dmg
    Defenses can target troops inside of dome but damage dome before it can attack troops
    When dome is gone or targeted troop leaves dome it takes the dmg
    Defenses inside the dome act like normal (unaffected)


    I believe the idea has alot of potential so please enjoy with constructive criticism in the comments below
    <3
    Last edited by Doomdawg3; June 27th, 2015 at 10:21 PM. Reason: ♥♥♥♥ i hope making a new thread like this isnt against the rules ;_; i didnt check i cri

  2. #2
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    i feel like healing spells are too similar

  3. #3
    Pro Member Flgatorboy's Avatar
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    This is too similar to heal and/or freeze spells

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  4. #4
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    cool idea

    I like this idea (its not really like any other spell *cough cough) i think it would add a new strategy type to the game and make people think more. keep cool ideas like this comming.

  5. #5
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    Quote Originally Posted by ChiefJCS801 View Post
    i feel like healing spells are too similar
    Not at all actually. the troops aren't healed, but get prevented from damage from limited time. plus, healing spells for things like archers can still be killed in a heal spell by mortar, this way they can't. so no, not too similar.

  6. #6
    Centennial Club FunkyFundoshi's Avatar
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    Quote Originally Posted by Doomdawg3 View Post
    Not at all actually. the troops aren't healed, but get prevented from damage from limited time. plus, healing spells for things like archers can still be killed in a heal spell by mortar, this way they can't. so no, not too similar.
    Nono, the point is not that it is VERY similar, just that it's TOO similar. Those are different things. Since a heal spell already heals the HP of troops, it is basically the same as protecting it with a "shield". The only troop this would make a significant difference for is the archers. Therefore, it isn't much different than healing.
    Last edited by FunkyFundoshi; June 28th, 2015 at 02:40 AM.

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