View Poll Results: Is the Electro-drop defense a good or bad idea?

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  • Yes, it's a great idea!

    21 52.50%
  • Eh, it's ok, needs tweaks.

    14 35.00%
  • No, should not happen.

    5 12.50%
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Thread: NEW DEFENSE: Electro-drop!

  1. #21
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    Defense Range increased?

    Is not it seem impossible for the defense range increased per level ? other defense only increase DPS/HP per level, increasing loads cost like x-bow/inferno-tower, push tile for air sweeper.

    and none, none of them would have increasing range tiles per level , this will be unfair some for other defense, isn't it?

  2. #22
    Senior Member TheGreatTG's Avatar
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    I feel like it would be too OP...but then again...it sounds really cool. If you could get some kind i troops that could be immune to it, that would be cool. Another thing...if you are having this defense shorting its electro wave more then once, then when maxed, 5 seconds is waaaaaay to long. Either have it shoot once, have it only stun for a VERY short time period.

    Other than that, id say it sounds pretty cool! Nice job man! Good luck with your idea. Hope to see something like it soon!

  3. #23
    Junior Member slawrence22's Avatar
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    Edit

    I just edited my defense with new stats and data! Please review and reply!

  4. #24
    Junior Member slawrence22's Avatar
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    Quote Originally Posted by TheGreatTG View Post
    I feel like it would be too OP...but then again...it sounds really cool. If you could get some kind i troops that could be immune to it, that would be cool. Another thing...if you are having this defense shorting its electro wave more then once, then when maxed, 5 seconds is waaaaaay to long. Either have it shoot once, have it only stun for a VERY short time period.

    Other than that, id say it sounds pretty cool! Nice job man! Good luck with your idea. Hope to see something like it soon!
    Thank you!

  5. #25
    Centennial Club Nicktheflick's Avatar
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    Over all good but I think it could better as a 2x2 trap that is a once use thing
    Last edited by Nicktheflick; June 28th, 2015 at 05:06 AM.
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  6. #26
    Senior Member reddy4u2's Avatar
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    I think it's a pretty good idea, but that radius is waaaay too big. A radius of 8 tiles, for the first level, would be able to almost cover an entire base. Unless, of course you mean diameter, which I still think should be reduced to 7-8 tiles max.
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  7. #27
    Junior Member slawrence22's Avatar
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    Quote Originally Posted by reddy4u2 View Post
    I think it's a pretty good idea, but that radius is waaaay too big. A radius of 8 tiles, for the first level, would be able to almost cover an entire base. Unless, of course you mean diameter, which I still think should be reduced to 7-8 tiles max.
    Shoot dude, it's summer, I can't remember all of the terms😂. Yes now that I think about it, I need to decrease it. I'll work on that right now. Thanks.

  8. #28
    Junior Member slawrence22's Avatar
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    I fixed the trigger/stun range problem, thanks for the help

  9. #29
    Pro Member MrkSjr's Avatar
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    if there should be a troop immune to it, i think it should be the golem... i cant see how rock would be paralyzed by electricity....

    cool idea!
    ED... WAAAAARD... IYKWIM HAHAHAHAHAHAHAHAHAHA

  10. #30
    Junior Member slawrence22's Avatar
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    Quote Originally Posted by MrkSjr View Post
    if there should be a troop immune to it, i think it should be the golem... i cant see how rock would be paralyzed by electricity....

    cool idea!
    Thanks, the only reason I had hog for less shock time is that might screw up cc draws

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