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Thread: Why can't you re-train new spells?

  1. #1
    Fresh Spawn Kinah10's Avatar
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    Lightbulb Why can't you re-train new spells?

    It's rather annoying and kind of really doesn't make any sense! So you can retrain you next troops so that they are ready for battle, but you can't have spells training once your lab is full?? Does any other game in the world allow this? Where's the logic in that SuperCell? if you could reduce spell training time also I believe would put a smile on many faces!

    It would actually encourage us to play the game more often, as most of us keep our shield based on the fact that our spells aren't done! More spells more attacks right? If I'm waiting on spells I'm off the game, simple as that.

    Also can you dim the colour of the spells really it's hard to see what's going down in a rage ring. We can't move the spell so really what's the need to have it so vibrant? A faint purple ring would be more then enough don't you think!? Once it's dropped not much we can do about it! Let us watch what's happening at least.

    Hope you take these matters into consideration when you think about introducing the next update.

  2. #2
    Millennial Club FlyAutumn's Avatar
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    On your first point about queuing spells, the commonly accepted answer is that it would allow people to "hid" elixir as spells are more expensive than most troops.

    On your second point, personally I don't find it to be a problem, but whatever floats your boat
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  3. #3
    Fresh Spawn Kinah10's Avatar
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    You can train all drags in your barracks also to "hide" your elixir, what's your point?

    And yeh I do find it completely uneccessary to have spells ring so dark that you can't even see your troops, what's the purpose of that?

  4. #4
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    It's especially annoying when you have a jump spell layered, wizards attacking, and giant bombs go off -__-
    Also, it's true that max pekkas and drags can cost up to and more than spells, so thats a valid point.
    I think SC isn't adding this for the same reason spells have such a long make time, and thats that they're too useful.
    If you allowed training in queue, thats like dropping the make time for it, which is something i dont think SC gonna do

  5. #5
    Banned RandyWBenoit's Avatar
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    Quote Originally Posted by FlyAutumn View Post
    On your first point about queuing spells, the commonly accepted answer is that it would allow people to "hid" elixir as spells are more expensive than most troops.

    On your second point, personally I don't find it to be a problem, but whatever floats your boat
    If they are worried about people hiding elixir then maybe they need to put a barracks log off timer. When a user logs off say after 5 minutes, All queued troops are cancelled and elixir refunded to storage.

    Could do the same thing for Spells. put a log off timer and if spells are queued 5 minutes after log out the spell is cancelled and elixir returned to storage.

    Simple...

  6. #6
    Millennial Club FlyAutumn's Avatar
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    Quote Originally Posted by PepsiKing123 View Post
    It's especially annoying when you have a jump spell layered, wizards attacking, and giant bombs go off -__-
    Also, it's true that max pekkas and drags can cost up to and more than spells, so thats a valid point.
    I think SC isn't adding this for the same reason spells have such a long make time, and thats that they're too useful.
    If you allowed training in queue, thats like dropping the make time for it, which is something i dont think SC gonna do
    Yeah, the time thing with spells as well. Forgot to mention that in my first post.
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  7. #7
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    With SC's Profit

    They might do this if you pay GEMS and boost your SF you'll get this as an extra bonus speed + additional buffer for spell PERKS for gemmers.

    SC what do you think?
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  8. #8
    Pro Member MrkSjr's Avatar
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    it's not just hiding elixir.

    spells are too useful and very powerful.

    a th7 with 10 lv2 drags would have little chance getting 3 stars out of a th8 without spells, but with spells (lightning or rage/heal), it would make the game easier.

    and imagine a player having lightning spells every raid (every few minutes). a lot of people would go running to the foruns because of people zapping them a lot.
    Last edited by MrkSjr; June 27th, 2015 at 01:56 AM.

  9. #9
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    Thats a great idea. And ironically i was thinking that when i boosted my spell factory.

  10. #10
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    U mean pre -train?

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